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X-Wing 2nd Editions First Wave Features Familiar Ships and Conversion Kits

X-Wing Second Edition comes to shelves September 13th, 2018 and with it a way of releases.

Fantasy Flight Games has said this new edition features full backwards compatibility with ships from the first edition. They have announced three Conversion kits will be available at launch which allows you to use your collection in the new edition.

These Conversion kits feature new ship cards, tokens, upgrade cards, and maneuver dials.

The number of ships supported (by maneuver dials included) in each Conversion Kit are:

Rebel Alliance Conversion Kit

3 – A-wing
2 – ARC-170
2 – Auzituck Gunship
2 – B-wing
2 – E-wing
2 – Ghost
2 – HWK-290
2 – K-wing
2 – Millennium Falcon
2 – Phantom I
2 – Phantom II
2 – Sabine’s TIE Fighter
2 – U-wing
2 – X-wing
2 – Y-wing
2 – YT-2400
4 – Z-95 Headhunter

Galactic Empire Conversion Kit

2 – Alpha-class Star Wing
3 – Inquisitor’s TIE
2 – Lambda-class Shuttle
2 – TIE Advanced
3 – TIE Aggressor
3 – TIE Bomber
2 – TIE Defender
4 – TIE Fighter
3 – TIE Interceptor
2 – TIE Phantom
2 – TIE Punisher
3 – TIE Striker
3 – VT-49 Decimator

Scum and Villainy Conversion Kit

2 – Hound’s Tooth
2 – HWK-290
2 – IG-2000
3 – Kihraxz Fighter
2 – Kimogila Fighter
4 – M3-A Interceptor
2 – Mist Hunter
3 – Protectorate Starfighter
2 – Punishing One
3 – Quadjumper
2 – Scurrg H-6 Bomber
2 – Shadow Caster
2 – Slave I
2 – StarViper
2 – Y-wing
4 – Z-95 Headhunter

Along with the Conversion kits, several expansions will be released along with dial upgrade kits and dice packs.

The T-65 X-wing Expansion Pack and BTL-A4 Y-wing Expansion Pack for the Rebel Alliance will launch alongside the Core Set, as will the TIE/ln Fighter Expansion Pack and TIE Advanced x1 Expansion Pack for the Galactic Empire, and the Fang Fighter Expansion Pack and Slave I Expansion Pack for Scum and Villainy.

In addition, the previously announced Saw’s Renegades Expansion Pack and TIE Reaper Expansion Pack contain both first edition and second edition content to enable them to be used in both editions. These hybrid products will be released before the launch of X-Wing Second Edition as Wave XIV of the first edition.

All previously released Resistance and First Order ships will be released in their own conversion kits as part of the second wave of expansions as they’ll no longer be sub-factions of the Rebel Alliance and Galactic Empire.

The plastic ships from the Aces expansions (Imperial Aces, Rebel Aces, Imperial Veterans, etc.) will not be re-released in the game’s second edition. Some of the cards from these expansions will enter X-Wing Second Edition through the conversion kits, but the alternate painted plastic ships themselves will not be reprinted in the game’s second edition.

X-Wing 2nd Edition Has Been Announced

Fantasy Flight Games has announces X-Wing Second Edition ending months of speculation and rumors. The new edition is an update to the bestselling miniatures game of space combat set in the Star Wars galaxy.

Gameplay in X-Wing Second Edition is refined across the board, improving the game’s flow and refocusing on the physical act of flying starships. Faction identities are strengthened as well, giving each faction more unique tactics and strategies for new players and veterans alike to explore and master. What’s more, the second edition allows players to “use the Force,” a crucial part of the Star Wars galaxy, and now an important element to sway the tide of every X-Wing battle.

Alongside the second edition the publisher has announced an official X-Wing squad-builder app, ushering in an era of dynamic play for both Organized Play and casual games. With the app, players can easily assemble squadrons and manage their collections. Point costs for ships and upgrades and upgrade slots available to ships can be adjusted for the course of a single event, a tournament season, or an entire season of the game.

This new edition implements minor tweaks and changes to improve the game’s flow, clean up interactions, and refocus the game on the act of flying.

Factions have been strengthened with unique tactics and strategies for each. The First Order and Resistance now have their own distinct faction separate from the Rebel Alliance and Galactic Empire and thus have their own themes, strengths, and weaknesses.

The game also introduces the use of the Force. Pilots that are Force-sensitive will have an edge and can spend Force charges tthey can spend to perform feats, far beyond the ability of normal pilots. An example would be to improve aim or avoid incoming fire. You can do things like change a focus result on attack or defense. Combined with upgrade cards, those pilots are even better.

