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Modiphius Releases Black Void, a New Dark Fantasy RPG by Christoffer Sevaldsen

Modiphius have released of the eagerly anticipated Black Void RPG, a brand new dark fantasy RPG from Christoffer Sevaldsen.

This epic new universe begins with the Black Void Core Book, first campaign Those Who Would Be GodsArbiter’s Screen and dice set, a substantial spread to get you started in this tale of the fall and resurgence of humanity.

Black Void is available in physical and digital form as part of the Black Void Collection on Modiphius.net while the core book and campaign are available in PDF as part of the Black Void collection on DriveThruRPG.com collection.

Black Void: Core Book 

“A dark fantasy tabletop roleplaying game about the fall and resurgence of humanity”  

In the days when Babylon was the greatest city on Earth, mankind lived in placid ignorance of the grandeur, vastness and horror of the cosmos. Following cataclysmic events on Earth the fragile veil between reality and the Void was shattered and the truth of existence revealed. As mankind cried for salvation they were torn from their homeworld by Void-torrents and the surviving peoples of Earth were scattered among the stars. Countless were lost and mankind seemed all but perished. Over the decades the survivors, stragglers and ragged remnants of mankind’s tribes struggled for their lives across countless uncaring worlds. However, a few managed to go beyond mere subsistence and travel the Void-currents to congregate in fabled Llyhn, epicentre of the cosmos.

BLACK VOID takes place in a distant past which is both familiar and outlandish in its dark and exotic ambiance. As descendants of the survivors of Earth, characters can adopt many roles such as:

  •  Serving as emissaries, defending the enclaves and last remnants of human civilization.
  • Travelling the Void-currents as explorers seeking riches and glory across the cosmos.
  • Venturing to find Earth, the long lost cradle of humanity.
  • Seeking influence and claiming a new home for mankind, taking their rightful places as leaders of mankind.
  • Diving into the intrigues of Llyhn or perhaps building an empire in the dark depths of the city’s underworld.
  • Discovering the true essence of existence finding enlightenment beyond the veil of reality; in a Void filled with mindless abominations.
Black Void

Those who would be Gods

The Qamsa, once mortal Babylonians, were forever changed by their exposure to the Void and otherworldly entities following the cataclysmic events on Earth. Their quest for power was sparked by outrage at mankind’s mistreatment and a desire to find Earth once more. 

The abduction of an enclave elder sparks a chain of events that reveal dark furtive ties to the past, rattle the tenuous stability of the Feeradani enclave and threatens all of mankind.

The central themes, species and locations of the Black Void setting are showcased throughout the campaign to introduce new players to the overall spirit of the game as it takes the protagonists on a harrowing journey through multiple districts of the Eternal city, into the dark and deadly jungles of Llyhn and across the Void to an ominous borderworld where those who would be Gods dwell. 

The THOSE WHO WOULD BE GODS campaign is presented in three parts. The plot has linear milestones for characters to achieve, with numerous hooks for the protagonists to follow and sub-plots to further explore if desired. Each part is playable on its own, but truly come to life when played as a continuing story. The campaign is made for newly created characters but can be adapted to fit characters that have advanced.

Arbiter’s Screen

This four panel screen provides Arbiters with a practical barrier to shield notes and other information from the players as well as a range of convenient reference tables. The hand-picked cover art helps set the scene and enhance the ambient atmosphere on the gaming table for all your adventures in the BLACK VOID.

The supplementary codicil contains additional tables and a creature size overview for easy reference.

Dice Bundle 

This special dice bundle for the Dark Void Roleplaying game comprises three dice made by Q Workshop: 

  • 1 x 1D12
  • 1 x 1D6
  • 1 x 1D4

Modiphius Entertainment invites you to a murder mystery with Agatha Christie – Death on the Cards

Agatha Christie - Death on the Cards

Welcome to Agatha Christie – Death on the Cards! The world of beloved mystery author Agatha Christie is translated into a tense but fun card game of mystery, bluffing and deduction – where everyone is guilty but only one of them is guilty of murder!

Agatha Christie – Death on the Cards is designed for 2-6 players and uses a beautifully illustrated deck of 80 cards. Players work cooperatively to solve a murder, using their detective skills to unmask the culprit and prevent their escape. The twist is that one of the players is the murderer and must work against the group to keep themselves hidden. Players also have dark secrets from their past they want to keep hidden from the other players.

Who can you trust?

