Tag Archives: cryptozoic entertainment

DC Deck-Building Game: Rivals — Green Lantern vs. Sinestro, Out Soon!

Cryptozoic Entertainment and Warner Bros. Consumer Products have announced the October 31 release of DC Deck-Building Game: Rivals — Green Lantern vs. Sinestro. In this deck-building game that utilizes Cryptozoic’s popular Cerberus Engine, two players become iconic DC rivals Green Lantern and Sinestro and engage in direct Confrontations. As the game progresses, players buy more powerful cards and attack and defend until their opponent’s three oversized Character cards are defeated.

In the game, a player can either take a Normal Turn, buying cards to build up his or her deck, or a Confrontation Turn, challenging his or her opponent directly. During a Confrontation, a player must have Power equal or exceeding his or her opponent’s current oversized Character to defeat it. Green Lantern and Sinestro each have three unique Character cards, each with more formidable abilities and a higher cost than the previous one.

The winner is the player who defeats his or her opponent’s final Character card first or, if they are unable to refill the Line-Up at any point, the player who has the most Victory Points.

The game is fully compatible with the other games in the Confrontations line: DC Deck-Building Game: Confrontations and DC Deck-Building Game: Rivals — Batman vs. The Joker. It can also be combined with other Cerberus Engine deck-building games to create a custom game experience.

Designed by Nathaniel Yamaguchi, the game is for two players ages 15 and up and should take about 30 minutes. The set includes 98 game cards including; 60 main deck cards, 14 punch starter cards, 6 vulnerability starter cards, 8 hard-light construct cards, 10 weakness cards, 6 oversized DC character cards, and a rulebook.

DC Deck-Building Game: Rivals — Green Lantern vs. Sinestrowill be available at retailers nationwide starting October 31 for a suggested retail price of $20.

To coincide with the game’s release, Cryptozoic will also make available DC Deck-Building Game: 2018 Organized Play Kit 2, which includes instructions for stores to run tournaments for this and other games in the DC Deck-Building Game series. It includes a limited-edition Playmat, 12 Gypsy Hero Promo Cards, and a Gypsy poster. Retailers can order it from their distributors.

DC Deck-Building Game: Crisis Expansion Pack 4 Gets a Limited Release at Gen Con and Full Release August 8

Cryptozoic Entertainment and Warner Bros. Consumer Products, on behalf of DC Entertainment, have announced the limited release of DC Deck-Building Game: Crisis Expansion Pack 4 at Gen ConAugust 2-5, followed by a full retail release on August 8. The expansion can be added to any game in the popular DC Deck-Building Game series to introduce cooperative play, Unity cards that can combine for powerful effects, and Personal Crisis cards that directly affect the owner of the card.

In the expansion, the keyword “Unity” is found on several Ongoing cards. When a Unity card is played, the player gains the benefit of that card, as well as well the benefits of any other Unity cards that are already in play. Therefore, gameplay rewards teamwork, as players can take advantage of each other’s Unity cards.

The set’s Personal Crisis cards cause Ongoing detrimental effects that impact individual members of the team, frequently hampering them in some way. Despite being targeted at one player, Personal Crises can end up taking down the whole team by depleting the main deck. The other players can help a player overcome a Personal Crisis, underlining again that teamwork is the key to victory.

Though the game works with any DC Deck-Building Game base set, it is optimized to work with DC Deck-Building Game: Teen Titans. It features Crisis versions of eight DC Teen Titans Super Heroes and comes with six DC Super Hero cards based on the Titans, original members of the Teen Titans who are all grown up: Arsenal, Donna Troy, Nightwing, Omen, Tempest, and The Flash.

DC Deck-Building Game: Crisis Expansion Pack 4will be available in limited quantities at Cryptozoic’s Booth #601 at Gen Con before hitting retailers nationwide August 8 for a suggested retail price of $20.

