Dungeon Masters Guild Opens as a Marketplace for D&D Creations
Wizards of the Coast is shaking Dungeons & Dragons up again with the announced of the Dungeon Masters Guild. Part of the endurance of the classic roleplaying game is the ability of players to create their own adventures, characters, rules, creatures, and more. However, there’s been a lack of a convenient outlet to share them with gamers beyond your circle. You either had to raise money to publish a physical book or zine on your own, or convince a publisher you had the chops. Now, the Dungeon Masters Guild puts the power to share that creativity firmly in the hands of the DM.
The Dungeon Masters Guild is a collaboration between Dungeons & Dragons and DriveThruRPG, and it is designed to support and reward folks – whether you’re an experienced DM or just starting out. Today, you can upload your creations to the DMs Guild website, as well as browse submissions from some of gaming’s most esteemed designers.
For the first time ever, you’ll be able to self-publish material set in the Forgotten Realms using monsters, spells, characters, and locations previously unavailable. Set your side trek in Neverwinter or Baldur’s Gate, have your characters go toe-to-toe with the Xanathar, the beholder crime lord of Waterdeep, or fall in with some traitorous drow in Menzoberranzan. With some exceptions noted on the DMs Guild website, the Forgotten Realms is at your fingertips.
You can set whatever price you like for your creation; you can give your new monster away for free or charge a few gold coins. If you do decide to ask for money, you’ll get half of the revenue while DriveThruRPG and Dungeons & Dragons will split the other.
Creators can upload whatever kind of Forgotten Realms material they’d like to the Dungeon Masters Guild, but we’ll be featuring side treks, monsters, and backgrounds on the site. For now, the Guild is only accepting Forgotten Realms material that uses the fifth edition Dungeons & Dragons rules. For everything else, Wizards of the Coast has updated the Open Gaming License so that publishers can continue releasing their own material.