Category Archives: Roleplaying Games

Vampire: The Masquerade – New Blood starter pack bares its fangs!

Vampire The Masquerade – New Blood Starter Pack

Modiphius has announced the release of the Vampire: The Masquerade – New Blood Starter Pack in PDF, a print and play bundle designed to quickly get players and storytellers into the game.

The Vampire: The Masquerade – New Blood Starter Pack is available in PDF only on Modiphius.net as well as on DTRPG.com.

Here are the details on this intriguing new print and play bundle. The Vampire: The Masquerade – New Blood Starter Pack is a print and play PDF bundle that embraces you into the World of Darkness and Vampire: The Masquerade. Designed with new Storytellers and players in mind, it features a new story that teaches you to play this new edition of the roleplaying game, a rules reference guide, printable enemy and victim cards, 7 player characters, and a relationship map.

  • This pack introduces you to Vampire: The Masquerade 5th Edition, whether you are new to roleplaying games, or a player of previous editions.
  • The short story teaches you to how to play Vampire: The Masquerade 5th Edition, as you play.
  • Vampire: The Masquerade 5th Edition is the newest incarnation of the classic storytelling game of personal and political horror, in which you portray a supernatural predator with all their powers and weaknesses, struggling with the loss of their humanity.
  • This game uses the most current incarnation of the Storyteller System.
Vampire The Masquerade – New Blood Starter Pack

From Screen to GM Screen, Dishonored is Getting a Roleplaying Game

Dishonored Roleplaying Game

Modiphius Entertainment is has announced the launch of a new tabletop roleplaying game set in Arkane StudiosDishonored video game franchise.

The game has been developed using a streamlined version of the company’s proprietary 2d20 System, popularized by its award-winning Star Trek Adventures and ConanAdventures in an Age Undreamed Of roleplaying games, and is slated for release in Q2 2020.

In close collaboration with Dishonored’s co-creative director Harvey Smith, Modiphius has worked with a diverse selection of writers and artists, some of which have already worked alongside Arkane Studios on the video game series, ensuring that the final product will live up to the fans’ expectations — while at the same time allowing them to explore the Empire of the Isles through a new lens.

Award-winning rules developer Nathan Dowdell has adapted the 2d20 System for Dishonored, focusing on fast-paced storytelling and showcasing the strange powers of the Void and the ever-present Chaos mechanics — all under the banner of the new Momentum System. Modiphius assembled a team of talented creatives, led by Federico Sohns, to bring the essence of Dishonored’s universe to the tabletop.

The Dishonored roleplaying game will be released in a deluxe table-friendly hardcover digest book containing everything players will need to jump straight into the streets of Dunwall, with a comprehensive guide to storytelling in the Isles and a series of adventures that will take them on a journey of drama, intrigue, deception, and occultism. Along with the book’s release, there will be custom dice and other accessories to add to the experience.

The 300 page book features:

  • An introduction to the Empire of the Isles, and an in-depth look at its history, its people and the struggles they face.
  • A step-by-step guide to play the role of the Protagonists: from grim assassins and rugged criminals, to intrepid explorers and stoic crown loyalists.
  • A host of antagonists and a myriad different story hooks to inspire you, from the harsh, cold lands of Tyvia to sunny Karnaca.
  •  Insight on the strange nature of the Void, as well as rules to harness the its reality-bending powers.
  • “The Oil Trail”, a mini-campaign in four acts that serves as a perfect introduction to the City of Dunwall.

Explore Wildemount in March 2020 With the New Explorer’s Guide

Explorer’s Guide to Wildemount

When Critical Role debuted in March 2015, no one predicted the success of a Dungeons & Dragons liveplay show starring prominent voice actors. Not only has the show inspired a vast fan community of “Critters” to create fan art, cosplay, and even musicals based on Critical Role’s adventures, but the stories crafted by Matthew Mercer and his friends have encouraged droves of new players to try D&D for the first time. The D&D Team at Wizards of the Coast is excited to officially collaborate with Mercer by publishing a brand new tabletop roleplaying book detailing the continent explored in the second campaign of Critical Role, complete with player options such as subclasses, magic items, and more. Explorer’s Guide to Wildemount will be available in stores everywhere on March 17, 2020!