The expansion is for 1-5 players ages 15+. Designed by Matt Dunn and Richard Brady, games take 60-120 minutes. The expansion includes 14 Oversized DC Super Heroes, 9 Impossible DC Super-Villains, 4 Crisis-Only DC Super-Villains, 12 Personal Crisis Cards, 32 Main Deck Cards and a rulebook. The expansion requires a copy of DC Deck-Building Game or one of its standalone expansions: Heroes UniteForever Evil, or Teen Titans.

DC Spyfall Debuts at Gen Con Follow By a Retail Release a Week Later

Cryptozoic Entertainment and Warner Bros. Consumer Products, on behalf of DC Entertainment, have announced the limited release of DC Spyfall at Gen ConAugust 2-5, followed by a full retail release on August 8.

In this new iteration of the social deduction game Spyfall, 3-8 players take on the roles of DC’s greatest Super Heroes as they have a secret meeting at an iconic location, such as the Batcave, Daily Planet, or the Fortress of Solitude. The twist is that one of them is secretly The Joker in disguise. In the intense 8-minute rounds, the non-Joker players ask questions and give answers to deduce which one of them is the Clown Prince of Crime without giving away the location, while The Joker player tries to figure out the location before his or her identity is revealed.

DC Spyfall features four modules that add even more variety to the classic Spyfall gameplay. The Powered-Up Module gives each player an Ability card that can provide a One-Shot ability or give that player a restriction. When playing with the Harley Quinn Helper Module, one player is secretly Harley Quinn and tries to help The Joker player win without knowing that player’s identity or revealing his or her own identity

Creating even more zany gameplay are the last two modules. The Joker’s Jest Module introduces an all-Joker deck that can result in everyone playing as The Joker. The player who stops play and correctly recognizes that everyone has Joker cards is the winner. Finally, the Multiverse Madness Module gives most or all of the players different Location cards. It is up to a player to recognize this and get a majority of the others to agree with him or her.

DC Spyfall will be available in limited quantities at Cryptozoic’s Booth #601 at Gen Con before hitting retailers nationwide August 8 for a suggested retail price of $25. At Gen Con, fans who purchase the game will receive a promo The Swamp Location deck. In addition, anyone who spends $15 at Cryptozoic’s booth will get a free Comic Book Convention Location deck.

The game is for 3-8 players ages 13+ and takes between 15 and 45 minutes. Created by Alexander Ushan, additional modules were designed by Matt Hyra and Dekan Wheeler with art by Rob Mommaerts.

The game includes 196 cards including: 1 Ability Deck (12 Cards), 2 Multiverse Decks (8 Cards Each), 1 The Joker Deck (8 Cards), and 20 Standard Location Decks (8 Cards Each). Also included are 24 resealable bags and a mission briefing booklet.

Rick and Morty: The Ricks Must Be Crazy Multiverse Game is Out May 30th

Cryptozoic Entertainment and Cartoon Network Enterprises have announced the May 30 release of Rick and Morty: The Ricks Must Be Crazy Multiverse Game. In this engine-building tabletop game, 2-4 players take on the roles of Rick, Morty, Zeep, and Kyle as they introduce Power Supplies to different worlds, and then try to use the resulting Power to activate Contraptions before their opponents. Based on the Rick and Morty episode “The Ricks Must Be Crazy,” gameplay takes place in four “’Verses” with unique attributes: the Rickverse, Microverse, Miniverse, and Teenyverse. The game is designed by Matt Hyra and Cory Jones.

During the Action Phase, players spend Actions to move to different ’Verses where they can build Power Supplies and Contraptions. Then, during the Power-Up Phase, Power generates from the bottom ’Verse up, and players utilize it to play One-Shot cards, use Character Abilities, and power-up their Contraptions. The winner is the player who scores the needed Victory Points by building Power Supplies and activating Contraptions.

Rick and Morty: The Ricks Must Be Crazy Multiverse Game will be available at retailers nationwide starting May 30 and at Origins Game Fair (June 13-17 at the Greater Columbus Convention Center) for a suggested retail price of $20.

