Tag Archives: marvel

Mr. Sinister, Deadpool, Cable, Domino, Scarlet Witch, Quicksilver, Hydra Bob, and a Taco Truck are Coming to Marvel: Crisis Protocol

Atomic Mass Games has revealed the second wave of X-Men releases for Marvel: Crisis Protocol. Out in the second quarter of 2021, the releases feature some we knew about and others we didn’t.

Revealed are Mr. Sinister, a Cable and Domino pack, Quicksilver and Scarlet Witch pack, and Deadpool who also features Hydra Bob and a Taco Truck. It’ll be interesting to see which factions Quicksilver and Scarlet Witch belong to as they have been a part of the Avengers, Brotherhood, X-Men (Quicksilver has), and just general villains.

You can see that Deadpool is coming with a lot of options as far as heads and design, so should be fun for those to put together and use during games.

Check out the screen shots from the images below as well as the full trailer.

What are you looking forward to? Sound off in the comments!

Pit Heroes and Villains against each other with the Marvel Collector’s Chess Set

Marvel Collector's Chess

Stand with S.H.I.E.L.D. or battle with Hydra with the Marvel Collector’s Chess set out now from The OP.

The set features 32 full color, custom sculpted Chess pieces. S.H.I.E.L.D. features Iron Man and Captain Marvel as the King and Quen with Black Widow and Captain America as Bishops, Spider-Man and Black Panther as Knights, Hulk and Thor as Rooks, and Energy Shields as Pawns.

Hydra features Thanos and Hela as King and Queen, Kingpin and Red Skull as Bishops, Killmonger and Venom as Knights, Loki and Ultron as Rooks, and the Hydra emblem as Pawns.

The set is made for ages 8 and up to enjoy the classic game of chess with a Marvel twist. It’s out now and retails for $74.99.


Purchase: Amazon

Lockjaw Ports into Marvel: Crisis Protocol

Atomic Mass Games has been revealing the upcoming Inhumans faction for the Marvel: Crisis Protocol tabletop miniature game.

Lockjaw is the latest reveal. Previously we’ve seen Black Bolt, Medusa, and Crystal.

With powers focused primarily on porting characters to different locations, the character should be an interesting one for gameplay.

The Inhumans join the tabletop battle in 2021.

Marvel: Crisis Protocol Lockjaw

Review: Warhammer 40,000: Marneus Calgar #2

Warhammer 40,000: Marneus Calgar #2

It’s rare where I get to a moment in a comic and make an exclamation out loud. Warhammer 40,000: Marneus Calgar #2 delivers a “holy shit” moment that’s sure to send shockwaves through the Warhammer 40,000 fandom. It’s an unexpected reveal that changes everything we know about a character.

Warhammer 40,000: Marneus Calgar #2 is based on the tabletop miniature game by Games Workshop. It follows Marneus Calgar during his “modern day” battle against the evil forces of Chaos Space Marines. It also has the character reflecting on his childhood and how he became a Space Marine. It’s an exploration of a time we know little about the character. In the game, his recounted exploits are his time as a Space Marine and the numerous heroic moments he participated in as he climbed up the leadership to be the Chapter Master of the Ultramarines.

Gillen fleshes out the history of Calgar as he is trained by Crixus before he undergoes his tests to maybe become a Space Marine. As a young man, not even a teenager, he’s put through battles and training that risks his life. He’s joined by three friends and numerous strangers who come and go in their training. It’s a perilous journey and we see the nobility of the young man as he keeps his eyes on the goal of becoming a Space Marine. In every scene, at every move, there’s a chance of death or injury. We read to see what carnage awaits him in his training and how the character takes his first steps into legend.

And then Gillen delivers a twist that’s unexpected in every way… One I’m not spoiling.

Jacen Burrows‘ art has grown on me. Joined by Java Tartaglia on color and Clayton Cowles on lettering, the art is pretty solid when it comes to the past. The Chaos Space Marines are still lacking in their menace but overall the art feels a bit tighter and improved on the first issue. While it’s still not the grim dark of classic Games Workshop art, it also delivers just enough to fit as a Marvel comic. There’s some fantastic panels though that are sure to inspired model makers in recreating scenes or poses of characters. The past sequences do stand out though as Burrows seems to be a bit more comfortable winging it with a time and world that’s not as based on design and art we’ve seen over and over. The coloring too is a bit darker fitting the “mood” of Warhammer 40K a bit more.

Warhammer 40,000: Marneus Calgar #2 delivers one hell of an ending. I gasped out loud and immediately had to check to make sure this reveal was brand new. It completely upends so much of what we know making Marneus Calgar much more than Captain America in Power Armor. This is a second issue that completely outdoes its debut and should create a hell of a lot of buzz.