The 304-page Explorer’s Guide to Wildemount invites DMs to start playing in any of Wildemount’s regions using introductory adventures, dozens of story-inspiring plot seeds, and the new heroic chronicle system. Adventurers can also expect to discover countless secrets revealed by Critical Role Dungeon Master Matthew Mercer for the first time. Players and DMs will find new character options available for play in any campaign, like the Echo Knight fighter subclass, spells of dunamancy, numerous new monsters, and more!

Explore the Forgotten Realms with Laeral Silverhand’s Explorer’s Kit

Forgotten Realms Laeral Silverhand Explorer’s Kit Dice

Explore the realms! Wizards of the Coast once again is presenting new dice and miscellany for the world’s greatest roleplaying game. Forgotten Realms Laeral Silverhand Explorer’s Kit builds on the success of Waterdeep: Dragon HeistForgotten Realms Laeral Silverhand Explorer’s Kit will be available in stores everywhere on March 17, 2020!

Let Laeral Silverhand – Open Lord of Waterdeep, centuries-old archmage, and daughter of the goddess of magic – guide you on your path to adventure. The new kit includes eleven dice placed in a durable, felt-lined box that functions as two dice trays. Fans can also enjoy the twenty illustrated, double-sided cards detailing Laeral’s expert insights on key characters, locations, and lore from across the Forgotten Realms and a foldout double-sided map of the Sword Coast and city of Waterdeep. 

Forgotten Realms Laeral Silverhand Explorer’s Kit will be available everywhere on March 17 and will retail for $29.99.

Forgotten Realms Laeral Silverhand Explorer’s Kit

Visit Strange New Worlds with Star Trek Adventures from Modiphius

Star Trek Adventures Strange New Worlds

Modiphius Entertainment has announced more information about the upcoming Star Trek Adventures roleplaying game supplement releases, as well as news of its development team. 

The second compendium of missions Strange New Worlds is available online from the 24th of October 2019, and hitting friendly local game store shelves in November 2019. This adventure supplement contains nine missions exploring the strangest and most challenging missions on dangerous planets and weird environments. Strange New Worlds follows on from the huge success of the first adventure compendium These Are the Voyages, and provides fans with missions from the Enterprise, Original Series, and Next Generation eras. Some incredible writing talent was recruited, from well-known Star Trek fiction writers such as Christopher L. Bennett (The Captain’s Oath, Greater Than the Sum), to roleplaying game luminaries like Jason Bulmahn (Pathfinder 2nd Edition).

Star Trek Adventures Strange New Worlds

In early 2020, Modiphius will complete their series of supplements covering each quadrant of the Galaxy, with the Gamma Quadrant Sourcebook and Delta Quadrant Sourcebook.

In January, the Gamma Quadrant Sourcebook provides a wealth of detail about the Gamma Quadrant and many of the species found within, with a major focus on the Dominion and its allies. The book also details the brutal Dominion War, and brings the Star Trek Adventures timeline up to 2375. Gamemasters and players will find a wealth of information in the book, including guidance on how to add non-Starfleet player characters and non-Federation species to your adventures and campaigns, along with a selection of starships and NPCs to enhance your games.

In March, the Delta Quadrant Sourcebook delves into the unexplored reaches of the Delta Quadrant and details many of the species and worlds discovered by the U.S.S. Voyager on her historic journey home, especially the implacable Borg Collective! This book brings the Star Trek Adventures timeline up to 2379 and provides players and gamemasters with information on locations, species, starships, and NPCs in the Delta Quadrant, for use in their continuing missions. 

In addition to those major print releases, there are several PDF-only releases coming soon, including the Star Trek: Voyager crew player characters, the Star Trek: Enterprise crew player characters, and a selection of Iconic Villains character sheets to supplement the miniatures in the Star Trek Adventures: Iconic Villains miniatures set, as well as several more standalone adventure releases in PDF. All of these PDFs will be available to buy from Modiphius.net and DriveThruRPG.com.

Modiphius also announced Jim Johnson, long-time Star Trek Adventures line editor and contributing writer, as the Star Trek Adventures game line developer, who will lead the development of the game’s products, bringing with him the experience he has of editing most of the products in the game line along with years of authoring stories for the brand, including Shards and Shadows and Strange New Worlds VII, 9 and 10, as well as being a key contributor to the Star Trek Adventures core rulebook,The Command Division Sourcebook, These are the Voyages, and curating living campaign PDF adventure modules as well as the line of PDF standalone adventures.