The game is for 2-4 players ages 17+ with games taking 30-45 minutes. The game includes 32 Build/Control Tokens, 5 Action Tokens, 4 Oversized ’Verse Tiles, 4 Oversized Character Cards, 4 VP Tracking Tokens, 4 Character Standees, 1 First Player Token, 1 Power/VP Track, 1 Power Tracking Token, and one rulebook.

Cryptozoic Heads to WonderCon 2018 with Trading Cards and Games

Cryptozoic Entertainment has announced that it will sell six exclusive vinyl figures, preview upcoming trading card sets, and showcase tabletop games being released later this year at WonderCon Anaheim 2018, March 23-25 at the Anaheim Convention Center. The annual show brings together exhibitors, retailers, and fans in a celebration of comic books, films, TV, and other forms of popular culture.

At Booth #1337, Cryptozoic will sell five WonderCon-exclusive figures: Ravishing Red SupergirlGolden Idol Wonder WomanMidnight ChupacabraBlack & Gold Harley Quinn, and Metallic Blue Chun-Li. Those who bought the collectibles through online presales will be able to pick them up at the booth. Everyone else at the show can purchase the extremely limited figures while supplies last. In addition, Cryptozoic will sell the Caped Variant Lynda Carter as Wonder Woman figure, a Cryptozoic-exclusive that will be sold throughout the year at conventions and online directly from the company.

Trading card sets being displayed are based on Adult Swim’s popular Rick and Mortyand two of the most popular Super Hero series currently on television, Supergirl and DC’s Legends of Tomorrow. Finally, Cryptozoic will show three upcoming games based on Rick and Morty, as well as several games featuring DC’s most popular characters.

“Orange County is our home and WonderCon is quickly emerging as one of the most important pop culture events of the year,” said Jamie Kiskis, VP of Marketing & Product Development at Cryptozoic Entertainment. “Since it’s our hometown, we’re pulling out all of the stops to offer our fans an unprecedented array of new releases and exclusive products. We are passionate about what we do and having the opportunity to interact with fans directly is always extremely enlightening for us.”

The exclusive vinyl figures being sold at Cryptozoic’s booth include:

Ravishing Red Supergirl: This is a variant of the popular figure from Cryptozoic’s DC Lil Bombshells line, which depicts DC’s favorite female characters in a retro style. This version of the figure sports only the color red as a nod to the character’s initial red costume in the DC Bombshells comic books, in which she fights for the Soviet Union before defecting. Each figure is stamped with the Supergirl logo on the base and is individually numbered (from 1 to 300) on the bottom. Designed by Pedro Astudillo and sculpted by Sam Greenwell, the 2.75-inch collectible comes packaged in Cryptozoic’s signature, collectible tin with a foil sticker that includes the Supergirl logo. It will be available for $25 at Cryptozoic’s booth.

Ravishing Red Supergirl

Golden Idol Wonder Woman: This is a variant of the figure from Cryptozoic’s DC TeekeezTM line, which is inspired by tiki culture and features iconic DC characters and a distinctive wood-carved aesthetic. Designed by Mark Doublin and sculpted by Stephan Ehl, this version of the figure pays tribute to Wonder Woman’s connection to the color gold, as well as the tradition of golden idols being much-sought-after items in popular culture. The 2.625-inch collectible comes packaged in Cryptozoic’s signature window box with a foil sticker marking it as exclusive. Like all DC TeekeezTM, it is stackable. It can be purchased at Cryptozoic’s booth for $20.

Midnight ChupacabraThis is a variant of the figure from Cryptozoic’s CryptkinsTM line, inspired by creatures that have been the subject of folklore and tabloid headlines for decades. Sculpted by Sam Greenwell, this version of the figure pays tribute to the creature’s nocturnal nature, the darker paint scheme echoing the darkness during his most active time of day. The 2.25-inch collectible comes packaged in Cryptozoic’s signature miniature crate with an “Exclusive Species” foil sticker. It will be sold at Cryptozoic’s booth for $10.

