Category Archives: Roleplaying Games

Vaesen – Nordic Horror Roleplaying Coming July 28 From Free League Publishing

Vaesen – Nordic Horror Roleplaying

Free League Publishing have announced that the official release of Vaesen – Nordic Horror Roleplaying will happen on July 28. A brand new roleplaying game line based on the works of illustrator and author Johan Egerkrans, the Vaesen RPG offers an exciting take on Gothic folklore horror with a unique Nordic twist.

The core rulebook, along with a GM Screen and map, a card pack and a set of custom dice, is already available for pre-order in the Free League webshop. All pre-orders get early access to the full PDF of the game.

Written by award-winning author Nils Hintze (Tales From the Loop RPG) and based on the work of Swedish illustrator and author Johan Egerkrans, Vaesen presents a dark Gothic setting steeped in Nordic folklore and old myths of Scandinavia. The game mechanics use an adapted version of the award-winning Year Zero Engine. The game was funded in a very successful Kickstarter last fall, gaining the support of close to 4,000 backers.

In the Vaesen RPG, the players step into the roles of 19th-century investigators in the Mythic North. They have all been born with the Sight, and are able to see what normal people cannot. Embarking on journeys to remote villages in the wilderness, the players will uncover the secrets of the Mythic North. Armed with nothing but their courage, conviction, and ability to see the supernatural, they will face the creatures of the forest.

Mystery Blends Roleplaying Games, Graphic Novels, and Choose Your Own Adventures

Mystery from Van Ryder Games is one of a line of graphic novels with a gaming spin. You create your own superhero and go on adventures within the graphic novel battling villains and attempting to save the day. It’s a fascinating blend of roleplaying games with graphic novels, all with a choose your own adventure spine.

Check out this overview of the graphic novel from our partner site Graphic Policy and you can get your copy now through Amazon, Van Ryder Games’ website, or ask your local comic shop.

This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Forbidden Lands Gets a New Epic Campaign in The Bitter Reach

Forbidden Lands: The Bitter Reach

The Bitter Reach epic campaign module for the multiple award-winning Forbidden Lands tabletop roleplaying game has officially launched by Free League Publishing. The massive book expands the Forbidden Lands game with a huge map to hexcrawl, new rules, encounters and monsters, and a full campaign to play.

In the southern lands, elders speak of cold storms from the north. Cursed voices borne on the icy winds whisper of secrets from ages past that would plunge realms and kin into ruin if only someone could understand these ancient words. They are the desperate confessions of the lost. They are the legends of the Bitter Reach.

The 312-page beautifully illustrated hardcover book is now available at the Free League webshop, along with the The Bitter Reach Map & Cards Pack, containing a huge double-sided color map of the Bitter Reach (format 720 x 520 mm), a sheet of stickers for adventure sites and gravestones, and custom playing cards for unique mounts and magical artifacts.

Both products will soon be available in general retail worldwide.

Forbidden Lands is a new take on classic fantasy roleplaying. In this sandbox survival roleplaying game, player characters are not heroes sent on missions dictated by others – instead, they are raiders and rogues bent on making their own mark on a cursed world. They will discover lost tombs, fight terrible monsters, wander the wild lands, and if they live long enough, build their own stronghold to defend.

Tour the sights of the Hyborian Age in The Art of Conan!

The Art of Conan Sourcebook

Modiphius has announced the release of The Art of Conan Sourcebook in PDF, a brand new supplement for the Conan: Adventures in Age Undreamed of RPG.

This fantastic new sourcebook compiles the best of the luscious art from all the Conan sourcebooks and features work from the likes of Brom, Simon Bisley, and Gio Baroni, and is available right now on Modiphius.net and DriveThruRPG.com.

Purchasers on Modiphius.net will receive a code which offsets the cost of the PDF against any future purchase of the equivalent print product, while buyers on DTRPG can contact support@modiphius.net to take advantage of a similar offer. Now on with the details!

KNOW, OH PRINCE, THAT BETWEEN THE YEARS WHEN THE OCEANS DRANK ATLANTIS AND THE GLEAMING CITIES, AND THE YEARS OF THE RISE OF THE SONS OF ARYAS, THERE WAS AN AGE UNDREAMED OF…

The Art of Robert E. Howard’s Conan: Adventures in an Age Undreamed Of features a selection of some of the most incredible art associated with the classic barbarian hero ever assembled into one set of covers. With one of the most successful gaming Kickstarter campaigns of all time, Conan set out to be the definitive treatment of Conan in games: central to that was recruiting a stellar lineup of artists for covers and interior illustrations. The Art of Conan presents a variety of art drawn from the incredible core rulebook and the expansive line of sourcebooks and supplements, organized by book, allowing players and fans of amazing sword-and-sorcery art to enjoy this fantastic art on its own.