Star Trek Adventures Strange New Worlds
Star Trek Adventures Strange New Worlds
Star Trek Adventures Strange New Worlds

Modiphius’ Shipyard Prepares Homeworld Tabletop RPG

Homeworld: Revelations

Modiphius Entertainment has announced that under license from Gearbox Software LLC, they are creating a tabletop roleplaying game, Homeworld: Revelations, based on the popular Homeworld video game franchise. 

September 2019 marked the 20th anniversary of the 1999 award-winning real-time strategy video game, Homeworld, originally developed by Relic Entertainment and published by Sierra Studios, now managed and owned by Gearbox Software LLC and developed by Blackbird Interactive.

The original videogame followed the Kushan, an exiled people, who see their planet Kharak destroyed by the Taiidan Empire in response to them developing banned hyperspace technology. The survivors travel with their fleet, led by the Mothership, and fight a war against the Taiidan on an Exodus to reach their true home world, Hiigara. Their journey is one of hardship and discovery as they make allies, scramble for resources and destroy their enemies along the way.

Homeworld: Revelations will give fans of the original Homeworld game the exciting opportunity to view the universe through a new perspective, taking on the role of the crew aboard one of the Kushan fleet’s ships. Whether it’s joining the Mothership on its odyssey, or helping re-establish the Hiigaran homeworld, there will be endless adventures.

Homeworld: Revelations expands on what we know of the Kushan people and the games major factions, like the Kadesh and the Taiidan. Fans of the universe will learn that there are more incredible secrets hidden within the Guidestone which can be discovered through the roleplaying game. You can expect more detail on the people of the whirlpool galaxy so players can create their own stories of discovery and adventure, revisit locations from Homeworld to uncover their mysteries, and even explore the journey of the Exodus to find out what else the Kushan discovered, gained and lost on that famous journey.

Modiphius has employed the expertise of Martin Cirulis, one of the original writers of Homeworld to consult on the setting and lore, along with Homeworld experts at Gearbox Software LLC and Blackbird Interactive. The Modiphius 2d20 roleplaying game system has been adapted and developed by head of RPGs Sam Webb and line manager Virginia Page from Star Trek Adventures (developed by Nathan Dowdell; Conan: Adventures in an Age Undreamed Of, Mutant Chronicles), based on the original 2d20 system design by Jay Little (Mutant Chronicles, Star Wars: Edge of the Empire).

A fantastic team of dedicated writers, many long-standing fans of the Homeworld games, have been assembled to work on the roleplaying game, including Mike ‘Norsehound’ Ptak, Oz Mills, Jason Brick, Andy Peregrine, Marie Tokuda, John Kennedy, and John Dodd. One of the original artists for the Homeworld video game, Aaron Kambeitz, has created the cover art for the roleplaying game and art director Katya Thomas (Star Trek Adventures, John Carter of Mars, Conan: Adventures in an Age Undreamed Of) is working to provide fantastic new artwork to bring Homeworld: Revelations to life! 

More information about Homeworld: Revelations, including product line up and details will be coming in 2020.

Dungeons & Dragons Melds Magic & Invention in Eberron: Rising from the Last War Coming this Fall

Eberron: Rising from the Last War

The world of Eberron offers an industrial take on fantasy storytelling with trains powered by lightning, airships docking above cities lit by magical streetlamps and manufactured humanoids walking among the elves and humans of the land. Eberron: Rising from the Last War is a 320-page book detailing the war-torn continent of Khorvaire, along with a wealth of features for Dungeons & Dragons fans to incorporate into their characters’ adventures. It also introduces the artificer, the first new class made available for D&D since the release of the Player’s Handbook. Look for Eberron: Rising from the Last War everywhere on November 19, with a special alternate cover only available through game stores.

Eberron: Rising from the Last War

In addition to the artificer class—which fuses technology and magic—players will also be able to customize their characters with four new races and twelve magical dragonmark tattoos. A new game element called group patrons also provides parties with shared background features, helping to define adventurers’ roles in the post-war world.

Dungeon Masters can also expect to find a new cache of tools in Eberron: Rising from the Last War, including an overview of the continent of Khorvaire, a gazetteer of the towering city of Sharn, maps of lightning-powered trains and industrial workshops, plus tons of adventure hooks and details on designing adventures set after the Last War.