Black & Gold Harley Quinn: This is a variant of the figure from Cryptozoic’s DC Pumps line, featuring miniature high-heeled shoes inspired by the costumes, props, and personalities of DC’s favorite female Super Heroes and Super-Villains. This version of the figure pays homage to the black and gold dress worn by Harley Quinn in the 2016 movie Suicide Squad, as well as giving a nod to Harley’s love of the more expensive things in life, which are frequently gold-colored. The 2.25-inch collectible comes packaged in a high-fashion-style shoebox with a foil sticker marking it as exclusive. Each figure is individually numbered (from 1 to 300) on the bottom and will be sold for $15 at Cryptozoic’s booth.

Metallic Blue Chun-Li: This is a variant of the figure from the Street Fighter Lil Knockouts line, featuring fan-favorite characters from the long-running video game franchise. This version of the figure is all-blue as a tribute to the signature blue outfit usually sported by the character, the first female fighter in the series. Each figure is stamped with “30th Anniversary” on the base and is individually numbered (from 1 to 300) on the bottom. Designed by Pedro Astudillo and sculpted by Sam Greenwell, the 2.75-inch collectible comes packaged in Cryptozoic’s signature, collectible tin with a foil sticker marking the 30th anniversary of the Street Fighter series. It can be purchased for $25 at Cryptozoic’s booth.

Caped Variant Lynda Carter as Wonder Woman: This variant of the Lynda Carter as Wonder Woman figure exclusively sports a regal red, white, and blue cape that the regular version does not have. Designed by Pedro Astudillo and sculpted by Anders Ehrenborg, this 7-inch collectible pays tribute to Lynda Carter’s iconic rendition of the character in the Wonder Woman TV series, capturing both her look and spirit. The limited figure comes packaged in a display-worthy special edition window box, with each box individually numbered from 1 to 1977, the total number inspired by the recent Wonder Woman ’77 comic book series based on the 1970s TV show. The figure is available exclusively from Cryptozoic online and at various conventions—beginning with WonderCon—throughout the year for $39.99.

Cryptozoic will also preview several upcoming trading card sets based on popular TV series:

Rick and Morty Trading Cards Season 1: Recapturing all the zany, reality-altering moments from the first season of Adult Swim’s smash hit TV series Rick and Morty, this release features a 45-card Base Set, seven Chase Sets, randomly inserted Autograph and Sketch Cards, Printing Plates, and variants. Signers for the Autograph Cards include several members of the show’s voice cast. The hand-drawn Sketch Cards showcase a variety of interpretations of the characters from some of today’s hottest artists. The Chase Sets include “Characters,” “Rixty Minutes,” and “Anatomy Park,” as well as Temporary Tattoos, Scratch and Sniff, Standees, and Stickers. Cryptozoic will be giving away Promo Cards for the set at its booth during the show.

DC’s Legends of Tomorrow Trading Cards Seasons 1 & 2: Based on the first two seasons of the hit WB TV show about Rip Hunter and his motley team of heroes and villains who travel all across time, it features a 72-card Base Set, three Chase Sets, and randomly inserted Autograph and Wardrobe Cards. Signers for the Autograph Cards include stars Arthur Darvill (Rip Hunter), Caity Lotz (Sara Lance/White Canary), Brandon Routh (Ray Palmer/The Atom), Franz Drameh (Jefferson Jackson/Firestorm), and Maisie Richardson-Sellers (Amaya Jiwe/Vixen). The three Chase Sets are “Character Bios,” “Legendary Objects,” and “Icons.” Cryptozoic will be giving away Promo Cards for the set at its booth.