Features

  • Stunning art from new and renowned Conan artists.
  • Beautiful two-page spreads of cover art, interior illustrations, and archetype images.
  • Heroic vistas, exotic places, gorgeous landscapes, and thrilling action sequences.
  • Monstrous creatures from and inspired by the Conan stories.

Though The Art of Conan contains no game rules or content, the art contained within is suitable for any fans of incredible fantasy art and especially for fans of Robert E. Howard’s epic adventurer, Conan the Barbarian.

Mi-Go Expedition is Out Now for Achtung! Cthulhu and Achtung! Cthulhu Skirmish

Modiphius has announced the release of a brand new miniatures set for Achtung! Cthulhu and Achtung! Cthulhu Skirmish. The Mi-Go Expedition is now available on the Modiphiuswebsite.

This intriguing new set reintroduces the Mi-Go as a major force in the Achtung! Cthulhu universe ahead of our 2d20 version of the game and these nine models can also be used for both tabletop and wargaming adventures. Here are the details on the new Expedition set!

The Mi-Go are a strange marriage of sentient fungus and subjugated insectoid from beyond the far reaches of the solar system and they came to earth millennia ago, establishing hives in the remoter corners of the planet for their own strange purposes: benign or malevolent who can truly say for the Mi-Go’s motivations are almost unknowable to the minds of men. 

The most commonly encountered Mi-Go force in the Secret War is an Expedition, a combined force of Drones and Augmented Mi-Go, a small but potent battle group who are dispatched to secure artefacts, land, or perhaps even specimens for the Mi-Go’s bizarre, unholy bio-experiments.

This force comprises four standard Drones and five Augmented Mi-Go. The Drones are formidable enough foes in their own right with savage claws and pincers, but the Augmented Mi-Go boast an array of additional armour and powerful weaponry, it only the brave or the foolish who would stand in their way!

Mi-Go Expedition

Dissident Whispers, 58 RPG Adventures to Support Black Lives Matters

Dissident Whispers

90 authors, designers, editors, and illustrators have come together for Dissident Whispers, a two-page RPG adventure anthology. The book features 58 two-page roleplaying game adventures from a diverse group of creators from around the world, all to support the Black Lives Matter movement.

All proceeds will go directly towards the National Bail Fund Network.

You can order it now through Tuesday Knight Games and it retails for $30. Physical copies are expected to ship in early July, though PDFs will be sent immediately.

Delve into mythic underworlds, shiver through haunted space ships, schmooze with high society. You’ll never go unequipped for game night with this eclectic host of adventures in hand.

Adventures for Mothership, MÖRK BORG, Trophy Gold, Troika!, Electric Bastionland, Dungeon Crawl Classics, The Ultraviolet Grasslands, The Black Hack, Mausritter, B/X, 5e, and many System Agnostic scenarios.

Dissident Whispers features a cover by Jabari Weathers and an introduction by Laura Simpson.

The anthology features work by Abigail Lalonde, Adam Bell, Adam Umak, Alan Gerding, Aled Lawlor, Anthony Franchini, Anthony Ronda, Benjamin Foster, Benjamin Wenham, Bob Holt, Chris McDowall, Brian Maikisch, Dave Sokolowski, David Cowan, David Hoskins, David Koslow, David Lombardo, David Wilkie, Derek Kinsman, Doug Kovacs, E. K. Hill, Ed Lynden-Bell, Élina Leblanc, Emanoel Melo, Evlyn Moreau, Fiona Mcloughlin, Flora van den Berg, Ford T. Miller, Grant K., Gwen Howard, @haunted_idol, Hazardousfish, Horatio Hellsing, Ian Yusem, Irvin Harvey III, Izzy B, Jacob Butcher, James Holloway, James Millichamp, James Mosingo, Jamie Montgomery, Jarrett Crader, JC Franco, Jeremy Childrey, Jerry LeNeave, joey richards, Johan Nohr, junkgolem, Kat Welsford, Lex Smirnow, Liam Stevens, Lon Prater, Louis Puster III, Luke Gearing, Madeleine Ember, Matt Umland, Matthew Getch, Matthew Johnson, Max Verbludenko, Melissa Chaplin, Michael Harmon, Mill Wistman, Milt Wistman, Natalie Ash, Pablo Dapena, Patrick Farrell, Peter Rudin-Burgess, RaeRae, Reece Carter, Ribston Pippin, Rolland, Roque Romero, Sam Zeigler, Sasha De’ath, Sashah Li, Scott Wegener, Sean McCoy, Sean Murphy, Vi Huntsman, vil, Wayne Snyder, and Zac Bir.