Story: Kieron Gillen Art: Jacen Burrows
Color: Java Tartaglia Letterer: Clayton Cowles
Story: 10 Art: 8.5 Overall: 9.0 Recommendation: Buy

Marvel provided Graphic Policy with a FREE copy for review


Purchase: comiXologyKindleZeus Comics

Atomic Mass Games Reveals Black Bolt and Teases More Inhumans for Marvel: Crisis Protocol

With the X-Men debuting later this week, Atomic Mass Games is already teasing more to come for the Marvel: Crisis Protocol miniature game. The Inhumans will be debuting in the game as a new playable team but of course, you can use its members elsewhere.

Black Bolt has been fully revealed while Medussa, Crystal, and Lockjaw have all been teased. Expect more reveals later in the week with much more to come. The Inhumans are a classic group in the Marvel Universe created by Jack Kirby. Their origin is early humans experimented on and given extraordinary powers that are triggered through a gas. That process makes their powers, and appearance varied, and they consist of some of the most powerful beings in Marvel today.

Marvel: Crisis Protocol Black Bolt

Warhammer 40K: Marneus Calgar #2 (of 5) Exclusive Preview

Warhammer 40K: Marneus Calgar #2 (of 5)

(W) Kieron Gillen (A) Jacen Burrows (C) Java Tartaglia (L) Clayton Cowles (CA) James Stokoe
Parental Advisory
In Shops: Nov 11, 2020
SRP: $4.99

DESCENT INTO CHAOS!

The untold origin of MARNEUS CALGAR continues as a startling discovery is made on the moon of NOVA THULIUM!

But will the young Marneus face his first triumph…or a soul-shattering loss?

A shocking revelation in the history of the legendary Chapter Master of the Ultramarines that will forever change what you thought you knew!

Warhammer 40K: Marneus Calgar #2 (of 5)

The Realm of Kings Comes to the Legendary: Marvel Deck Building Game

Legendary: Marvel Deck Building Game Realm of Kings

Upper Deck has released Realm of Kings, the latest expansion for the Legendary: Marvel Deck Building Game.

The Inhumans are a mysterious, powerful race living in the hidden city of Attilan, on Earth’s moon. Strongest of all the Inhumans are the Royal Family led by King Blackagar Boltagon.

Long misunderstood the Inhumans have been treated like a failed experiment and rejected as dangerous monsters. For them, the danger lies everywhere! Not only on the cosmic battlefields of space but it also lurks within the palace walls. While space fleets battle for the destiny of empires, Black Bolt’s brother Maximus schemes a betrayal to seize the throne. In Realm of Kings, players command the unearthly powers of the Inhuman Royal Family and fend off mutinous family members and cosmic conquerors. The challengers are many, and without mercy.

Though armed with new keywords and powerful heroes, this expansion also brings with it powerful threats, from Masterminds both within the royal family and without. Whether you encounter the Terrigen Mist or not, embrace your inherent potentials as you wield the magnificent and multifarious powers of the Inhumans against all comers.

The expansion features 100 playable cards, 5 heroes, 2 new masterminds and villain groups, and a rule sheet. A copy of Legendary: Marvel Deck Building Game is required to play.


Purchase: Game NerdzMiniature MarketCool Stuff Inc

Warhammer 40,000: Marneus Calgar #1 Brings Grim Darkness to Marvel

Warhammer 40,000: Marneus Calgar #1

When it comes to “grim dark,” Marvel and Disney are two companies I don’t associate it with. The partnership between Games Workshop and Marvel for comics based on GW’s popular tabletop games might seem odd. When thinking of other recent acquisitions by Marvel, like Conan, Aliens, and Predator, it doesn’t seem odd at all. There might be a broader plan by the House of Mouse and its comic crown jewel. And after reading Warhammer 40,000: Marneus Calgar #1, any apprehension is out the window.

Kieron Gillen handles the duties as scribe for this debut series. The comic centers on Marneus Calgar, the hero of the Ultramarines Space Marine Chapter. For those who might not know their grim dark from their dark grim or Space Marine from Ork, Warhammer 40,000: Marneus Calgar #1 serves as a decent introduction to the world crafted by Games Workshop.

For those unfamiliar, Warhammer 40,000 is a tabletop miniature game that was first published in 1987. It recently launched its 9th edition and is a combination game and model kit hobby. You buy units to build your army. Those units you put together, they’re mostly plastic model kits, arming them as structured by the rules. And if that hobby aspect wasn’t enough, you can paint them up. The game features numerous futuristic armies with the forces of the Imperium of Man taking up the main focus. Mankind is ruled by an immobile Emperor who sits on a Golden Throne and the Imperium has taken over 1000s of worlds across the universe. Their rule is fascist, brutal, and undemocratic. As with expansion such as this, threats exist from all over, both from outside aliens and heretics within.

