New This April from Paizo includes new Pathfinder and Starfinder

This month, Paizo published new Adventure Path installments for Pathfinder and Starfinder, an expanded nation in the Pathfinder Campaign Setting, a classic Flip-Mat, two Pocket Edition rulebooks, and a magical Add-On Deck for the Pathfinder Adventure Card Game. They are available for purchase at game retailers and paizo.com now.

Pathfinder Adventure Path: The Twilight Child (War for the Crown 3 of 6)

The Worst in Others

Dark shadows haunt the trade city of Yanmass, spreading chaos even as the city’s leaders debate which royal heir to support in the growing civil war. Their soldiers are vanishing, bandits attack without fear, and a mysterious plague of nightmares rattles the populace—are these troubles random, or part of a larger conspiracy? And what role do the mysterious Twilight Child and the cultlike following he has attracted play in the chaos?

This volume of Pathfinder Adventure Path continues the War for the Crown Adventure Path and includes:

• “The Twilight Child,” a Pathfinder adventure for 7th-level characters, by Ron Lundeen.
• A gazetteer of the city of Yanmass, the caravan hub of northern Taldor catering to travelers from across two continents, by Ron Lundeen.
• An ecology of the mysterious and bureaucratic servants of death known as psychopomps, by F. Wesley Schneider.
• A thoughtful exploration of resurrection, the strange role it plays in the world of Golarion, and how the various gods react to this violation of the natural order, by Patchen Mortimer.
• A collection of strange beasts that roam the Whistling Plains, from the thieving grassling to the explosive bloodplate burster, by Ron Lundeen, Andrew Mullen, Richard Pett, and David Schwartz.

Starfinder Adventure Path: The Thirteenth Gate (Dead Suns 5 of 6)

A Place in the Suns

The heroes journey deeper into the Vast to find the Gate of Twelve Suns, an alien megastructure consisting of a dozen stars arranged in a perfect circle. However, members of the Cult of the Devourer precede them, and the heroes must contend with the cultists for control of the alien technology found on the single planet orbiting each sun. Only by defeating these foul marauders can the heroes keep the superweapon hidden here out of the wrong hands—though the destructive zealots are far from the only threats found in the system.

This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes:

• “The Thirteenth Gate,” a Starfinder adventure for 9th-level characters, by Stephen Radney-MacFarland.
• A collection of technological relics left scattered across the galaxy by the kishalee, members of an ancient advanced alien civilization, by Stephen Radney-MacFarland.
• Detailed descriptions of the worlds and cultures of five never-before-encountered alien species, by Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, and Mark Moreland.
• An archive of new creatures, from the main inhabitants of the five new alien worlds to an undead manifestation of entropy, by Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, Mark Moreland, and Stephen Radney-MacFarland.
• Statistics and deck plans for a heavily modified starship crewed by Devourer cultists, by Stephen Radney-MacFarland, plus a glimpse of a barren planet cloaked in shadow in the Codex of Worlds, by Owen K.C. Stephens.

Pathfinder Campaign Setting: Nidal, Land of Shadows

A Land Chained in Shadow

Ten thousand years ago, faced with extinction, the terrified leaders of Nidal heard whispers in their minds—promises of salvation for their nation if only they’d submit their people’s bodies and souls to perpetual servitude. Those leaders’ assent transformed them into conduits for Zon-Kuthon, the god of envy and pain, and has sealed Nidal’s fate to this day.

Pathfinder Campaign Setting: Nidal, Land of Shadows draws back the curtain from one of Golarion’s most wicked and mysterious theocracies. Within these pages, you’ll find:

• Detailed descriptions of Nidal’s history, including its tragic fall into Zon-Kuthon’s grasp.
• An in-depth gazetteer of the entire nation, from settlements to more sinister features.
• Malevolent adventure sites from the Castle of the Captive Sun to the Tower of Slant Shadows.
• A bestiary of shadowy creatures, including the suffragan kyton, that lurk in Nidal and beyond.

Pathfinder Campaign Setting: Nidal, Land of Shadows is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.

Pathfinder Roleplaying Game: Ultimate Magic Pocket Edition

Raise your character to the pinnacle of magical might with Pathfinder Roleplaying Game Ultimate Magic! Within this book, secrets arcane and divine lie ready to burst into life at the hands of all the spellcasting classes in the Pathfinder Roleplaying Game. In addition to the brand-new magus class—a master of both arcane magic and martial prowess—you’ll also find a whole new system for spellcasting, rules for spell duels and other magical specialties, and pages upon pages of new spells, feats, and more. Because when it comes to magic, why settle for less than absolute power?

Pathfinder Roleplaying Game Ultimate Magic includes:

• The magus, a new base class combining deadly arcane magic with the skills and weapons of a trained warrior.
• Words of power, an innovative and flexible new spellcasting system.
• New options for dedicated casters, such as alchemist discoveries, alternative uses for channeled energy, druid companions, sorcerer bloodlines, eidolon abilities, witch hexes, and oracle mysteries.
• Additional feats and magical abilities for martially oriented casters, including monk ki tricks, inquisitor archetypes, and ranger traps.
• New magical conditions called spellblights, as well as systems for crafting constructs, binding outsiders, and spell-dueling.
• More than 100 new spells, plus detailed guidelines for designing your own.

Pathfinder Roleplaying Game: Bestiary 4 (PFRPG) Pocket Edition

Confront the creatures that go bump in the night! Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game. Within this tome of terrors you’ll find pitiless psychopomps and blood-drinking nosferatu, insectile formians and faceless nightgaunts, and even unique mythological horrors like Spring- Heeled Jack and Grendel himself.

Yet not every creature need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles!

Pathfinder Roleplaying Game Bestiary 4 includes:

• More than 300 different monsters
• Creatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju
• New player-friendly races like changelings, kitsune, and nagaji
• Entities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones—including Cthulhu!
• New creatures you can construct, like clockworks and juggernauts
• New familiars, animal companions, and other allies
• New templates to help you get more life out of classic monsters
• Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat
• Expanded universal monster rules to simplify combat
• Challenges for every adventure and every level of play

Pathfinder Flip-Mat Classics: Darklands

Go Spelunking!

Crawl into the depths of the earth with Flip-Mat Classics: Darklands! Whether the adventurers are just checking out a cave or fighting their way through a subterranean tunnel system, this Flip-Mat provides a ready-to-use combat map for a variety of encounters. Don’t forget to bring plenty of light and watch out for collapses when using Flip-Mat Classics: Darklands!

The most-popular Pathfinder Flip-Mats in history return! These fan-favorite maps feature versatile adventure settings—city streets, forests, ships, taverns, and more—and now they’re back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!

A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24″ x 30″ unfolded, and 8″ x 10″ folded.

Pathfinder Adventure Card Game: Ultimate Magic Add-On Deck

Find the Magic Within!

Whether you’re an arcane or a divine spellcaster, you need the magical boon cards included in this exciting new deck for the Pathfinder Adventure Card Game! Loaded with spells and magic items galore, the Ultimate Magic Add-On Deck can be used with any Pathfinder Adventure Card Game character or Adventure Path. Or you can play with the character included in this 109-card box: Enora, the iconic arcanist. Harness your eldritch power with the Ultimate Magic Add-On Deck!

Shop kids tees at DesignByHumans.com!

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