Coinciding with the release of Eberron: Rising of the Last War on November 19, the D&D Adventurers League will release a new season of stories called The Oracle of War. Across twenty episodes, players will discover an incredible treasure in the magically devasted Mournland, an artifact they swiftly discover is desired by every faction in Khorvaire.

Modiphius Releases Black Void, a New Dark Fantasy RPG by Christoffer Sevaldsen

Modiphius have released of the eagerly anticipated Black Void RPG, a brand new dark fantasy RPG from Christoffer Sevaldsen.

This epic new universe begins with the Black Void Core Book, first campaign Those Who Would Be GodsArbiter’s Screen and dice set, a substantial spread to get you started in this tale of the fall and resurgence of humanity.

Black Void is available in physical and digital form as part of the Black Void Collection on Modiphius.net while the core book and campaign are available in PDF as part of the Black Void collection on DriveThruRPG.com collection.

Black Void: Core Book 

“A dark fantasy tabletop roleplaying game about the fall and resurgence of humanity”  

In the days when Babylon was the greatest city on Earth, mankind lived in placid ignorance of the grandeur, vastness and horror of the cosmos. Following cataclysmic events on Earth the fragile veil between reality and the Void was shattered and the truth of existence revealed. As mankind cried for salvation they were torn from their homeworld by Void-torrents and the surviving peoples of Earth were scattered among the stars. Countless were lost and mankind seemed all but perished. Over the decades the survivors, stragglers and ragged remnants of mankind’s tribes struggled for their lives across countless uncaring worlds. However, a few managed to go beyond mere subsistence and travel the Void-currents to congregate in fabled Llyhn, epicentre of the cosmos.

BLACK VOID takes place in a distant past which is both familiar and outlandish in its dark and exotic ambiance. As descendants of the survivors of Earth, characters can adopt many roles such as:

  •  Serving as emissaries, defending the enclaves and last remnants of human civilization.
  • Travelling the Void-currents as explorers seeking riches and glory across the cosmos.
  • Venturing to find Earth, the long lost cradle of humanity.
  • Seeking influence and claiming a new home for mankind, taking their rightful places as leaders of mankind.
  • Diving into the intrigues of Llyhn or perhaps building an empire in the dark depths of the city’s underworld.
  • Discovering the true essence of existence finding enlightenment beyond the veil of reality; in a Void filled with mindless abominations.
Black Void

Those who would be Gods

The Qamsa, once mortal Babylonians, were forever changed by their exposure to the Void and otherworldly entities following the cataclysmic events on Earth. Their quest for power was sparked by outrage at mankind’s mistreatment and a desire to find Earth once more. 

The abduction of an enclave elder sparks a chain of events that reveal dark furtive ties to the past, rattle the tenuous stability of the Feeradani enclave and threatens all of mankind.

The central themes, species and locations of the Black Void setting are showcased throughout the campaign to introduce new players to the overall spirit of the game as it takes the protagonists on a harrowing journey through multiple districts of the Eternal city, into the dark and deadly jungles of Llyhn and across the Void to an ominous borderworld where those who would be Gods dwell. 

The THOSE WHO WOULD BE GODS campaign is presented in three parts. The plot has linear milestones for characters to achieve, with numerous hooks for the protagonists to follow and sub-plots to further explore if desired. Each part is playable on its own, but truly come to life when played as a continuing story. The campaign is made for newly created characters but can be adapted to fit characters that have advanced.

Arbiter’s Screen

This four panel screen provides Arbiters with a practical barrier to shield notes and other information from the players as well as a range of convenient reference tables. The hand-picked cover art helps set the scene and enhance the ambient atmosphere on the gaming table for all your adventures in the BLACK VOID.

The supplementary codicil contains additional tables and a creature size overview for easy reference.

Dice Bundle 

This special dice bundle for the Dark Void Roleplaying game comprises three dice made by Q Workshop: 

  • 1 x 1D12
  • 1 x 1D6
  • 1 x 1D4

Pathfinder 2nd Edition is Out Now

Pathfinder 2nd Edition

Paizo has released the highly anticipated second edition of the Pathfinder Roleplaying Game. The 640-page Pathfinder Core Rulebook contains everything players and Game Masters need to build deeply customizable characters and weave fantastic stories and adventures, while the 360-page Pathfinder Bestiary contains more than 400 monsters from Aeons to Zombies, with more lore and more intuitive game stats than ever before. A new Adventure Path, a standalone adventure, character sheets, condition cards, and more all launch today, providing players with a full slate of adventures and accessories for their campaigns.

