Tag Archives: matt hyra

Renegade Game Studios Announces the Transformers Deck-Building Game

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Transformers Deck Building-Game

Take on the role of an Autobot and fight the Decepticons in the Transformers Deck Building-Game. Published by Renegade Game Studios, the game is designed by Matt Hyra and Dan Blanchett.

In the Transformers Deck-Building Game, 1-5 players take on the roles of one of the mighty Autobots! Begin by exploring the Matrix, transforming between your bot and alternate mode as you gain allies, find relics, and acquire technology to do battle with the Decepticons. But be warned! As your deck grows, more powerful Decepticons will rise up to challenge you.

The Transformers Deck-Building Game can be played as a competitive or as a cooperative experience. This Core Set will begin your collection with everything needed to play, but the battle is far from over as playable Decepticons will be along before long to expand your game and offer new possibilities!

Pre-orders are now open and will come with the Transformers Deck-Building Game Bonus Pack #1, featuring the fan-favorite music lover Jazz as a playable character, as well as 4 additional promos for you to encounter as you travel the Matrix.

The game is for ages 13+ and playing time is 45 to 90 minutes.

Veteran Game Designer Matt Hyra Joins Renegade Game Studios

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Matt Hyra

Renegade Game Studios has announced that veteran game designer Matt Hyra has joined the team! With his extensive design experience that includes licensed and original titles dating back to 1998, and his experience working with and leading talented game R&D teams, Matt’s skills will undoubtedly help Renegade produce exciting games titles and product lines moving forward.

Matt first broke into the industry at Wizards of the Coast working on the Pokémon Trading Card Game and various rules teams. He eventually took his talents to Upper Deck where he worked on games such as Vs. System and he was the R&D lead for The World of Warcraft Miniatures Game, and then to Cryptozoic, working on titles such as The World of Warcraft Trading Card GameGKR: Heavy Hitters, and DC Comics Deck Building Game

DC Spyfall Debuts at Gen Con Follow By a Retail Release a Week Later

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Cryptozoic Entertainment and Warner Bros. Consumer Products, on behalf of DC Entertainment, have announced the limited release of DC Spyfall at Gen ConAugust 2-5, followed by a full retail release on August 8.

In this new iteration of the social deduction game Spyfall, 3-8 players take on the roles of DC’s greatest Super Heroes as they have a secret meeting at an iconic location, such as the Batcave, Daily Planet, or the Fortress of Solitude. The twist is that one of them is secretly The Joker in disguise. In the intense 8-minute rounds, the non-Joker players ask questions and give answers to deduce which one of them is the Clown Prince of Crime without giving away the location, while The Joker player tries to figure out the location before his or her identity is revealed.

DC Spyfall features four modules that add even more variety to the classic Spyfall gameplay. The Powered-Up Module gives each player an Ability card that can provide a One-Shot ability or give that player a restriction. When playing with the Harley Quinn Helper Module, one player is secretly Harley Quinn and tries to help The Joker player win without knowing that player’s identity or revealing his or her own identity

Creating even more zany gameplay are the last two modules. The Joker’s Jest Module introduces an all-Joker deck that can result in everyone playing as The Joker. The player who stops play and correctly recognizes that everyone has Joker cards is the winner. Finally, the Multiverse Madness Module gives most or all of the players different Location cards. It is up to a player to recognize this and get a majority of the others to agree with him or her.

DC Spyfall will be available in limited quantities at Cryptozoic’s Booth #601 at Gen Con before hitting retailers nationwide August 8 for a suggested retail price of $25. At Gen Con, fans who purchase the game will receive a promo The Swamp Location deck. In addition, anyone who spends $15 at Cryptozoic’s booth will get a free Comic Book Convention Location deck.

The game is for 3-8 players ages 13+ and takes between 15 and 45 minutes. Created by Alexander Ushan, additional modules were designed by Matt Hyra and Dekan Wheeler with art by Rob Mommaerts.

The game includes 196 cards including: 1 Ability Deck (12 Cards), 2 Multiverse Decks (8 Cards Each), 1 The Joker Deck (8 Cards), and 20 Standard Location Decks (8 Cards Each). Also included are 24 resealable bags and a mission briefing booklet.

Rick and Morty: The Ricks Must Be Crazy Multiverse Game is Out May 30th

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Cryptozoic Entertainment and Cartoon Network Enterprises have announced the May 30 release of Rick and Morty: The Ricks Must Be Crazy Multiverse Game. In this engine-building tabletop game, 2-4 players take on the roles of Rick, Morty, Zeep, and Kyle as they introduce Power Supplies to different worlds, and then try to use the resulting Power to activate Contraptions before their opponents. Based on the Rick and Morty episode “The Ricks Must Be Crazy,” gameplay takes place in four “’Verses” with unique attributes: the Rickverse, Microverse, Miniverse, and Teenyverse. The game is designed by Matt Hyra and Cory Jones.