Designed by Dr Tomas Rawlings (of Auroch Digital), the Agatha Christie Card Game aims to bring the feeling of the classic novel series to the tabletop. The Agatha Christie – Death on the Cards Game is lightweight, designed to be played in 30 minutes or under and aimed towards both older children and adults. Perfect for a family gathering or an after-dinner spot of murder most horrid.

In bringing the game to life the design team at Modiphius Entertainment drew on the rich literary history of Agatha Christie’s gripping stories. Detective Hercule Poirot, Miss Marple, Harley Quin & Mr Satterthwaite, Parker Pyne, Lady Eileen ’Bundle’ Brent, Tommy & Tuppence and Ariadne Oliver all feature within the game seeking to find the murderer. Collect sets of these familiar characters to help reveal each player’s secrets.

The Agatha Christie Card game consists of 80 full color, illustrated cards with 18 secret cards, 25 detective cards, 22 event cards, 4 devious cards, 10 ‘Not so Fast’ cards and 1 Murderer Escapes! Card. Agatha Christie – Death on the Cards will be available in retail this Christmas.

Agatha Christie - Death on the Cards

Explore a fascinating alien world in Space 1889: Mercury!

Modiphius Entertainment has released Space 1889: Mercury, a major source book and brand new adventure from Clockwork Publishing‘s epic Space 1889 RPG.

Space 1889: Mercury is available in both print and PDF only versions on Modiphius.net and here’s the details on what you’ll find in this intriguing sourcebook.

A fascinating alien world awaits you!

Once, no man on Earth thought that life on Mercury was possible since the planet is locked with one side perpetually facing the Sun.

Scorching heat on one side and eternal darkness on the other seemed to guarantee that Mercury must be uninhabitable.

But when the inhabitants of Earth first started to voyage through the Ether, some daring explorers also turned towards Mercury—and discovered how wrong the previous assumptions about the planet had been.

A New Frontier

Because even if the one side of Mercury is dominated by vast hot deserts with lakes filled with molten metals and the other side is a seemingly lifeless waste with its giant glaciers of ice and ammonia, there is still a small strip of land between these two extremes that thrives with life. This zone where the cold and hot sides meet always stays in the same twilight and at the same temperature—this is the realm of the mighty World River, which spans the whole planet and is a lifeline for the primeval fauna and flora on both river banks.

A Hostile Land

While the few human settlements and bases were all established along the World River, the main focus of the great powers and trading com­panies remains on the hostile areas of Mercury—because that is where the true riches of the innermost planet of the Solar System lie. Lakes of molten metal await their exploitation on the Hot Side, if only there were a way to mine them. Frozen gases on the Dark Side also promise great profits, despite all risks to life and limb. It is no wonder then that it’s not just scientists that come to Mercury, but also salesmen and prospectors, just as some inventors try to construct machines that would function in environ­ments more life-threatening and hostile than anything known on Earth.

This supplement describes everything you need to know to have thrilling adventures on Mercury. Detailed descriptions of the three very different regions, infor­mation on inhabitants and visitors of Mercury, inter­esting locations, or alien (and not always animal) life—this sourcebook offers you a comprehensive survey of the planet.

To help you dive into this exciting world more easily, this book also includes an adventure concerning a race along the World River which lets you and your players explore large parts of Mercury during its course.

Vampire: The Masquerade 5th Edition Pre-Order is LIVE!

Vampire: The Masquerade re-defined what an RPG could be. Modiphius has now added the fifth edition to the Modiphius line up!

The pre-order is live for Vampire: The Masquerade 5th Edition, the classic returns with a streamlined, modern rules design, beautiful new full-color art, and a rich story experience for new and returning players.

This is a return to Vampire‘s original vision, moving boldly into the 21st century. This new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle.

The ultimate game of personal and political horror roleplaying game, the Vampire: The Masquerade, pre-order is now live and will start shipping from August with the first release, the core book, available in stores from September.

Choose your core book, from Standard, Deluxe and Luxury Versions, with fantastic cover art, rare finishes and in the Luxury version’s case, one of only five hundred ever being made! As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor’s edge every night. Dark designs, bitter enemies, and strange allies await you in this World of Darkness.

Expand your horizons with the Anarch and Camarilla sourcebooks.

In the Anarch Sourcebook welcome to a blood thriller on the modern streets . For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the tyranny of their former allies and intend to claiming the nighttime streets as their own!

In the Camarilla Sourcebook the global blood opera of the Camarilla story continues. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of its own decay. Once it was the mightiest faction of vampires in the world, a stronghold of immortality. Now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology.

