Mana Project Studio and Don’t Panic Games, in partnership with Sunrise, have announced Cowboy Bebop: The Role-Playing Game: the official tabletop role-playing game of one of the most beloved anime of all time!
Cowboy Bebop, directed by Shinchiro Watanabe, is one of the most famous anime series of all time. Broadcast in 1998 in Japan and all over the world in the following years, it has had a cult following so great to this day that the live-action remake will be one of Netflix’s major launches worldwide in November 2021.
In the Cowboy Bebop: The Role-Playing Game, players will live through their own stories of bounty hunters in space, in a jazzy universe blending Western, Film Noir, and buddy cop movies, accompanied by one of the best anime soundtracks in history.
The game will be designed by the award-winning Italian authors Fumble, who won the prestigious Italian Game of the Year award in 2020 for Not The End. It will reach Kickstarter in 2022 and hopefully hit shelves by the end of the year. Its initial launch will feature English, French and Italian languages.
A leaflet presentation will be available exclusively during the Essen SPIEL game fair next week at the Don’t Panic Games booth 2D116.
In the coming months, those who have signed up will gain the opportunity to pioneer the game system during its playtests!
Japanime Games has announced another partnership with Don’t Panic Games to bring Naruto: Ninja Arena to wider audiences beyond just Europe. Japanime previously worked with Don’t Panic Games on the release of Cowboy Bebop: Space Serenade earlier this year.
Naruto: Ninja Arena is a competitive, fast-paced game all about simultaneous dice rolling for 2-4 players, ages 10 and up. You and your opponents all take on characters in the Naruto universe battling it out in real-time to be the last ninja standing. Every character has their own abilities and each player has their own dice pools. As a round starts, all players roll their dice at the same time, trying to match symbols on their dice with symbols on their character boards based on what character abilities they have. As players activate abilities, they will mark their opponents for potential, future damage. Once a player has correctly collected the necessary symbols for their ultimate, special ability, they’ll slap an Uzumaki spiral in the center of the board to signify this, and the damage is dealt. In this brief pause, the player who slapped the spiral last will take extra damage and the players will resolve the effects. This damage is applied based on the markers distributed by players activating their abilities.
Naruto: Ninja Arena is expected to be released in the first quarter of 2021.