During the Action Phase, players spend Actions to move to different ’Verses where they can build Power Supplies and Contraptions. Then, during the Power-Up Phase, Power generates from the bottom ’Verse up, and players utilize it to play One-Shot cards, use Character Abilities, and power-up their Contraptions. The winner is the player who scores the needed Victory Points by building Power Supplies and activating Contraptions.

Rick and Morty: The Ricks Must Be Crazy Multiverse Game will be available at retailers nationwide starting May 30 and at Origins Game Fair (June 13-17 at the Greater Columbus Convention Center) for a suggested retail price of $20.

The game is for 2-4 players ages 17+ with games taking 30-45 minutes. The game includes 32 Build/Control Tokens, 5 Action Tokens, 4 Oversized ’Verse Tiles, 4 Oversized Character Cards, 4 VP Tracking Tokens, 4 Character Standees, 1 First Player Token, 1 Power/VP Track, 1 Power Tracking Token, and one rulebook.

Teen Titans Go! Deck-Building Game is Out November 29

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Cryptozoic Entertainment has announced the November 29 release of Teen Titans Go! Deck-Building Game. In this two-player game based on the popular TV show Teen Titans Go!, each player becomes a member of the team—Robin, Starfire, Cyborg, Beast Boy, or Raven—and engages in a friendly competition to take down DC Super-Villains such as Blackfire and the H.I.V.E. Five. Each player starts with one DC Super Hero, but is able to recruit “Sidekicks,” other Titans who can help the player. Each DC Super Hero has a Sidekick version on the back with information on how to recruit it.

In the game, players can have multiple Sidekicks, gaining full access to the abilities on their cards. Potential Sidekicks are comprised of all the DC Super Heroes that are not chosen at the start of play. Players can recruit and steal them by playing specific cards, which can create an additional level of conflict as players take Sidekicks away from their competitors.

Teen Titans Go! Deck-Building Game will be available at retailers nationwide November 29 for a suggested retail price of $25. The game utilizes Cryptozoic’s popular Cerberus Engine, meaning it can be combined with other Cerberus deck-building games to expand gameplay.

The game is for 2 players ages 12+ and can be played in 30-45 minutes. The game was designed by Matt Hyra and Nathaniel Yamaguchi. The release includes 115 game cards, 5 double-sided oversized super heroes/sidekicks, and a rulebook.

Cryptozoic Announces Release of Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh

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Cryptozoic Entertainment has announced the November 29 release of Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh. In the third card game in the popular Epic Spell Wars series, 2-6 players once again create Spells with up to three Components—this time with new keywords “Cantrip,” “Bad Trip,” and “Everlasting”—as they try to destroy opposing Wizards. Every aspect of the game, from the cards to the rulebook and box, is filled with the series’s trademark off-the-wall humor and mature, at times bizarre art (over 100 original illustrations).

The third Epic Spell Wars game adds three new keywords to play. Cantrips are extra cards that can be added to Spells in exchange for discarding cards. Bad Trips are cards that resolve twice in Spells with lots of different glyphs. Many of the Treasures in the game have the last new keyword: Everlasting. They do not get discarded when a player is defeated or at the end of a game, so he or she can keep on using them. In addition, half of the Delivery cards in the game are Creatures, meaning they can stay in play even after a player resolves a Spell. The other half of the Delivery cards have two glyphs, allowing a player to roll at least two dice and, in the process, dole out more damage to opponents and gain various bonuses.

Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh will be available at retailers nationwide November 29 for a suggested retail price of $30.

The game is for 2-6 players ages 15+ and takes 30-60 minutes. The release includes 178 Game Cards, 8 Oversized Wizard Cards, 7 Last Wizard Standing Tokens, 15 Kill Tokens, 6 Skull Life Counters, 5 Six-Sided Dice, 1 Murdershroom Standee, and 1 Rulebook. This release is a standalone game, but compatible with the previous two games in the series.

Created by Cory Jones, the game design is by Matt Hyra, with art by RS Bixby.

QST, the New Tabletop Gaming Subsription Service Launches

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Gaming industry veteran Cory Jones has announced the creation of tabletop gaming subscription service QST and the launch of the QST Kickstarter campaign. Pronounced “Quest,” the service offers a brand-new, small form factor tabletop game directly to subscribers every month. Each game is a collaboration between three creative visionaries from different fields who work together to deliver the different elements of the game: concept, design, and art. These high-profile creators include Atari founder Nolan Bushnell, Rick and Morty co-creator Justin Roiland, Harley Quinn co-creator Paul Dini, and Star Wars: X-Wing Miniatures Game designers Adam and Brady Sadler, among many others. The Kickstarter campaign offers backers the opportunity to get the service at a reduced price of $12.99 a month and receive exclusives, including the chance to own a game only ever offered to Kickstarter backers.