DC’s Legends of Tomorrow Trading Cards Seasons 1 & 2

Supergirl Trading Cards Season 1: The first set for the popular TV series about the Girl of Steel features a 72-card Base Set, three Chase Sets, randomly inserted Autograph, Wardrobe, and Prop Cards, and Redemption Cards that can be redeemed for actual props used on the show. The two redeemable full-size props were used on the show by the villainous Toyman: a Supergirl doll and the doll from the arcade. The three Chase Sets are “Character Bios,” providing descriptions of key characters; “Locations,” depicting places where key events in the first season happen; and “Cat Quotes,” featuring memorable quotations from the character Cat Grant. Promo cards for the upcoming set will be given to fans who visit Cryptozoic’s booth.

Supergirl Trading Cards Season 1

Finally, Cryptozoic will show several tabletop games based on Rick and Morty and the DC Universe:

Rick and Morty: The Pickle Rick Game: This intense 1-2 player game is based on the hugely popular “Pickle Rick” episode of Adult Swim’s Rick and Morty. One player plays as Pickle Rick as he tries to escape a heavily armed compound, while the other player takes on the roles of both the Russians and Jaguar as they try to stop him. The Pickle Rick player uses weapons cards to dole out damage and Air Vents to get out of jams as he or she tries to get to the Rooftop. The game includes both Pickle Rick and Jaguar miniatures that are moved across a dynamic board made up of tiles that are constantly being added, rotated, and flipped. Adding to the off-the-wall fun is the game’s packaging: It looks like a pickle!

Rick and Morty: The Pickle Rick Game

Rick and Morty: The Ricks Must Be Crazy Multiverse Game: In this engine-building game, 2-4 players take on the roles of Rick, Morty, Zeep, and Kyle as they introduce Power-making technology to different worlds, and then try to get that Power before their opponents. Based on the Rick and Morty episode “The Ricks Must Be Crazy,” gameplay takes place in four “’Verses” with unique attributes: the Rickverse, Microverse, Miniverse, and Teenyverse. Players spend Actions to build Power Supplies and Contraptions and move to different ’Verses. At the end of each round, Power generates from the bottom ’Verse up, and players utilize it to play One-Shot abilities, use Character Abilities, and power-up their Contraptions.

Rick and Morty: The Ricks Must Be Crazy Multiverse Game

Rick and Morty: The Rickshank Rickdemption Deck-Building Game: This 2-4 player sequel to Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game features a set of Council cards that cause players to vote to enact new rules, dramatic one-time effects, and other mysterious situations. Access Tokens give players votes and chances to devalue the Galactic Federation currency from 1 to 0. The game exudes off-the-wall Rick and Morty art and gameplay, even including a Szechuan Sauce card.

Art Not Final

DC Deck-Building Game: Rebirth: The latest entry in the DC Deck-Building Gameseries introduces Movement using eight Mighty Meeples wooden figures, including Batman, Superman, Wonder Woman, The Flash, and Aquaman. The game features both competitive and cooperative modes, offering two distinctive ways to play. In both modes, Villains do not go into a player’s deck when defeated, but instead grant a one-time Reward. In competitive play, defeated Villains give players Victory Points and then go under their Super Hero cards. They can even be used to bribe rivals for various favors.

DC Deck-Building Game: Rebirth

Art Not Final

DC Deck-Building Game: Crisis Expansion Pack 4: The latest Crisis expansion for the DC Deck-Building Game series introduces the keyword “Unity” for Ongoing cards that get better as more teammates have them in play. The pack focuses on the Teen Titans and includes six Super Heroes from the Titans, original members of the group who are now all grown up and have something to prove. Another fresh twist to gameplay comes in the form of Personal Crisis cards, which may only directly affect one character, but can still take down the whole team if players don’t work together to solve the problem.

DC Deck-Building Game: Crisis Expansion Pack 4

DC Spyfall: In this new variation on the social deduction game Spyfall, 3-8 players take on the roles of DC’s greatest Super Heroes as they have a secret meeting at an iconic location, such as the Batcave, Daily Planet, or the Fortress of Solitude. The twist is that one of them is secretly the Joker in disguise. In the intense 8-minute rounds, the non-Joker players ask questions and give answers to deduce which one of them is the Clown Prince of Crime without giving away the location, while the Joker player tries to figure out the location before his or her identity is revealed! The game offers several innovations, including Ability cards and modes in which one player is Harley Quinn and all players have Joker cards.

