I’ve never played the board game Rising Sun. Despite my love of board games, I couldn’t tell you what the game is even about. Rising Sun #1 adapts the popular board game from CMON into comics and does a decent job of it all. Written by Ron Marz and David Rodriguez the story focuses on warriors from different clans brought together to take on the monsters ravaging their lands and put a stop to the source. It’s a story we’ve seen before many times. This spin on the familiar plot stands out a bit due to its focus on the characters.
I can’t compare the comic to the game, or how well it adapts it, but the comic itself is an entertaining read. The plot is something we’ve seen but Marz and Rodriguez deliver something a bit more. Through the injury of one of the warriors, we learn about the others. It’d be easy to do flashbacks to reveal who each is but between the initial battle and subsequent events in trying to save their friend, we get a good sense of every character. There’s a lot packed into the issue explaining the world and it all flows easily.
The art by Martin Coccolo helps keep the focus on the characters. With colors by Katrina Mae Hao, each has personality in their design. Looking at each character, you get a sense of their clan and who they are. The body language too helps convey it all. Like the overall plot, the art feels familiar but at the same time stands out. It does a solid job of giving us details on the world and characters without being too obvious and saving the need for clunky dialogue explaining the clans and personalities.
Who knows how well the comic reflects the board game but what’s presented is an entertaining read taking us through a familiar plot but doing so with a lot of personality. The comic also comes with some material to use for those who do play the game adding a nice bonus and reason for gamers to get it. A good start that stands out as more than a cheap cash in on a property.
Story: Ron Marz, David Rodriguez Art: Martin Coccolo Color: Katrina Mae Hao Letterer: Deron Bennett Story: 7.5 Art: 7.5 Overall: 7.5 Recommendation: Read
IDW Publishing provided Graphic Policy with a FREE copy for review
Starkid, a delivery-boy-turned-spaceship-captain, and his crew of
a gamer barista and a, well, criminal, are off on their first adventure! They
have to get to Teklawn and run a secret mission, because if they don’t, they’ll
never be Freelance Adventurers. The only thing that could send them off-course
is… a well-placed holo-ad?! The action-packed and hilarious QWST continues!
Out in the Frontier, the toughest
jobs in the galaxy are handled by Freelance Adventuring Crews, and on his
sixteenth birthday (kinda), the delivery boy known as Starkid sends out a call
for the best recruits he can get… at his local Stardollars coffee shop. An
action-packed and hilarious QWST begins!
Rising Sun, the award-winning board game published by CMON Limited and designed by Eric M. Lang, will see its epic setting, feudal combat, and political intrigue adapted to comics in an all-new comic book series from IDW Publishing.
Co-written by industry legend Ron Marz and David Rodriguez and illustrated by Martín Cóccolo, the three-issue miniseries will debut its first issue in November, and – as an added bonus – each issue of Rising Sun will feature exclusive content to enhance the game-playing experience for dedicated fans.
IDW’s Rising Sun storyline introduces Chiyoko of the Koi Clan, leader of a group of powerful warriors – the best each clan has to offer – on a mission to save Japan from dragons and monsters. But perhaps the greatest threat she faces is not the many monsters who are ravaging the country… but her very own team!
Zombicide, the board game, has taken the world by storm with over 2 million copies sold since its release in 2012 and spawning a cult franchise of cooperative zombie slaying all over the world. In 2020, prepare for Zombicide 2nd edition!
In Zombicide, zombies are controlled by the game, while players take on the role of Survivors who must cooperate in order to survive and thrive in a world overrun by the bloodthirsty undead. Find guns and gear to take the fight to the zombies through 25 different scenarios linked by a branching story as you pick your way through an infested city.
Returning players will find that the classic rules have been refined, streamlining gameplay and getting into the thick of the action faster than ever before! Veteran zombie hunters will still be able to use their current collections as updates will be available.
Along with an emphasis of story-driven, interconnected missions, Zombicide has all new components and award-winning miniatures, including plastic dashboards and six new child Survivors for players to choose from. The horrific and monstrously massive Abomination zombies return, except now there are twice as many ready to feast on player brains.
This new edition of Zombicide will be coming to Kickstarter in 2020.
Game developer CMON’s highly-anticipated tabletop game (and Kickstarter darling) Starcadia Quest will come to comics beginning in August, courtesy of IDW Publishing. The first-ever expansion of the Starcadia universe, this three-issue miniseries welcomes James Roberts – the fan-favorite and critically acclaimed writer of Transformers: More Than Meets The Eye and Lost Light – to craft a wild new adventure for Starkid and his Freelance Adventuring Crew.
The comic is old-school science fiction with a modern twist mashing up classic space opera tropes with weird twists and turns. As it’s a game, the comic helps the world-building aspects of this world and setting.
Illustrated by Aurelio Mazzara and colored by David García Cruz, Starcadia Questtakes comic readers and game fans deep into the Frontier, where the toughest jobs in the galaxy are handled by Freelance Adventuring Crews. On his sixteenth birthday, the delivery boy known as Starkid sends out a call for the best recruits he can get… at his local Stardollars coffee shop. An action-packed and hilarious QWST begins!
The game and comic features solid character design, homages to science fiction movies and enemies, and acknowledges the stories and tropes that have come before. All of that and some laugh out-loud humor.
As a special bonus, each issue of Starcadia Quest will be jam-packed with additional pages’ worth of exclusive playable content, allowing readers to incorporate the issue’s story elements into their tabletop gameplay!
CMON has announced that Adam Lovell has been promoted to VP of Sales and Operations, now answering directly to the COO. Along with Adam’s promotion, CMON is also happy to announce they have hired Luiz Coelho as the new International Sales Manager. Luiz has extensive experience in sales and was Sales Director at Galapagos Jogos (now Asmodee Brazil). With these changes, CMON looks to create more unity within the Sales department and make ordering from CMON easier for both retailers and distributors worldwide.
In a statement, Lovell said the reorganization will bring the international sales team back under one umbrella to coordinate releases and sales efforts globally.
On Monday, CMON announced a new licensed game based on George A. Romero’s Night of the Living Dead. In the release was the announcement that the company has opened a new office in Los Angeles, California.
The goal of the office is to further work with licensors to create tabletop products. Earlier this year, CMON successfully launched the A Song of Ice and Fire: Tabletop Miniatures Game based on the NYT Bestselling book series by George R. R. Martin as well as Bloodborne: The Card Game based on Sony’s best-selling PS4-exclusive video game, Bloodborne. In Q2 of 2019, they will be releasing a family tabletop game based on Hanna-Barbera’s classic Wacky Races cartoon series. The L.A. Office is being led by Geoff Skinner.
In the announcement, Skinner said:
CMON is the premiere tabletop gaming company in the world, and I couldn’t be more proud to help establish our footprint in Hollywood. By opening an office in L.A., we’re looking forward to strengthening our licensor relationships in the film, TV, and electronic gaming communities, as well as to forging partnerships that will expand the narrative of our own IPs into television, features and animation.