(W) Jim Zub (A/CA) Max Dunbar In Shops: May 20, 2020 SRP: $3.99
An entire city sent sliding into Hell, and the Baldur’s Gate heroes are trapped along for the ride! With infernal devils attacking from every side and no way home, how will our heroes survive?
Infernal Tides continues the D&D comic odyssey written by Jim Zub (D&D: Legends of Baldur’s Gate, D&D: Shadow of the Vampire, Avengers) with artwork by Max Dunbar (Avengers, D&D: Legends of Baldur’s Gate)!
Jim Zub (Author) Max Dunbar (Artist) Nelson Daniel (Artist) Netho Diaz (Artist) Hydro74 (Cover Artist)
Go beyond your tabletop campaign—or fuel it with new material—in this trio of immersive adventures set in the boundless world of the Forgotten Realms.
A new generation of heroes, led by a revived Minsc and Boo, rises to protect Baldur’s Gate, but they’ll soon find themselves fighting evil forces throughout the Realms and beyond. Whether they’re stopping a plot by the Cult of the Dragon to destroy the city; escaping from the endless night of Ravenloft in the Demiplane of Dread; or facing down frost-giant raiding parties in the frigid Spine of the World, the action never stops! GO FOR THE EYES, BOO!
Collects Dungeons & Dragons: Legends of Baldur’s Gate, Dungeons & Dragons: Shadows of the Vampire, and Dungeons and Dragons: Frost Giant’s Fury.
James Roberts (Author) Aurelio Mazzara (Artist) Nicoletta Baldari ()
CMON games brings their most beloved game properties to graphic novels!
The Starcadia universe is expanding for the first time with all new stories. Expanding the world of Starcadia Quest, the latest stand-alone game in the Arcadia Quest family where players fight alien monsters and each other, find new gear, explore the far reaches of space, and do their best to not become alien chow.
B. Dave Walters (Author) Tess Fowler (Artist, Cover Artist) Jay Fotos (Colorist) Ibrahem Swaid (Cover Artist)
An all-new adventure of epic scope and flair that combines the elements of storytelling and action that make every campaign so fun!
When war threatens the Moonshae Isles, legendary heroes return to defeat the forces of an unthinkable foe. The Forgotten Realms are changed forever as young wizard Helene and her friends grow from raw recruits on the streets of Mintarn into powerful warriors.
If you’re looking for inspiration for a campaign or just want to explore more of the world, comiXology is providing savings. They’re currently running a sale on Dungeons & Dragons comics with savings over 50% off. There’s 99 items for your bag of infinite (digital) holding.
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I’ve never played the board game Rising Sun. Despite my love of board games, I couldn’t tell you what the game is even about. Rising Sun #1 adapts the popular board game from CMON into comics and does a decent job of it all. Written by Ron Marz and David Rodriguez the story focuses on warriors from different clans brought together to take on the monsters ravaging their lands and put a stop to the source. It’s a story we’ve seen before many times. This spin on the familiar plot stands out a bit due to its focus on the characters.
I can’t compare the comic to the game, or how well it adapts it, but the comic itself is an entertaining read. The plot is something we’ve seen but Marz and Rodriguez deliver something a bit more. Through the injury of one of the warriors, we learn about the others. It’d be easy to do flashbacks to reveal who each is but between the initial battle and subsequent events in trying to save their friend, we get a good sense of every character. There’s a lot packed into the issue explaining the world and it all flows easily.
The art by Martin Coccolo helps keep the focus on the characters. With colors by Katrina Mae Hao, each has personality in their design. Looking at each character, you get a sense of their clan and who they are. The body language too helps convey it all. Like the overall plot, the art feels familiar but at the same time stands out. It does a solid job of giving us details on the world and characters without being too obvious and saving the need for clunky dialogue explaining the clans and personalities.
Who knows how well the comic reflects the board game but what’s presented is an entertaining read taking us through a familiar plot but doing so with a lot of personality. The comic also comes with some material to use for those who do play the game adding a nice bonus and reason for gamers to get it. A good start that stands out as more than a cheap cash in on a property.
Story: Ron Marz, David Rodriguez Art: Martin Coccolo Color: Katrina Mae Hao Letterer: Deron Bennett Story: 7.5 Art: 7.5 Overall: 7.5 Recommendation: Read
IDW Publishing provided Graphic Policy with a FREE copy for review
(W) Jim Zub (A) Various (A/CA) Max Dunbar In Shops: Nov 06, 2019 SRP: $5.99
Join Minsc, Delina, Krydle, Shandie, and Boo the Miniature Giant Space Hamster on their original adventures in this oversized, value-priced, introductory issue! Dungeons & Dragons is more popular than ever-now is the perfect time to join the fun, and this is the perfect place to start!
Starkid, a delivery-boy-turned-spaceship-captain, and his crew of
a gamer barista and a, well, criminal, are off on their first adventure! They
have to get to Teklawn and run a secret mission, because if they don’t, they’ll
never be Freelance Adventurers. The only thing that could send them off-course
is… a well-placed holo-ad?! The action-packed and hilarious QWST continues!
war threatens the Moonshae Isles, legendary heroes return to defeat the forces
of an unthinkable foe.
The Great Wyrm, Hoondarrh, has won the day. Impossibly, within the ashes of defeat, something even more sinister is set upon the winds. In the face of tragedy, loss, and betrayal, how can our heroes possibly prevail?