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Mojave Expansion Brings Fallout: New Vegas’ Factions to a Wasteland Tabletop Near You!

Fallout: Wasteland Warfare Mojave Region Expansion

Modiphius has announced wargamers around the world can start planning for new adventures as two whole new factions; the NCR and Caesar’s Legion join the battlefields of Fallout.  

Coming to a friendly local gaming store near you Spring 2021, the Mojave Expansion is a great onboarding product, containing brand new narrative decks and scenarios to allow you to theme your games in and around New Vegas. Players will just need the Fallout Wasteland Warfare Two-player starter set and some miniatures alongside this new release to get playing. 

Straight out of New Vegas and the surrounding Mojave Desert, the slave drivers of Caesar’s Legion have been uniting the tribes for the epic conflict at Hoover Dam. The launch waves contain a variety of characters and troops such as Legate Lanius or Vulpes Inculta leading Legionaries, Praetorians and Scouts.

Meanwhile, the New California Republic’s incursion eastward brings them into conflict with the varied denizens of this region. Their initial releases include characters such as Chief Hanlon and Gorobets supported by their forces of Rangers and Troopers. 

There will also be some reinforcements for the Super Mutants, with the brutal Nightkin infiltrating the battlefield as well as new allies in Tabitha and Marcus. Robot fans will get the Securitrons and there will be New Vegas companions to reinforce your Survivor faction. 

The Mojave Expansion box set includes the fundamental cards (unit, AI, and items) required to play the NCR and Legion factions, plus the extra supporting releases. It also contains all the narrative cards required to flavor your games in and around New Vegas; new quests, events and explore cards featuring the denizens and encounters you will recognize. 

The box will also contain a softback book containing new rules, scenarios, painting guides and plenty of inspirational photographs. 

Whether you’re an experienced Fallout: Wasteland Warfare player or new to the game, the Mojave Expansion box is a great jumping-off point for post-apocalyptic wargaming!

The mighty Fallout: Wasteland Warfare Enclave Wave pre-order arrives!

Modiphius has announced the arrival of a major new force in the Wasteland as the mighty Enclave pre-order rumbles into view!

Shipping in November, this release heralds a potent new force for your Fallout: Wasteland Warfare tabletop encounters with the Enclave: Core BoxHigh CommandHellfire SetFrank Horrigan and the Enclave Wave Card Expansion Pack making their debut. There’s also a special Enclave bundle which features the promo exclusive figure of Lorenzo Cabot!

As a special bonus, Modiphius is also releasing the pre-orders for the Denizens of the Wasteland Card Expansion Pack and the Wave 1 Fundamentals Card Deck. Now, on with the details.

Enclave: Core Box

The Enclave are the last vestiges of the pre-war system of government in the United States of America. Formed as part of the continuity of government system, the Enclave was formed of high-ranking government officials as well as wealthy industrialists and leading scientific minds. They were to be protected and sheltered from the great war by bunkers and isolated locations, thus preserving the top echelons of the country to rebuild. 

The officers are flanked by heavily armed and power armored soldiers who have trained from a young age to wear their rigs. and the most potent members of an assault team are the Tesla Troopers. These electrically-charged fiends blast, zap, burn and liquify any opponents with high-powered energy weapons, carving a path into any foe they come across. 

Enclave: Core Box

Enclave: High Command

The Enclave is a highly militarised society, and its upper echelons are made up of the elite that the faction can provide. Their officers wield the authority of the Enclave in the wasteland and the various outposts it controls, ruling with an iron fist and stamping the Enclave’s values onto the landscape. 

They are often accompanied by the scientists that the faction is so well know for. Advanced weaponry and armor technology requires testing and attuning, and Enclave scientists go about their task with single minded determination and drive. No one has advanced the Enclave more than Colonel Augustus Autumn. He was the power behind the computerised-throne of John Henry Eden, and took point on the Enclave’s efforts to secure and control Project Purity in the Capital Wasteland.

Enclave: Hellfire Set

Of all the power armor variants that the Enclave deploy, the Hellfire armor causes the most fear among wastelanders. The armor is rightly named as its wearers go to battle equipped with flame-throwing weaponry designed to bring desolation and ruin to all. Specially designed to be resistant to the heat of flame weapons, the Hellfire armor allows maximum flexibility and resilience while incorporating advanced respiration masks to keep oxygen flowing in burning environments. 

Enclave: Hellfire Set

Frank Horrigan

Frank Horrigan it the ultimate foot soldier for the Enclave–though ‘walking tank’ might be a better description. Starting as an unstable soldier deployed in the ruins of California, he quickly became known as a brutal instrument of murderous efficiency. While on a mission to the Mariposa Military Base he was exposed to FEV, beginning his mutation. He was experimented on still further by Enclave scientists to exacerbate his aggression, size, and strength, to the point where he could decapitate a deathclaw with one blow and put his first through the combat-armored chest of a Brotherhood of Steel knight.

Frank Horrigan

Enclave Wave Faction Bundle

This special bundle gathers together the essential Enclave releases at a special price and includes the bonus figure of Lorenzo Cabot! Features: Enclave: Core BoxEnclave: High CommandEnclave: Hellfire Set, Enclave Wave Card Expansion Pack, Promo Exclusive: Lorenzo CabotDenizens of the Wasteland Card Expansion Pack

Archaeologist and leader of the Cabot clan, Lorenzo wears a strange unidentified crown which he discovered on a long lost trip to Arabia which grants him incredible longevity and powerful psychic abilities. An intriguing and unpredictable figure to throw into your Fallout Wasteland Warfare adventures!