Supporting these core books and supplements are of wealth of Vampire 5th edition accessories including a Storyteller Screen, a high quality multi panel portrait format, featuring plenty of content to help power your chronicle. The exterior features beautiful rendered artwork from Vampire: The Masquerade, while the inside cover contains useful rules references, tables and charts for Storytellers and and accompany booklet will help you create on the spot hunts, as well as complete plots with plenty of guidance.

There’s also a set of 20 official ten-sided dice for Vampire: The Masquerade 5th Edition. 15 black Vampire dice and 5 blood red Hunger dice, plus the Vampire 5th edition Notebook, with a lavish 160 page notebook with stylised borders featuring journal, map and others pages to illustrate your story.

Finally for avid Vampire collectors, Modiphius has some amazing bundles, which range from the humble Slip Case edition which features core book and Camarilla and Anarch supplements, through Neonate, Ancilla, Elder and bundles, all the way up to the mighty top of the range Methuselah Bundle which features Luxury Corebook, Slipcase Set, Notebook, Storyteller Screen and Dice Set!

Modiphius Releases Better Worlds the First Supplement for Cold and Dark

Modiphius Entertainment has announced the release of Better Worlds, the first supplement for Mischa L Thomas‘ fantastic Cold and Dark sci-fi universe.

Better Worlds is available on Modiphius.net and joins the core book as part of the Cold and Dark collection. A release on DriveThruRPG.com will follow shortly.

This is a shadowy and sinister sci-fi RPG influenced by the likes of Alien, Dead Space and Outland, and here’s some info to whet your appetite on this intriguing universe, where dying is easy, living is hard and pain is a given…

Centuries from now mankind lives on in the Sirius galaxy, an enormously vast and dense system of stars. It’s a greedy industrial society run by corporations and the Governmental Industrial Complex. The onslaught of strip-mining has stirred something terrible best left buried and forgotten. he sci-fi universe of Cold & Dark is a frightening and violent world. In the reaches of space the protagonists have to face known as well as unknown horrors.

Players take on the roles of people who have chosen to live on the edge as site engineers, corsairs and deep space salvagers. Only out there in the big empty, on the verge of disaster facing the horror, do they flourish and realise their full potential. This is sci-fi at its darkest.

For hundreds of years mankind has terraformed and populated the Sirius Galaxy. Some worlds are never known as their destiny is to be destroyed as a part of the GIC core harvester machine. There are nineteen official established star systems and this book explores them all.
Better Worlds is a sourcebook for the horror science fiction game Cold & Dark. It gives a deeper and much more encompassing look at all the star systems and their planets. Learn about forgotten tribes, dangerous fauna, new hidden horrific threats as well as new organizations. Better Worlds is packed with information that will expand your gaming experience and allow you to set up fantastic stories in the world of Cold &Dark. Explore the enormous Claret City or deep jungles of Zedo. Fight gang wars in on the cutthroat Xindos space station or hunt for riches in the irradiated Thajala Badlands on Salin while fighting off raiders and mutants.

Features

  • Dozens of story seeds which will allow you to set up your game.
  • 15+ new creatures and NPAs. Everything from raiders to the vicious blood moray and the RAW, Robotic Automated Weapon.
  • New equipment such as the Mobile Mining Operation.
  • A host of new threats and hidden secretes waiting to be fought and discovered.
  • Several new organizations and groups such as crime syndicates and The Tribes.

Starfleet Reinforcements Arrive for the Star Trek Adventures Roleplaying Game

The Star Trek Adventures roleplaying game has two brand new supplements, and two new miniatures sets available to pre-order on Modiphius.net and friendly local gaming stores from today. The Command Division Supplemental Rulebook launches the division supplements for the game, which will focus on Starfleet’s six departments, with Operations and Sciences Division supplements to follow. The Beta Quadrant Sourcebook kicks off a line of four supplements about the Star Trek Galaxy, providing new mission ideas and character options for both players and Gamemasters. The Next Generation Away Team miniatures give players the perfect tabletop avatar for their character, and the Borg Collective miniatures set gives the Gamemaster a new, dangerous foe for their tabletop. Klingon Deck Tiles round off the release, mapping out iconic Klingon starship interiors.