Anima Press launches Mew-Tants! A RPG where you play as a cat with mutant powers.

Mew-Tants

Anima Press is proud to announce the launch date of it’s first RPG Mew-Tants! Mew-Tants will be available from Friday the 19th of June 2020.

Designed by Anima Press founder Aled Lawlor, Mew-Tants! is a rules-lite, indie rpg zine that uses a simple d6 system where everyone is a cat. Not just a normal cat, but a cat with a unique mutant superpower that ranges from tele-cat-nesis to laser pointer eyes to cat-ortionism. 

Players will explore their neighbourhoods, rescue stranded kittens and take down fearsome were-woofs in this game designed for 2-5 players and a games master. Anything is possible, except for things requiring thumbs, you are still a cat. 

Mew-Tants! is presented in a gorgeous A5, 24 page, risograph printed, 120 GSM, saddle-stitched zine format. This contains all the rules needed to play as well as a short adventure ‘The Catnapping.’ Will your team of mutant cats find the missing Kitty Foo-Foo and bring the culprit to justice?  Ideal for one shots but able to carry longer adventures, Mew-Tants is a purr-fect addition to any cat lovers RPG collection. 

Mew-Tants was successfully funded at over 200% on Kickstarter and has been fully fulfilled to the early backers. The RPG will be available to the public in both print and PDF from Friday the 19th of June. You can pick up a physical copy and digital copies will be available from Anima Press, Itch.io, and DriveThru RPG.

Mew-Tants is the first in a planned series of animal-based RPGs, with the next planned game Were-Woofs being set within the same universe but have players take control of a muttley group of doggos. All of the games will be cross-compatible in respect to rules and adventures you can play together.

Conan: Kull of Atlantis Takes you to the Pre- Cataclysmic Age

Conan: Kull of Atlantis

Modiphius has released Kull of Atlantis, a brand new supplement for the Conan Adventures in an Age Undreamed of RPG, plus a 20% 24 hour discount on the Conan Core Book in PDF in honor of the anniversary of Conan creator Robert E Howard’s death!

Kull of Atlantis is available in PDF on Modiphius.net as part of the Conan Collection and on DriveThruRPG as part of its Conan Collection.

PDF buyers on Modiphius.net will receive a special download code which discounts the cost of the PDF against any future print purchase of the same title. DTRPG.com customers should contact support@modiphius.net to take advantage of a similar offer. Here are the details on this fantastic new sourcebook!

Before Conan, there was Kull!

DANGER BREEDS CAUTION, AND ONLY A WARY MAN LIVES LONG IN THAT WILD COUNTRY WHERE THE HOT VENDHYAN PLAINS MEET THE CRAGS OF THE HIMELIANS AN HOUR’S RIDE WESTWARD OR NORTHWARD AND ONE CROSSED THE BORDER AND WAS AMONG THE HILLS WHERE MEN LIVED BY THE LAW OF THE KNIFE.

Here, for the first time in roleplaying gaming, Kull and his world are described in all their savage, dreamlike glory. This alternate setting for Conan roleplaying is the ultimate reference to the Pre- Cataclysmic Age, in the time when the Atlantean barbarian Kull rose to become King of Valusia, greatest of the Seven Empires. Just as Conan and his exploits defined the Hyborian Age, his predecessor Kull shaped the destiny of the Thurian Age. This period, thousands of years prior to Conan’s own, is a time of mystery and magic, a period defined by antiquity and decline, yet shaken to its core by its savage new king, Kull.

This 120-page full colour PDF features: 

  • The curious gods and myths of the Thurian Age, including rules for magic and even time travel.
  • A gazetteer of the lands of the Thurian Age: the Seven Empires, the untamed Pictish Isles, distant Lemuria, the primitive island of Atlantis from whence came Kull, and the mysterious End of the World.
  • A gallery of non-player characters such as Kull and his court: Brule the Spear-slayer, Counselor Tu, and others — as well as enemies as dangerous as the diabolical sorcerer Thulsa Doom.
  • New archetypes such as the Agent, Ambassador, Counselor, and Gladiator.
  • New player options, from homelands and backgrounds to the enigmatic Elder Race, stories and talents, plus new natures, and war stories.
  • Guidelines for running court-based campaigns and campaigns set in the dreamy, ancient, and mysterious world of Kull.
  • A variety of adventure seeds as well as a ready-to-play adventure, “The Rookery of Umra-Zhul”.

Kull of Atlantis requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of rulebook to use but also serves an invaluable reference for readers of fantasy literature and fans of Robert E. Howard and his incredible barbaric hero, Kull.

Modiphius Releases the Symbaroum Game Master’s Guide

Symbaroum Game Master’s Guide

Modiphius has announced the release of the Symbaroum Game Master’s Guide, a brand new release for the awesome Swedish dark fantasy RPG.