Gillen has the (un)enviable task of explaining the above to new readers. But, the comic also needs to deliver something new and interesting for long time fans. With over 30 years of material to work from, the comic gives an interesting focused start. Marneus Calgar takes center stage as Gillen has the character reflect on his origin while dealing with modern-day threats. Calgar, for those who might not know, is the Chapter Master for the Ultramarines. That Space Marine chapter is the pride of the Imperium. Many consider them “boy scouts” of the Warhammer 40k world. They’re generally the “default” Space Marine army for Games Workshop featured with releases such as the most recent 9th edition. They follow the rules and are unwavering in their support of the Imperium leading the way.

What’s interesting about the choice is that the comic gives us a well-known character as opposed to a generic marine by which we can explore this new world. It also seems to ignore the current focus of the games on the “Indomitus Crusade”. That battlefront is the current storyline featuring in Warhammer 40,000 9th Edition and some of the books released around it.

The direction of the generic Space Marine has been done before in previous comics published by GW’s Black Library or Titan Comics. What the comic does is reveal the unknown history of Calgar a character who has had a lot of focus throughout GW’s 30+ years with this game. That focus has been on Calgar’s heroics on the battlefield, not what he was like as a kid. The comic gives readers a champion to focus on. In Calgar we get a mythic leader that’s a certain archetype and familiar. It’s a way to ease new readers into the world with something familiar and deliver something new to long-time fans.

And Gillen knows his stuff. As a fan of the game himself, the comic does a solid job of organically introducing the world and concepts of Warhammer 40,000 without being overwhelming. We learn what it takes to be a Space Marine and how difficult it is. We get a sense of the world as a whole. And Gillen nails dialogue that’d seem silly in any other situation.

What’s a bit hit and miss for me is Jacen Burrows‘ art. With color by Java Tartaglia the art doesn’t quite nail the “grim dark” aspect and there’s a slight inconsistency about it. It’s not bad at all, don’t get me wrong but there’s things at times that feel a little cartoonish. This is primarily at the end and I don’t want to spoil it but the design of some characters could be a bit more menacing.

Now, GW has been slowly moving away from their more over the top imagery (some of it would make the comic “adult”). But, there’s still can be a horror aspect about what’s currently produced. And the art GW produces can be jaw-droppingly amazing. But, when a painted miniature Ambull or the art GW has produced feels a bit scarier than what’s in the comic, there’s a slight disconnect in styles. This is definitely a more personal opinion, Burrow and Tartaglia do a solid job, but there feels like there’s a little bit held back. What does work is the detail from GW’s established world that the two nail. There’s weapons, ships, the characters themselves, look fantastic. But, a great example of where things don’t quite click is the flashback as the teacher Crixus looks a bit more gritty than young Calgar, his friends, or the Ambull.

The lettering by Clayton Cowles deserves a shoutout. There’s a lot of subtle changes to the lettering that add flavor to the comic. There’s the normal dialogue from Marneus and his Space Marines but then the lettering shifts with the Adeptus Mechanicus. It really nails down that these are human/cyborg type hybrids and emphasizes their mechanical nature. Then there’s the secret villain at the end who also has different lettering as well and there are spotlights on info about the world that also uses a different font. It’s all subtle but really works at sucking you into the world.

I went into Warhammer 40,000: Marneus Calgar #1 nervous. The cover art didn’t really give me the most confidence and the fact that Marvel has publishing compounded that feeling. But, from the first page which does some anthropomorphism to a bullet round which then explodes its target, that nervousness was settled. While it doesn’t go neck-deep in the grim dark, it does go waist to chest-deep.

As a long time player who has gone deep into game rulebooks and elsewhere I was quite happy with Warhammer 40,000: Marneus Calgar #1. The comic had more than enough new to me and feels like it’d be a solid introduction for those new to the world. There’s a lot packed in and done so in a way that’s not overwhelming and natural. This is one that’s solid sci-fi military action with a bit more depth and thought than we’ve seen from previous volumes.

Story: Kieron Gillen Art: Jacen Burrows
Color: Java Tartaglia Letterer: Clayton Cowles
Story: 8.5 Art: 7.5 Overall: 8.4 Recommendation: Buy

Marvel provided Graphic Policy with a FREE copy for review


Purchase: comiXologyKindleZeus Comics

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