Category Archives: Conventions

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Gen Con Partners with The Jack Vasel Memorial Fund AND Second Helpings for This Year’s Charity

Gen Con has announced their Charity Partners for Gen Con 2018! Last year for Gen Con 50, they partnered with Child Advocates and helped raise more than $40,000 to help kids in need in Indianapolis! This year, they’re asking for help again. This year’s convention is officially partnering with The Jack Vasel Memorial Fund AND Second Helpings. That’s right – they’re partnering with two charities this year, so there are two ways to make a big difference in the local and gamer communities.

Gen Con, along with Event Organizers, host events during the show to raise funds for the selected charity. Some of those events include …

  • Ace of Aces Auction
  • Balloon Sculpture “Slay the Creature”
  • Cardhalla
  • Charity Auction
  • Nerd Night for Charity
  • Silent Auction

The list will continue to grow as we get closer to the show.

The Jack Vasel Memorial Fund was started in April 2011, in memory of Jack Vasel, son of Tom Vasel. Tom is an influential voice in the board gaming hobby, and the community rallied around him in his time of need. Amazed by this generosity and kindness, Tom was determined to help others who might undergo similar tragedies. The fund was formed to collect and distribute financial assistance to members of the public who are part of the gaming community and who have suffered personal hardship.

Second Helpings, Inc. accepts donated perishable and overstocked food to prepare nutritious meals for thousands of hungry children and adults every day, and distributes them free of charge through local social service agencies in Greater Indianapolis. Second Helpings also trains unemployed and underemployed adults for meaningful careers in the culinary industry.

Gen Con Extends Their Contract with True Dungeon for an Additional Five Years

Gen Con has renewed its contract with True Dungeon for an additional five years, with a guarantee that new content will debut at the show each year. True Dungeon premiered at Gen Con in 2003 with its first interactive, live-action story (dubbed “adventure”). Since then, they have debuted new content every year. True Dungeon offers players a chance to participate in a fantasy-based guided adventure over the course of two hours, with a constructed set, puzzles to solve, treasure, and actors to complete the experience. Players participate in storylines that are either puzzle-based or combat-based.

In 2017, True Dungeon celebrated its 15th anniversary by teaming with New York Times Bestselling Author Patrick Rothfuss to create adventures based on his books.

True Dungeon adventures have resided in Lucas Oil Stadium for the last two years, and will continue to take place in Lucas Oil Stadium through the remainder of their contract.

Fantasy Flight Becomes a Gen Con 2018 Co-Sponsor

Gen Con has reached an agreement with Fantasy Flight Games to co-sponsor the convention’s 2018 event, held August 2-5 in Indianapolis. Fantasy Flight Games will have a dedicated gaming space inside the Indiana Convention Center as part of their co-sponsorship package. 2018 marks the first year that Fantasy Flight Games has participated in the highest level of sponsorship.

As part of the Co-Sponsorship, Fantasy Flight Games will also receive pre-show promotion, on-site graphics, and added marketing opportunities provided by Gen Con.

Fantasy Flight Games publishes a wide range of board and hobby games. Some of their most popular titles are based on licenses such as Star Wars, The Lord of the Rings, and George R.R. Martin’s A Song of Ice and Fire. Their celebrated proprietary titles include Legend of the Five Rings, Android, and Rune Bound.

Gen Con Anticipates Second Consecutive Badge Sell-Out and Extends in Indianapolis to 2022

Gen Con, the largest and longest running tabletop gaming convention in North America, is reporting a 6% year-over-year increase in its attendee badge sales to date, and as a result, expects its second consecutive year of selling out of attendee badges. Convention badge sales, which opened on January 14, 2018, have reached record numbers and the convention again plans to cease badge sales in the early summer if sales trends continue. Last year’s convention sold out of 4-Day attendee badges in early July and all single-day badges the week prior to the show, marking the first year the convention sold out of those badge types. Initial 2018 sales are trending towards a sell-out of all attendee badge types in July 2018.

Gen Con LLC has announced an agreement with the city of Indianapolis to extend its commitment through 2022. Gen Con will return to Indy on August 2-5 in 2018, August 1-4 in 2019, July 30-August 2 in 2020, August 5-8 in 2021, and August 4-7 in 2022.

For the second consecutive year, Gen Con will offer programming on the field level and in the exhibit halls of Lucas Oil Stadium, as well as throughout the Indiana Convention Center, at an outdoor presence on Georgia and South Streets, and through hundreds of ticketed events at numerous hotels.

The convention’s exhibit hall will feature more than 500 exhibiting companies and Gen Con expects to host more than 15,000 ticketed events in 2018. According to last year’s estimates by Visit Indy, Gen Con has an annual economic impact in excess of $70 million to the local Indianapolis economy.