The X-Wing Second Edition Core Set includes three fully assembled and beautifully painted ships, as well as all the cards, movement tools, tokens, and dice that players need to get flying. A whole wave of expansions will be released simultaneously, giving players plenty of options to create and customize their X-Wing Second Edition experience. Conversion Kits for the Galactic Empire, Rebel Alliance, and Scum and Villainy for veteran players to bring their full collection of first-edition ships into the new edition will be released.

The X-Wing Second Edition Core Set, a wave of expansions, and Conversion Kits will be available in Q3 of 2018.

Fantasy Flight Games Announces Star Wars: Legion at Gen Con 50

Fantasy Flight Games has announced Star Wars: Legion, a miniatures game of ground battles in a galaxy far, far away.

Star Wars: Legion features organic, fast-paced movement, streamlined combat, and innovative mechanics, inviting players to become commanders of clashing armies on a war-torn battlefield of the Galactic Civil War. Thirty-three unpainted plastic miniatures, including iconic characters like Luke Skywalker and Darth Vader, form a blank canvas for any player create a unique army, fight for the Rebel Alliance or the Galactic Empire, and experience the epic battles of Star Wars on their tabletop.

The Star Wars: Legion Core Set is planned for release in early 2018, and an aggressive release schedule is planned to supplement the Core Set with an increasingly broad array of expansions, introducing new units for both the Rebel Alliance and the Galactic Empire.

Fantasy Flight Announces Twilight Imperium Fourth Edition

For two decades Twilight Imperium has been a staple in board games and Fantasy Flight Games has announced the latest edition, Twilight Imperium Fourth Edition.

Twilight Imperium is a game of galactic conquest for three to six players who take on the roles of one of seventeen factions vying for domination. The game involves military might, political maneuvering, and economic bargaining. It’s considered one of the best board games to have ever been released.

Fantasy Flight is also offering a pre-order program and limited content. The game will be released in the fourth quarter of 2017. For those looking to learn more about the game, head to the Fantasy Flight website.

Fantasy Flight and Games Workshop Break Up

Fantasy Flight GamesIt’s not much of a surprise to anyone, but the partnership between Fantasy Flight Games and Games Workshop has ended. The deal began in 2008, and helped both GW and Fantasy Flight expand their game library with roleplaying games like Dark Heresy and Warhammer Fantasy Roleplay, while creating and establishing new board games like Chaos in the Old World and Forbidden Stars, and Living Card Games such as Warhammer 40,000: Conquest and Warhammer: Invasion.

Beginning February 28th, 2017, Fantasy Flight Games will no longer offer for sale any games in conjunction with Games Workshop, including Talisman and all games taking place in the Warhammer Fantasy and Warhammer 40,000 universes.

All upcoming products have already been announced and there are no new announcements of additional releases for any of the games. Those announce but unreleased products will be released before the end fo the deal

The full list of product lines leaving the Fantasy Flight Games catalog is:

  • Chaos Marauders
  • Dark Heresy
  • Dark Heresy Second Edition
  • Deathwatch
  • Forbidden Stars
  • Fury of Dracula
  • Only War
  • Relic
  • Rogue Trader
  • Space Hulk: Death Angel
  • Talisman
  • Warhammer: Diskwars
  • Warhammer Fantasy Roleplay
  • Warhammer: Invasion The Card Game
  • Warhammer Quest: The Adventure Card Game
  • Warhammer 40,000: Conquest
  • All Fantasy Flight Supply products showing imagery licensed to Games Workshop

Fantasy Flight Nabs Legends of the Five Rings from AEG

Fantasy Flight GamesWe didn’t see this one comic. Alderac Entertainment Group (AEG) and Fantasy Flight Games have come to a deal where Fantasy Flight will purchase Legend of the Five Rings from AEG.

L5R has been a popular game for two decades, and their events at Gen Con are always packed, so the deal is a bit of a shocker to me. Fantasy Flight has said it expects its first product for the relaunch will be for Gen Con 2017, and the game will be a Living Card Game (LCG) instead of a collectible card game (CCG).

AEG has cited their focus on other things beyond the CCG as a reason for the deal. Fantasy Flight does have a history with the property, and I’d expect to see it in more than just an LCG.

The current incarnation of the Legend of the Five Rings CCG will be complete with the release of the Evil Portents expansion from AEG. After that release, the game will go on hiatus until FFG relaunches it.

For players unfamiliar with the LCG model, a Living Card Game offers regular, non-randomized releases that include full playsets of every card. In its new form, Legend of the Five Rings will use this release format, rather than “blind” boosters that contain randomly assigned rare, uncommon, and common cards. Instead of spending their time chasing hard-to-find cards, the LCG distribution model allows players to focus on building decks by buying a single expansion that includes a full playset of every card in that expansion.

This will also see significant design changes in the newest version, including a new mechanical design.

(via Bell of Lost Souls, Tabletop Game News, Fantasy Flight)

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