Cryptozoic and Igrology Team Up for Cult: Choose Your God Wisely

Cryptozoic Entertainment and Igrology are currently running a Kickstarter campaign for Cult: Choose Your God Wisely. Designed by Konstantin Seleznev, with art by Anton Kvasovarov, the board game allows 2-5 players to send their Priests to Locations in the Eternal City as they battle to bring their deity victory over the minds and souls of humanity. The initial funding goal for the campaign is $20,000, with several stretch goals planned if that amount is reached. It’s currently $8,000 short with 13 days to go.

In Cult: Choose Your God Wisely, each player chooses a God for their Cult to follow, with this deity having special abilities that can aid him or her. Gameplay consists of two phases. In the Intention Phase, players place their free Priests onto Locations on the board, with more Locations becoming available as a Cult gains Followers. During the Resolution Phase, a winner is determined in each Location based on the Influence of the players’ Priests, with Miracle and Intrigue Cards capable of changing the outcome of each conflict dramatically. The player who wins a Location is able to use its unique benefits, while the other present players receive alms for their cause in the form of coins.

A player can win the game in a variety of ways: building five Altars, controlling four Fanatical Mobs, or performing the Summoning of his or her God twice. The game is for 2-5 players ages 12+. A game plays in 90 minutes.

The game comes with the game board, 75 Priest Tokens, 5 Patriarchs, 45 Followers Tokens, 30 Miracle Cards, 30 Intrigue Cards, 30 License Cards, 1 Supremacy Card, 8 Cult Sheets, 16 Fanatical Mob Tokens, and 100 Coin Tokens.

You can get a single copy of the deluxe version of the game available for a $50 pledge.

Cryptozoic Will Preview Upcoming Games at Toy Fair 2018

Cryptozoic Entertainment will preview several of its upcoming games at Toy Fair, February 17-20 at the Javits Center in New York City. Among the offerings are three new tabletop games based on popular episodes of Adult Swim’s Rick and Morty TV series: “The Ricks Must Be Crazy,” “Pickle Rick,” and “The Rickshank Rickdemption.” In addition, the company has two new entries in the long-running DC Deck-Building series: a standalone game based on the “Rebirth” comic book storyline and the fourth Crisis Expansion. Finally, it will present the forthcoming original games The Arrival and Wallet. Cryptozoic will preview these games and more at its booth #5344.

The games being previewed at Toy Fair include:

Rick and Morty: The Ricks Must Be Crazy Multiverse Game: In this engine-building game, 2-4 players take on the roles of Rick, Morty, Zeep, and Kyle as they introduce Power-making technology to different worlds, and then try to get that Power before their opponents. Based on the Rick and Morty episode “The Ricks Must Be Crazy,” gameplay takes place in four “’Verses” with unique attributes: the Rickverse, Microverse, Miniverse, and Teenyverse. Players spend Actions to build Power Supplies and Contraptions and move to different `Verses. At the end of each round, Power generates from the bottom ’Verse up, and players utilize it to play One-Shot abilities, use Character Abilities, and power-up their Contraptions.

Rick and Morty: The Pickle Rick Game: This intense 1-2 player game is based on the hugely popular “Pickle Rick” episode of Adult Swim’s Rick and Morty. One player plays as Pickle Rick as he tries to escape a heavily armed compound, while the other player takes on the roles of both the Russians and Jaguar as they try to stop him. The Pickle Rick player uses weapons cards to dole out damage and Air Vents to get out of jams as he or she tries to get to the Rooftop. The game includes both Pickle Rick and Jaguar miniatures that are moved across a dynamic board made up of tiles that are constantly being added, rotated, and flipped. Adding to the off-the-wall fun is the game’s packaging: It looks like a pickle!

