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The Gunslinging World of High Noon Comes to Kickstarter in March

High Noon Game Inc. has announced the release of its highly anticipated, tactical card-based miniatures combat board game, High Noon on Kickstarter in March. Set in an immersive and cutthroat turn of the century Wild West world, the goal of the game is to achieve dominance playing as the gunslingers from the World of High Noon, known as “posses”, each has a unique playstyle and strength. The player with the most gold at the end of 12 rounds wins. High Noon will be available via Kickstarter for 30 days with the goal of raising $60,000. 

High Noon‘s gameplay is unique, simple, and requires no dice. All movement and actions are baked into the cards, character sheets, and phases of each turn. There are three types of cards you can draw in the game, Basic, Special, and Loot cards. Basic cards have attack and defense values on them. Special cards have additional values and further instructions on them that explain how and when to play them and what they do. Loot cards can either include extra weapons, armor, or modifying gear to make the characters who possess them stronger or give them a temporary boost in a last-ditch effort to score!

Unlike other board games, High Noon is ever-expanding. The board consists of beautifully designed tiles that represent buildings, roads, and various terrain, which can be arranged in any formation, ensuring no two games are ever alike. Throughout the game, players control groups of characters known as “posses” using multiple decks of cards. Each deck is unique to each team, giving them special abilities to use while attacking their opponents. To entice further actions, every battlefield is filled with crates of randomized loot that players can equip and customize their characters with. Additionally, new posses are introduced as the story of the High Noon Universe evolves, each with its own unique abilities and playstyles. Players can collect them all or choose their favorites, providing for a unique and versatile play experience with no wrong way to pick your posse and dominate the board.   

The High Noon Starter Set can be played with two to four players (or more with expansions!) at a time and is for ages nine and up. With the campaign launching, backers are encouraged to support the campaign now on Kickstarter as its success decides the size and scope of the retail roll-out. The Kickstarter campaign is packed with expansion packs, each of which adds value and changes the gameplay. Many of these expansions will be available as stretch goals while others are included in the campaign’s pledge levels. This allows players to customize their experience even more every time they play. With miniatures, game tiles, chips, tokens, and cards, each expansion pack is full of new content and assets.

High Noon has developed awesome Kickstarter-exclusive Loot cards, which everyone who supports the Kickstarter campaign will get for free as each stretch goal is unlocked. Each unlocked stretch goal will also be made available as an optional buy. If all of the stretch goals are unlocked, in total, there will be 50 Kickstarter exclusive cards that will add new weapons, ammo, and outfits to the game.

High Noon Takes You to the Wild West with a Miniature Combat Tactical Board Game

High Noon

High Noon Game Inc. has launched High Noon on Kickstarter. The game is a miniature combat tactical board game set in a fictional Wild West world. The fast-paced board game immerses players into the untamed wild world of “New America” challenging them to hone their skill and outwit their opponents in a high stakes shootout. High Noon game is now available to back on Kickstarter with the goal of raising $84,400 over the next 30 days. 

High Noon is a stimulating journey into an alternate dimension with charismatic and diverse characters that become familiar faces in a high stakes game of intrigue, vengeance, and redemption. In a Western Epic with unfinished railroads, red rock deserts, native aboriginal warbands and gunslinging bandits. High Noon creates a fun, competitive and selectively cooperative experience for players to eliminate opponents on the board to be the “Last Posse Standing” or collect the most gold within 12 rounds of intense action. While no dice are required, High Noon players draw cards to entice their actions. The game has captured a broad appeal by being relatively easy to learn yet allowing the element of strategy to obtain a winning edge. 

High Noon

High Noon is ever-expanding. The board consists of beautifully designed tiles that represent buildings, roads, and various terrain which can be arranged in any formation, ensuring no two games are ever alike. Throughout the game, players control groups of characters known as “posses” using multiple decks of cards. Each deck is unique to each team, giving them special abilities to use while attacking their opponents. To entice further actions, every battlefield is filled with crates of randomized loot that players can equip and customize their characters with. Additionally, new poses are introduced throughout the story arch of the High Noon Universe, each with their own unique abilities and playstyles. Players can collect them all or choose their favorites, providing for a unique and versatile play experience with no wrong way to pick your posse and dominate the board.   

High Noon can be played with two to four players at a time and is for ages 9+.

High Noon is also offering multiple Pledge options including the “Buckaroo Pledge” for pledges of $79 or more which includes the core game and everything you need to play. The “Saddle Up Pledge” will also be available for pledges of $137 or more and features the core game and shootout at Pascagoula Ridge expansion pack. Or backers who participate in the “All In Pledge” of $179 or more will receive the core game, a shootout at Pascagoula Ridge expansion pack and an additional Abernathy Gang.