“Make it so,” with the Command Division Supplemental Rulebook, with lead writer Jim Johnson (Mirror Universe: Shards and Shadows, Strange New Worlds) providing a wealth of new material for characters in the command or conn departments, including information on Starfleet Command and the Admiralty. Players can explore a role in the Admiralty with a new style of play, focusing on large scale decision making that can affect whole fleets, with new rules for fleet battles and maneuvers. Expanded Social Conflict rules gives a new dimension to galactic diplomacy with more options for influencing opponents and social tactics. New player options for character creation include new Talents for the Command and Conn Disciplines, as well as a list of department related Focuses to help creating characters in the command division. Sixteen new Federation starships are available to crew, including fan favorites the NX class, Oberth class, Ambassador class, Nebula class, Steamrunner class, and Sovereign class, with spaceframe statistics for starship creation as well as new starship Talents for the 22nd century. The Gamemaster also has a whole host of resources, from advice on running Command focused campaigns, to a new selection of named NPCs and command and conn archetypes, including Lwaxana Troi, Sarek, and Curzon Dax. The hardcover supplement is priced at £24.99/$34.99 USD.

The Beta Quadrant Sourcebook, led by Jennifer Baughman (Conan, Adventures in an Age Undreamed Of, and The World’s Largest Dungeon) will give both Gamemasters and players in-depth information and historical details on the Federation and its planets in the Beta Quadrant, the Klingon Empire, the Romulan Star Empire, as well as fan favorites the Gorn and the Orion Syndicate. It will also offer players new alien species to choose from during character creation, from Benzites and Klingons, to Deltans, the Xindi, and Zakdorn. Gamemasters have a new range of NPC starships from all Beta Quadrant powers, with the mighty Klingon Negh’Var battle cruiser, the Romulan bird-of-prey from the 22nd century, as well as Orion Syndicate, Gorn, and civilian starships. A new selection of adversarial Non-Player Characters that call the Beta Quadrant their home are also made available for players to confront, overcome, or forge alliances. The hardcover supplement is priced at £24.99/$34.99 USD.

A range of 32mm scale Next Generation Away Team miniatures will provide players the perfect set of figures for their characters, with both male and female figures for humanoids, Vulcans, Andorians, Tellarites, and Denobulans in high quality resin, boasting impressive detail. Individual models are available from Modiphius.net, or in a 10-figure set online and in store, priced at £39.99/$49.99 USD.

Resistance is futile with The Borg Collective miniatures set, as the collective makes their way to the tabletop, with designs of 5 male and 5 female assimilated humanoids in beautifully detailed resin. The Borg collective is available in a 10-figure set, also priced at £39.99/$49.99 USD.

The Star Trek Adventures tile sets get a new addition with the Klingon Deck Tile Set, with key Klingon starship interior locations mapped onto geomorphic tiles for use with 32mm miniatures. Klingon bridges, corridors, cargo bays, and other systems all feature, designed in consultation with Rick Sternbach, writer of the Haynes Klingon Bird-of-Prey Owner’s Workshop Manual. £29.99/$39.99 USD.

Infinity: Adventures in the Human Sphere is Now in Print!

Modiphius Entertainment has released the print version of Infinity: RPG Adventures in the Human Sphere which is available exclusively on Modiphius.net. Inside this handsome volume with full colour artwork, you’ll find a wealth of sci-fi adventure to explore!

From the unreachable boardrooms of the Hyperpowers to the cold asteroids of Human Edge, and the bright allure of Maya to the dark corners of Arachne, intrigues and confrontations take place across every aspect of the Human Sphere. New plots, counteroffensives, and plans for subterfuge are deployed with a frantic pace even ALEPH would struggle to process.

Walking an infinitesimally thin line amidst the political, social and physical turmoil, 0-12 agents are tasked with containing the chaos before it escalates, allowing regular citizens of the Human Sphere to live their lives blissfully unaware of the dangers that threaten to unravel the delicate balance of powers.

Adventures in the Human Sphere provides a collection of far-reaching missions, each designed to thrust your agents into the path of machinations and conflicts that jeopardise the fragile alliances which bind humanity together.

  • Immerse yourself in the Infinity Roleplaying Game with ten independent adventures that run the length and breadth of the Human Sphere, from Sol to Human Edge.
  • New adversaries to add to your rosters including the Hungries of the Combined Army, and brutal Kyrgyz Mafia.
  • In-depth maps of key locations, quantronic networks, and social interactions that underpin the conflicts within this rich array of locations.
  • Comprehensive Wilderness of Mirrors objectives for each adventure, with specific plot hooks for each faction.
  • Advice on extending both scenes and adventures, so that these missions become a springboard for your own expanded campaigns.

Modiphia Issue #3 is Out Now

The third issue of Modiphia has been released, Modiphius Entertainment‘s FREE official digital magazine which is now available for download on Modiphius.net and DriveThruRPG.com.

This issue is a Fallout special, as we enter the Fallout Zone – looking ahead to the Minis game to beat them all, and go for an in-depth chat with designer James Sheehan.