Cryptozoic Will Preview Upcoming Games at Toy Fair 2018

Cryptozoic Entertainment will preview several of its upcoming games at Toy Fair, February 17-20 at the Javits Center in New York City. Among the offerings are three new tabletop games based on popular episodes of Adult Swim’s Rick and Morty TV series: “The Ricks Must Be Crazy,” “Pickle Rick,” and “The Rickshank Rickdemption.” In addition, the company has two new entries in the long-running DC Deck-Building series: a standalone game based on the “Rebirth” comic book storyline and the fourth Crisis Expansion. Finally, it will present the forthcoming original games The Arrival and Wallet. Cryptozoic will preview these games and more at its booth #5344.

The games being previewed at Toy Fair include:

Rick and Morty: The Ricks Must Be Crazy Multiverse Game: In this engine-building game, 2-4 players take on the roles of Rick, Morty, Zeep, and Kyle as they introduce Power-making technology to different worlds, and then try to get that Power before their opponents. Based on the Rick and Morty episode “The Ricks Must Be Crazy,” gameplay takes place in four “’Verses” with unique attributes: the Rickverse, Microverse, Miniverse, and Teenyverse. Players spend Actions to build Power Supplies and Contraptions and move to different `Verses. At the end of each round, Power generates from the bottom ’Verse up, and players utilize it to play One-Shot abilities, use Character Abilities, and power-up their Contraptions.

Rick and Morty: The Pickle Rick Game: This intense 1-2 player game is based on the hugely popular “Pickle Rick” episode of Adult Swim’s Rick and Morty. One player plays as Pickle Rick as he tries to escape a heavily armed compound, while the other player takes on the roles of both the Russians and Jaguar as they try to stop him. The Pickle Rick player uses weapons cards to dole out damage and Air Vents to get out of jams as he or she tries to get to the Rooftop. The game includes both Pickle Rick and Jaguar miniatures that are moved across a dynamic board made up of tiles that are constantly being added, rotated, and flipped. Adding to the off-the-wall fun is the game’s packaging: It looks like a pickle!

Rick and Morty: The Rickshank Rickdemption Deck-Building Game: This 2-4 player sequel to Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game features a set of Council cards that cause players to vote to enact new rules, dramatic one-time effects, and other mysterious situations. Access Tokens give players votes and chances to devalue the Galactic Federation currency from 1 to 0. The game exudes off-the-wall Rick and Morty art and gameplay, even including a Szechuan Sauce card.

Art not final

DC Deck-Building Game: Rebirth: The latest entry in the DC Deck-Building Game series introduces Movement using eight Mighty Meeples wooden figures, including Batman, Superman, Wonder Woman, The Flash, and Aquaman. The game features both competitive and cooperative modes, offering two distinctive ways to play. In both modes, Villains do not go into a player’s deck when defeated, but instead grant a one-time Reward. In competitive play, defeated Villains give players Victory Points and then go under their Super Hero cards. They can even be used to bribe rivals for various favors.

Art not final

DC Deck-Building Game: Crisis Expansion Pack 4: The latest Crisis expansion for the DC Deck-Building Game series introduces the keyword “Unity” for Ongoing cards that get better as more teammates have them in play. The pack focuses on the Teen Titans and includes six Super Heroes from the Titans, original members of the group who are now all grown up and have something to prove. Another fresh twist to gameplay comes in the form of Personal Crisis Cards, which may only directly affect one character, but can still take down the whole team if players don’t work together to solve the problem.

The Arrival: Created by famed designer Martin Wallace, the strategy board game puts 2-4 players in the roles of Tribe Leaders as they vie with each other and the demon-like Fomori for control of ancient Ireland. The unique gameplay includes two different victory conditions as determined by whether the Tribe Leaders or the Fomori control more of the map at the end of play. Cryptozoic’s wide release later this month of the acclaimed game—previously released in limited quantities at the Essen Game Fair in 2016—upgrades the art, improves various components, and adds a new Advanced Game variant.

Wallet: In this exciting 2-7 party game, players become colorful characters and compete to find money and an ID that’ll convince the cops of their innocence. Holding multiple IDs and several types of currency will result in the player being found guilty. The game is played using an actual wallet with multiple pockets and zippered areas that allow players to bluff their opponents or lead them into traps. Each fast-paced game last only 10 minutes, and an entire match is over in just 30 minutes.

Gen Con 2018 Key Dates

Things are really getting going for Gen Con 2018 and here’s the key dates for his year’s convention!

