Dungeons & Dragons Melds Magic & Invention in Eberron: Rising from the Last War Coming this Fall

Eberron: Rising from the Last War

The world of Eberron offers an industrial take on fantasy storytelling with trains powered by lightning, airships docking above cities lit by magical streetlamps and manufactured humanoids walking among the elves and humans of the land. Eberron: Rising from the Last War is a 320-page book detailing the war-torn continent of Khorvaire, along with a wealth of features for Dungeons & Dragons fans to incorporate into their characters’ adventures. It also introduces the artificer, the first new class made available for D&D since the release of the Player’s Handbook. Look for Eberron: Rising from the Last War everywhere on November 19, with a special alternate cover only available through game stores.

Eberron: Rising from the Last War

In addition to the artificer class—which fuses technology and magic—players will also be able to customize their characters with four new races and twelve magical dragonmark tattoos. A new game element called group patrons also provides parties with shared background features, helping to define adventurers’ roles in the post-war world.

Dungeon Masters can also expect to find a new cache of tools in Eberron: Rising from the Last War, including an overview of the continent of Khorvaire, a gazetteer of the towering city of Sharn, maps of lightning-powered trains and industrial workshops, plus tons of adventure hooks and details on designing adventures set after the Last War.

Coinciding with the release of Eberron: Rising of the Last War on November 19, the D&D Adventurers League will release a new season of stories called The Oracle of War. Across twenty episodes, players will discover an incredible treasure in the magically devasted Mournland, an artifact they swiftly discover is desired by every faction in Khorvaire.

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