Rick and Morty: The Rickshank Rickdemption Deck-Building Game: This 2-4 player sequel to Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game features a set of Council cards that cause players to vote to enact new rules, dramatic one-time effects, and other mysterious situations. Access Tokens give players votes and chances to devalue the Galactic Federation currency from 1 to 0. The game exudes off-the-wall Rick and Morty art and gameplay, even including a Szechuan Sauce card.

Art not final

DC Deck-Building Game: Rebirth: The latest entry in the DC Deck-Building Game series introduces Movement using eight Mighty Meeples wooden figures, including Batman, Superman, Wonder Woman, The Flash, and Aquaman. The game features both competitive and cooperative modes, offering two distinctive ways to play. In both modes, Villains do not go into a player’s deck when defeated, but instead grant a one-time Reward. In competitive play, defeated Villains give players Victory Points and then go under their Super Hero cards. They can even be used to bribe rivals for various favors.

Art not final

DC Deck-Building Game: Crisis Expansion Pack 4: The latest Crisis expansion for the DC Deck-Building Game series introduces the keyword “Unity” for Ongoing cards that get better as more teammates have them in play. The pack focuses on the Teen Titans and includes six Super Heroes from the Titans, original members of the group who are now all grown up and have something to prove. Another fresh twist to gameplay comes in the form of Personal Crisis Cards, which may only directly affect one character, but can still take down the whole team if players don’t work together to solve the problem.

The Arrival: Created by famed designer Martin Wallace, the strategy board game puts 2-4 players in the roles of Tribe Leaders as they vie with each other and the demon-like Fomori for control of ancient Ireland. The unique gameplay includes two different victory conditions as determined by whether the Tribe Leaders or the Fomori control more of the map at the end of play. Cryptozoic’s wide release later this month of the acclaimed game—previously released in limited quantities at the Essen Game Fair in 2016—upgrades the art, improves various components, and adds a new Advanced Game variant.

Wallet: In this exciting 2-7 party game, players become colorful characters and compete to find money and an ID that’ll convince the cops of their innocence. Holding multiple IDs and several types of currency will result in the player being found guilty. The game is played using an actual wallet with multiple pockets and zippered areas that allow players to bluff their opponents or lead them into traps. Each fast-paced game last only 10 minutes, and an entire match is over in just 30 minutes.

Cryptozoic Announces The Release of The Arrival on February 21

Cryptozoic Entertainment is partnering with Game’s Up: Board Game Heroes  and has announced the February 21 release of The Arrival. Created by famed designer Martin Wallace, the strategy board game puts 2-4 players in the roles of Tribe Leaders as they vie with each other and the demon-like Fomori for control of ancient Ireland. The unique gameplay includes two different victory conditions as determined by whether the Tribe Leaders or the Fomori control more of the map at the end of play. Cryptozoic’s wide release of the acclaimed game, previously released in limited quantities at the Essen Game Fair in 2016, upgrades the art, improves various components, and adds a new Advanced Game variant.

The original release earned the Seal of Excellence from The Dice Tower, the highly regarded YouTube channel and audio podcast about tabletop games. Cryptozoic’s version adds brighter, more stylish art from Kamila Szutenberg that takes it inspiration from the game’s Irish fantasy premise. In addition, this release of the game makes adjustments to the board (including the placement of the Corruption and Round Tracks) and other components in order to improve the flow of play.

In The Arrival, each round is comprised of two phases of play. During the Earning Phase, each player decides which row of earnings to acquire across all four of his or her cards, even though the player is not able to see all of them. If players try to earn more Resources to help spread their Tribes, they also gain undesirable Corruption Points and Fomori in the process. In contrast, if players aim to acquire Honor Points, they also gain fewer Resources and therefore risk losing ground to the other Tribes and the Fomori. During the Action Phase, players can Build or Shield fortifications, Repel or Spread the Fomori, and more. Strategy is key as the winner is either the one with the highest Honor or lowest Corruption, depending on whether the Tribes or the Fomori control more locations at the conclusion of play.