Your story awaits! Dive into a murder mystery with the 64-page Fall of Plaguestone standalone adventure. If epic campaigns that take your character all the way to 20th level are more your style, start with the Hellknight Hill adventure and embark on a continent-spanning conflict against cultists, slavers, and a fiery draconic devastation in the Age of Ashes Adventure Path.

For a single evening of storytelling, join tens of thousands of players as an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world beset by magic and evil. The new season starts today, so it’s the perfect time to join! Learn more at PathfinderSociety.club.

Pathfinder accessories, like the double-sided Fall of Plaguestone Flip-MatGM ScreenCombat PadCharacter Sheet Pack, and Condition Cards, also release today immerse Pathfinder players even more deeply in their new adventures.

Paizo’s official licensed partners also join us for the launch of Pathfinder Second Edition!


Accessories: Campaign Coins releases Pathfinder Hero Point Tokens, a new dice tray, and the Pathfinder Second Edition logo pin. Q-Workshop adds a Second Edition dice set. Dog Might launches the Pathfinder Valhalla GM Screen and Dragon Sheath.

Actual Play: Join The Glass Cannon as they play Silent Tideon YouTube, as well as their live performances in Indianapolis during Gen Con! Don’t miss Geek & Sundry’s weekly Knights of Everflame Tuesdays at 4 p.m. Pacific, Paizo’s very own Oblivion Oath Thursdays at noon Pacific, and Dragons & Things live on Twitch at 6 p.m. Pacific every Friday.

Audio: Syrinscape releases the Fall of Plaguestone SoundSet, giving GMs and players a deeper and more immersive experience as they adventure through the Fall of Plaguestone adventure.

Miniatures: WizKids releases the Legendary Adventures Preview Pack, featuring 8 monsters and heroes from Pathfinder Second Edition, followed in September by the 44-figure Legendary Adventures booster set and Goblin Villagepremium set.

Online: Create a brand new Second Edition character with Hero Lab Online and play with friends around the world on virtual tabletops like Fantasy Grounds and Roll20, and d20Pro.

Online Rules: Archives of Nethys has the official Pathfinder Second Edition SRD available at PFRD.Info.

Terrain: Dwarven Forge begins preorders on the Fall of Plaguestone Adventure Kit.

Translations: New Order Editora launches Pathfinder Second Edition in Brazil with the Pathfinder Core Rulebook (PDF) in Portuguese, with additional products released in October and December. Devir (Spanish), Ulisses Spiele (German), and Black Book Editions (French) are all at work on Second Edition releases as well. Stay tuned!

Archon Studio Takes Over the Starfinder Miniatures License Replacing Ninja Division

Paizo has announced that Archon Studio will be taking over the license for Starfinder Masterclass miniatures, formerly produced by Ninja Division. As part of the agreement, Archon Studio will fulfill backer rewards for the Starfinder Masterclass Miniatures Kickstarter.

Archon Studio will be producing plastic miniatures instead of resin. They will also be starting over with Kickstarter fulfillment; this means that backers who have already received resin miniatures from Ninja Division will receive those minis again from Archon Studio, this time in plastic.

Archon Studio will also be creating all-new Starfinder Masterclass miniatures. Each month, they plan to produce 4 or 5 of the minis announced during the Kickstarter plus 1 brand-new mini. These minis will be available for sale at your favorite local game store, on archon-studio.com, and on paizo.com. (The Kickstarter-exclusive miniatures of Candy, Cola, Seelah the Paladin, and Epic Obazaya will not be available at retail.)

Archon Studio plans to ship Kickstarter rewards in waves. Approximately every 6 months, the pledge rewards produced during the previous 6 months will be shipped to backers free of charge. Additionally, any time a Kickstarter backer purchases any Starfinder mini from Archon Studio—whether that’s a new mini or a duplicate of a Kickstarter mini—they will also ship any released Kickstarter miniatures due to that backer for no additional charge. Details of which minis are shipping when, and how to purchase other miniatures, will be posted on the Kickstarter page.

Archon Studio will be fulfilling backers in Europe, and Ninja Division will be shipping to the rest of the world. Paizo does not have specific answers to fulfillment questions: if you’re a backer with a question about your order, you’ll need to post the question to the Starfinder Masterclass Kickstarter page.

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