Event Submission Opens January 7 
Planning on submitting an event for Gen Con 2018? Event submission opens on Sunday, January 7. By submitting early, we can better accommodate your event’s needs and ensure that your event has more opportunity for promotion.  If you’ve never hosted an event before, the process is as simple as filling out an online form! For more information on creating and hosting an event, head over to the Host page on the Gen Con website.

Gen Con 2018 Badges On Sale January 14
We hope that you’re as excited for Gen Con 2018 as we are! Badge registration opens at noon (Eastern) on January 14 at Gen Con badges sold out last year, so you may consider picking up your badges for Gen Con 2018 sooner rather than later.

Film Festival Submission Opens January 19
Gen Con’s 2018 Film Festival will once again feature films and web series from a variety of gaming and gaming related genres from countries around the world. Film submissions will once again use FilmFreeway and Withoutabox; links to submit your film will be available at when submission goes live.

Housing Registration Opens Early February
On February 11 at noon (Eastern), housing registration will open to those who have purchased a Gen Con  2018 badge. The housing block is a dedicated allotment of discounted hotel rooms for Gen Con attendees. These rooms typically sell out fairly quickly, so the sooner you can hop online to reserve your room(s), the better! More information is available on the Housing and Travel page.

Privateer Press’ Lock & Load Tickets Available Now!

The date has moved back in time a wee bit. Lock & Load 2018 will be happening June 22nd through June 24th. This should give all of you in school (or with family and friends in school) a chance to wrap up and still have enough time to get out and enjoy the summer break (especially since Gen Con is August 2nd).

This year, the show has shifted to the Hilton Bellevue. This means you can take an elevator from your room to gaming and have far less distance to stumble back to your bed after gaming all day!

PAX Unplugged: Rambo: the Board Game Comes to Kickstarter January 2018

At PAX Unplugged, Everything Epic announced the launch of the upcoming Kickstarter for Rambo: The Board Game will be in January 2018! In partnership with Creative Licensing and Studiocanal, Rambo: The Board Game is locked, loaded, and getting ready for crowdfunding.

Rambo: The Board Game has been in development since May 2017 and is currently in beta testing getting ready for crowdfunding. The game is being designed by an Epic team including Chris Batarlis (Big Trouble in Little China the Game & Secrets of the Lost Tomb) and Samuel Bailey (Star Wars Imperial Assault, Forbidden Stars, Talisman,  & Elder Sign). The designers have been huge fans of the film series since the 80’s and are passionately making a game that will do this fan favorite justice. It’s not just a “pasted on theme with movie stills”: It’s a highly thematic, cooperative, and tactical miniatures mission-based campaign game that allows 1-4 players to experience the events they remember from the films as well as embark on new, never before seen, missions .

The game provides sealed “legacy-like” Operation Envelopes which gradually expand the game as each mission completes. Each mission tells a story and takes the players on a unique adventure to various locations to save POW’s, escape a military prison, raid a jungle encampment, defend a secret air base, or survive a treacherous jungle and much more! Missions unlock new gear and tactics cards to help players customize their experience and allow for high replayability and great tactical strategy. Taking actions and engaging in combat is done with a card-based system, the player is in control, and every choice may be life or death.

Players choose from an iconic variety of special forces characters, each with highly detailed miniatures, including, of course, John Rambo, Col. Trautman, members of Baker Team, and other companions that Rambo teamed up with over the years. Each hero has unique abilities and customization options that make them valuable during missions.

You control how to approach the mission: Do you go in guns blazing? Or do you take a more stealthy approach? Perhaps you set a trap for the enemy? It’s up to you to decide and lead Rambo and his team to victory!

The Pre-orders on Kickstarter will be available in January 2018 with very special stretch goals and backer exclusives (Like Chopper and Tank Minis and Unique Expansion Packs!), so I’ll be in touch again to let you know the details so you can share it with your readers. In the meantime, please don’t hesitate to reach out and let me know if you have any questions. We’ll be adding new art to our Facebook page regularly, but if you might be interested in a debut opportunity through your site sometime in the future, just let me know as we would love to work with you to help get the word out about the game.

Greater Than Games Partners with UK Games Expo

Greater Than Games, LLC has announced its partnership with UK Games Expo as an Associate Sponsor in 2018, it’s first-year partnership.

Greater Than Games will support UK Games Expo with demos of many sought-after titles, such as Spirit IslandLazer RyderzFate of the Elder Gods, and Sentinel Comics: The Roleplaying Game, as well as previews of upcoming releases such as Legends of Sleepy Hollow.

Whether new to the tabletop hobby industry or seasoned enthusiasts Greater Than Games provides a tremendous selection of titles that has something for everyone.

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