Cryptozoic’s release of the game adds an Advanced Game variant that gives each player’s Tribe Leader a special ability, such as gaining extra actions, not paying the costs of some actions, or having extra-strong fortifications.

The Arrival will be available at retailers nationwide February 21 for a suggested retail price of $40.

The game is for 2-4 players ages 12+ and can be played in 75-90 minutes. The game includes 78 Game Cards, 4 Balor’s Castle Tiles, 50 Fomori Tiles, 30 Tactic Tiles, 1 First Player Tile, 54 Earnings Cards, 6 Double-Sided Tribe Leader Cards, 60 Building Disks, 20 Sword Disks. 12 Shield Disks, 4 Overview Boards, 8 Blockers, 1 Round Counter, 8 Tracking Tokens, 1 Map/Game Board, and 1 Rulebook.

Teen Titans Go! Deck-Building Game is Out November 29

Cryptozoic Entertainment has announced the November 29 release of Teen Titans Go! Deck-Building Game. In this two-player game based on the popular TV show Teen Titans Go!, each player becomes a member of the team—Robin, Starfire, Cyborg, Beast Boy, or Raven—and engages in a friendly competition to take down DC Super-Villains such as Blackfire and the H.I.V.E. Five. Each player starts with one DC Super Hero, but is able to recruit “Sidekicks,” other Titans who can help the player. Each DC Super Hero has a Sidekick version on the back with information on how to recruit it.

In the game, players can have multiple Sidekicks, gaining full access to the abilities on their cards. Potential Sidekicks are comprised of all the DC Super Heroes that are not chosen at the start of play. Players can recruit and steal them by playing specific cards, which can create an additional level of conflict as players take Sidekicks away from their competitors.

Teen Titans Go! Deck-Building Game will be available at retailers nationwide November 29 for a suggested retail price of $25. The game utilizes Cryptozoic’s popular Cerberus Engine, meaning it can be combined with other Cerberus deck-building games to expand gameplay.

The game is for 2 players ages 12+ and can be played in 30-45 minutes. The game was designed by Matt Hyra and Nathaniel Yamaguchi. The release includes 115 game cards, 5 double-sided oversized super heroes/sidekicks, and a rulebook.

Cryptozoic Announces Release of Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh

Cryptozoic Entertainment has announced the November 29 release of Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh. In the third card game in the popular Epic Spell Wars series, 2-6 players once again create Spells with up to three Components—this time with new keywords “Cantrip,” “Bad Trip,” and “Everlasting”—as they try to destroy opposing Wizards. Every aspect of the game, from the cards to the rulebook and box, is filled with the series’s trademark off-the-wall humor and mature, at times bizarre art (over 100 original illustrations).

The third Epic Spell Wars game adds three new keywords to play. Cantrips are extra cards that can be added to Spells in exchange for discarding cards. Bad Trips are cards that resolve twice in Spells with lots of different glyphs. Many of the Treasures in the game have the last new keyword: Everlasting. They do not get discarded when a player is defeated or at the end of a game, so he or she can keep on using them. In addition, half of the Delivery cards in the game are Creatures, meaning they can stay in play even after a player resolves a Spell. The other half of the Delivery cards have two glyphs, allowing a player to roll at least two dice and, in the process, dole out more damage to opponents and gain various bonuses.

Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh will be available at retailers nationwide November 29 for a suggested retail price of $30.

The game is for 2-6 players ages 15+ and takes 30-60 minutes. The release includes 178 Game Cards, 8 Oversized Wizard Cards, 7 Last Wizard Standing Tokens, 15 Kill Tokens, 6 Skull Life Counters, 5 Six-Sided Dice, 1 Murdershroom Standee, and 1 Rulebook. This release is a standalone game, but compatible with the previous two games in the series.

Created by Cory Jones, the game design is by Matt Hyra, with art by RS Bixby.

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