The Symbaroum Game Master’s Guide is available in print and PDF as part of the Symbaroum Collection on Modiphius.net.

Here are the details on this intriguing new release, an essential addition for GMs and one that rounds out the entire Symbaroum core book releases and brings a wealth of additional information and guidance for GMs looking to extend their players’ adventures in the realms of Davokar and Ambria.

It was dead silent in the ranks, so breathlessly tense that the creaking of our leather armor felt deafening; just as silent as our Davokar outpost had been for the past three weeks. Even the sellswords that our Lord had hired in an attempt to tip the scales in his favor seem to appreciate the gravity of the situation – they made up the rear of the column, atypically in line, unusually disciplined. Silent.

We had no idea what to expect. The scouts had not come back, neither the first, nor the second troupe that had left for the outpost. Some homing pigeons belonging to the latter returned, but without information about what had happened. Was it a belligerent branch of Clan Karohar? A raving liege troll or a pack of predators? An ancient or dark contagion, or indeed some roaming abomination?

The truth proved even worse: Iron Pact warriors, backed by Ironsworn barbarians. They attacked without question, without hesitation, without mercy – out of the shadows, from the foliage, from behind root and stem and stone. My advice to you who are to inherit my Lord’s domain is simple: Let yourself settle for what can be harvested under open skies; that which is shadowed by the trees of Davokar is not yours to own or salvage. Accept this, or join the ranks of the dea…

With the Game Master’s Guide, Symbaroum’s collection of core books is complete! Between its covers are three solid sections, meant to inspire and support Game Masters when it comes to everything from the creation of homebrew adventures to managing sessions around the gaming table. No matter if you choose to embrace it all or only pick the goodies out of the cake, the tips and alternative rules presented in this book will certainly help make adventures in Symbaroum’s game world even more spicy, thrilling and memorable.

Featured content:

  • The Adventure section, with chapters on the design of game worlds, chronicles, adventure landscapes and of adventures set in the Underworld, Yonderworld and Spirit World. It also offers tips regarding how to construct scenarios for experienced player characters, and guidelines for Troupe Play in Symbaroum.
  • The Challenges section, containing alternative rules for pitched battles, advanced traps and social challenges. Adding to this are chapters on Ceremonial Magic (including sixteen ceremonies), expeditions in Davokar, exploration of ruins, the design of legendary creatures and rules for handling player characters owning and managing an estate or smaller domain.
  • The Rewards Section, which offers suggestions on different ways of rewarding player characters and their players, aside from Experience and shiny coins. The chapters also present guidelines for designing what in Symbaroum are called Curiosities, Mystical Treasures and Artifacts, after which the book is rounded off with the description of no less than twenty seven artifacts – all of them with a unique adventure set-up.
  • Note that this book requires access to the Symbaroum Core Rulebook, and that it does not come into its own without the Advanced Player’s Guide and the Symbaroum Monster Codex.

Tales From the Loop RPG Gets a New Starter Box Set

Tales From the Loop RPG Starter Set

Free League Publishing has announced a new Starter Set for the multiple award-winning Tales From the Loop tabletop RPG. The new Starter Set is both available as a physical boxed set and in digital format, as an official module on the Roll20 online platform. This launch is the first step in Free League’s new initiative to support virtual tabletop gaming for all of its titles.

The new boxed set, containing a new scenario called The Recycled Boy, can be found on the Free League website, at the Roll20 marketplace, and in select retail stores worldwide. It’s also available in PDF format at DrivethruRPG.

The Tales From the Loop roleplaying game, based on the wondrous worlds of author and visual artist Simon Stålenhag, was released in 2017 and was a big hit, winning no less than five Gold ENnies, including Best Game and Product of the Year. The game is Free League Publishing’s best-selling title to date.

Stålenhag’s narrative art books Tales From the Loop and Things From the Flood feature a vision of an alternate Scandinavia in the 1980s and ‘90s where technology has invaded the tranquil landscapes to form an entirely new universe of the eerie and the nostalgic. In April, a tv series based on Stålenhag’s work was launched on Amazon Prime Video.

In the Tales From the Loop RPG, players take the roles of teenagers solving spectacular mysteries connected to the Loop – a huge and mysterious underground particle generator.

The new Starter Set is the ideal starting point for roleplayers who want to step into the world of the Loop. The boxed set contains everything players need to get started:

  • An illustrated rulebook explaining how to play the game
  • The complete adventure called The Recycled Boy
  • Five pre-generated characters ready to play
  • A large, full-color map of land of the Loop
  • Ten engraved custom dice

The Roll20 edition is fully integrated with the VTT platform, and contains maps with GM layer information to maximize ease of use.

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