Elsewhere, you’ll find over 40 pages of new content, strategy guides and background articles for Modiphius’ range of games, including: Fallout: Wasteland Warfare, Achtung! Cthulhu, Star Trek Adventures, Conan and Coriolis, plus: All the latest info from Modiphius, including what you can look forward to in 2018!

Free Mutant Chronicles Living Campaign launches, plus massive sale from Modiphius!

Modiphius is bringing Mutant Chronicles fans, a great double header, the first episode of the FREE Living Campaign entitled The Purging of the Crucible, plus a massive sale on all Mutant Chronicles source books, campaigns, guides, and accessories with up to 25% off.

Sign up for the Mutant Chronicles Living Campaign and download the free episode The Purging of the Crucible, then check out dozens of great deals in the Mutant Chronicles collection!
The Purging of the Citadel is set towards the end of the First Dark Legion War era of Mutant Chronicles, and this adventure will take the player characters through events that will culminate in the beginning of the end for Imperial megacorporation’s secret ISC-7 division, more commonly referred to as Blackthorne. The adventure also comes with four pre-generated characters from the Brotherhood, Capitol, Imperial and Mishima factions, so you can get started right away.

The massive Mutant Chronicles sale features bargains and big savings with the core book 25% off, epic campaigns like Dark Legion and Dark Soul 25% off and essential guides to all the corporations and factions reduced to just £14.99.

You can even pick up complete collections like the Print Lover’s Bundle for £199 or the PDF collection for just £99, while dice sets, Cardinals Coins, Dark Legion pendants, Cartel bags and minis also feature great savings!

We hope you’ll take this opportunity to explore and expand your Mutant Chronicles adventures, a dark future in a solar system riven by corporate strife and the machinations of the hideous Dark Legion awaits!

FREE John Carter of Mars Quickstart now available!

Modiphius Entertainment has released a FREE John Carter of Mars Quickstart adventure so you can take your first steps on the legendary red planet of Barsoom and begin your adventures alongside John Carter, Deja Thoris and all the heroes of Helium. If you like what you see check out the fully funded Kickstarter! This is a streamlined, more narrative version of 2d20 – more info on that below.

The FREE John Carter of Mars Quickstart is available on both Modiphius.net and DriveThruRPG.com.

Flags over Mars!

This short Quickstart adventure is designed to allow play­ers to take on the role of heroes from the John Carter of Mars stories as they encounter perilous adventures on Barsoom explore the rules of its 2d20 roleplaying system.

The adventure is set shortly after the events of A Princess of Mars and the decline of Helium’s long time rival, Zodanga. During this period, John Carter stays for years in Helium with his beloved Dejah Thoris, but few of his adven­tures during this time are described in Bur­rough’s work.

As the adventure begins, Carter is travelling with Dejah and several friends and allies by flier to meet with a delegation from a minor Red Martian kingdom, Voninka, that is seeking alliance with Helium. Voninka was a small satellite nation of Zodanga until the nation’s recent defeat at the hands of Helium. It now seeks new allies among Helium and its jeddak, a young but respected leader known as Corlan Nim, has requested a diplomatic meeting with representatives of Helium-the player heroes and their crew.

But all is not quite as it seems and this apparently simple diplomatic mission soon launches our heroes into a whirlwind adventure!

Prepare to experience the might and majesty of 2d20 adventures on the red planet in John Carter of Mars! The John Carter Kickstarter is fully funded but still in full swing, so help unlock further stretch goals and bring you even more awesome John Carter adventures!

The Momentum system is a streamlined version of the 2d20 system used in other games such as Conan, Infinity, Mutant Chronicles and Star Trek Adventures. It focuses entirely on the abilities of the characters you play by allowing characters to build talents out of whole cloth and eschewing granular details that just aren’t important in describing the ultra-competent characters of Barsoom.

Characters in Momentum are described by six attributes that combine to form the Target numbers of all tests. There are no skills, instead your background and archetype determines your role in the world. You’ll also be told what your character will find harder. This guidance for your GM will help them decide if a test is low or high difficulty. Secondly if you’re a talented scientist then you will have a Talent that describes how you use science. It might be that you make discoveries after hours of painstaking research or perhaps your best leaps of intuition only happen when under fire; however how you relate to the activity is custom described for your character.

The Momentum system cuts down on the descriptive terms such as status effects and weapon qualities. Once you understand how to do a skill test and have chosen how you want talents to describe your character, you’re ready to go! There is also an entire chapter of example talents for you to choose, reword, combine and ignore as you see fit.

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