The list of renowned creators for the first year of QST is divided up in terms of concept, design, and art. Working on game concepts are Jordan Weisman, Marv Wolfman, Nolan Bushnell, Dan Povenmire, Paul Dini, Justin Roiland, Jhonen Vasquez, Monte Cook, John Kovalic, R.A. Salvatore, Cory Jones, and Brom. The creators working on design are Matt Hyra, Adam and Brady Sadler, Matt Riddle, Richard Borg, Florent Grenier, Bruno Faidutti, Ben Cichoski and Danny Mandel, Paul Peterson, James Ernest, Seiji Kanai, Adam Poots, and Matt Fantastic. The art for the first year of QST will be created by Jakub Rebelka, Robb Mommaerts, Dan Brereton, Eduardo Vieira, Skinner, Yoshi Yoshitani, Jon Vermilyea, Tan Zhi Hui, Erol Otus, Walt Simonson, Ben Templesmith, Vincent Dutrait, and Mihajlo “the Mico” Dimitrovski.

The collaboration between the three creators of each game begins with the person behind the concept defining “the big idea,” as he dreams up the themes, worlds, and story elements of the game. Next, the designer takes the concept document and works “top down” to bring the theme to life and make the most compelling game possible. The game may be a literal interpretation of the concept or an in-depth exploration of one specific aspect; the main criteria is to find the fun. Once the design is complete, it is handed over to the artist, who crafts a distinctive visual appearance and components that bring the concept and game design to life. Some of the QST artists come from parts of the art world that have not been represented in tabletop gaming before, so they will bring a distinctive perspective to their work.

Each set of three creators will determine the components needed in the small form factor box (4.5 x 5.5 x 1.5 inches)to bring the game to life, which could include—but are not limited to—cards, tiles, meeples, timers, dices, and spinners. QST games will target 2-4 players and a standard playing time of 30-45 minutes, but the creators are given free rein to adjust this however they see fit.

One of the goals of QST is to create truly collectible board games. The company will utilize high quality game production and packaging and feature art that will never be used again in that form, with a one-year, mandatory “cool down” period before a game is considered for reprint. In the case of a reprint, the art and packaging will be different and will not include any sub-promo materials, such as minor additions from the designer, variant cards, or small extra components.

QST is offering those that support the Kickstarter campaign a discounted subscription rate of $12.99 each month, plus shipping. Each backer will be allowed to renew forever at this price, as long as his or her subscription remains in good standing. For consumers who do not contribute to the Kickstarter campaign, the monthly price will be $19.99 (12 months) or $22.99 (six months).

As a promotion during the Kickstarter campaign, QST is running a contest to create the idea for a Kickstarter-exclusive 13th game. The promotion is open to anyone who tweets a picture of their game idea on the official template official template. The submission that receives the most combined favorites and retweets will be the 13th game sent to all Kickstarter backers as part of their subscription for the first year. The winner’s idea will be the base concept for an amazing game designer and artist to build upon. This game will not be part of the regular subscription and will never be produced again, instantly becoming the rarest of QST games.

The first QST game to be mailed to consumers will be FORECLOSURE: Dungeon Masters Tavern, created by the trio of Cory Jones (concept), Matt Hyra (design), and Robb Mommaerts (art). It is a 2-4 player blind auction game that pits players against “boss monsters” in a race to acquire the most precious loot. Players will have to outbid the other monsters and dodge the effects of angry adventurers by using the items they have acquired to buff their bids or sabotage the other players. FORECLOSURE: Dungeon Masters Tavern is set to mail to QST subscribers on March 1, 2018.

Retail Edition of Ghostbusters: The Board Game Ships in October

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Ghostbusters the Board GameFollowing on the heels of the tremendously successful Kickstarter campaign for Ghostbusters: The Board Game, comes the retail consumer edition. The first officially licensed Ghostbusters tabletop game in nearly 30 years will be distributed to retailers in October 2015. Initially offered by Cryptozoic Entertainment via Kickstarter to an overwhelming response, the game will be released through both hobby and mass-market channels at a retail price of $85.00.

Ghostbusters: The Board Game is a game for 1-4 players, ages 15 and up. Players choose one of the four Ghostbusters character figures (Peter Venkman, Egon Spengler, Winston Zeddemore and Ray Stantz) and then select from one of the game’s pre-written scenarios, beginning a game session that lasts from 30 minutes to 2 hours, depending on the chosen scenario(s) and degree of difficulty. Each of the Ghostbusters has unique traits and talents that can assist the entire team, with highly cooperative gameplay. As players gain experience from banishing spirits, the Ghostbusters level up, gaining new abilities that help them take on greater challenges. The team can also hop in the Ecto-1, the Ghostbusters’ converted ambulance, to help them quickly move through the city.

Developed by a talented group of board game professionals with decades of combined experience, the team is led by Matt Hyra (Lead Game Design & Acquisitions), Mataio Wilson (Associate Game Designer) and Adam Sblendorio (Vice President, Creative) along with additional developers and support from skilled playtesters and the passionate family of Ghostbusters fans.