Lorenzo Cabot

Enclave Wave Card Expansion Pack

All the rules for units, weapons, and equipment in the Enclave Wave are included in this card pack. Also included are new AI Cards, chems, mods, events, dangers and more, all for expanding Fallout: Wasteland Warfare encounters.

Enclave Wave Card Expansion Pack

Denizens of the Wasteland Card Expansion Pack

The Creature Controller card expansion set brings Conditioning and commands to creatures and allows players to field forces of combined creatures in games of Fallout: Wasteland Warfare.

Denizens of the Wasteland Card Expansion Pack

Wave 1 Fundamentals Card Deck

The Wave 1 fundamentals card deck updates and reinforces your Fallout: Wasteland Warfare adventures, giving you all the core cards you’ll need from the first wave of the game. 

Wave 1 Fundamentals Card Deck

Tour the sights of the Hyborian Age in The Art of Conan!

The Art of Conan Sourcebook

Modiphius has announced the release of The Art of Conan Sourcebook in PDF, a brand new supplement for the Conan: Adventures in Age Undreamed of RPG.

This fantastic new sourcebook compiles the best of the luscious art from all the Conan sourcebooks and features work from the likes of Brom, Simon Bisley, and Gio Baroni, and is available right now on Modiphius.net and DriveThruRPG.com.

Purchasers on Modiphius.net will receive a code which offsets the cost of the PDF against any future purchase of the equivalent print product, while buyers on DTRPG can contact support@modiphius.net to take advantage of a similar offer. Now on with the details!

KNOW, OH PRINCE, THAT BETWEEN THE YEARS WHEN THE OCEANS DRANK ATLANTIS AND THE GLEAMING CITIES, AND THE YEARS OF THE RISE OF THE SONS OF ARYAS, THERE WAS AN AGE UNDREAMED OF…

The Art of Robert E. Howard’s Conan: Adventures in an Age Undreamed Of features a selection of some of the most incredible art associated with the classic barbarian hero ever assembled into one set of covers. With one of the most successful gaming Kickstarter campaigns of all time, Conan set out to be the definitive treatment of Conan in games: central to that was recruiting a stellar lineup of artists for covers and interior illustrations. The Art of Conan presents a variety of art drawn from the incredible core rulebook and the expansive line of sourcebooks and supplements, organized by book, allowing players and fans of amazing sword-and-sorcery art to enjoy this fantastic art on its own.

Features

  • Stunning art from new and renowned Conan artists.
  • Beautiful two-page spreads of cover art, interior illustrations, and archetype images.
  • Heroic vistas, exotic places, gorgeous landscapes, and thrilling action sequences.
  • Monstrous creatures from and inspired by the Conan stories.

Though The Art of Conan contains no game rules or content, the art contained within is suitable for any fans of incredible fantasy art and especially for fans of Robert E. Howard’s epic adventurer, Conan the Barbarian.

Mi-Go Expedition is Out Now for Achtung! Cthulhu and Achtung! Cthulhu Skirmish

Modiphius has announced the release of a brand new miniatures set for Achtung! Cthulhu and Achtung! Cthulhu Skirmish. The Mi-Go Expedition is now available on the Modiphiuswebsite.

This intriguing new set reintroduces the Mi-Go as a major force in the Achtung! Cthulhu universe ahead of our 2d20 version of the game and these nine models can also be used for both tabletop and wargaming adventures. Here are the details on the new Expedition set!

The Mi-Go are a strange marriage of sentient fungus and subjugated insectoid from beyond the far reaches of the solar system and they came to earth millennia ago, establishing hives in the remoter corners of the planet for their own strange purposes: benign or malevolent who can truly say for the Mi-Go’s motivations are almost unknowable to the minds of men. 

The most commonly encountered Mi-Go force in the Secret War is an Expedition, a combined force of Drones and Augmented Mi-Go, a small but potent battle group who are dispatched to secure artefacts, land, or perhaps even specimens for the Mi-Go’s bizarre, unholy bio-experiments.

This force comprises four standard Drones and five Augmented Mi-Go. The Drones are formidable enough foes in their own right with savage claws and pincers, but the Augmented Mi-Go boast an array of additional armour and powerful weaponry, it only the brave or the foolish who would stand in their way!

Mi-Go Expedition

Conan: Kull of Atlantis Takes you to the Pre- Cataclysmic Age

Conan: Kull of Atlantis

Modiphius has released Kull of Atlantis, a brand new supplement for the Conan Adventures in an Age Undreamed of RPG, plus a 20% 24 hour discount on the Conan Core Book in PDF in honor of the anniversary of Conan creator Robert E Howard’s death!

Kull of Atlantis is available in PDF on Modiphius.net as part of the Conan Collection and on DriveThruRPG as part of its Conan Collection.

PDF buyers on Modiphius.net will receive a special download code which discounts the cost of the PDF against any future print purchase of the same title. DTRPG.com customers should contact support@modiphius.net to take advantage of a similar offer. Here are the details on this fantastic new sourcebook!

Before Conan, there was Kull!

DANGER BREEDS CAUTION, AND ONLY A WARY MAN LIVES LONG IN THAT WILD COUNTRY WHERE THE HOT VENDHYAN PLAINS MEET THE CRAGS OF THE HIMELIANS AN HOUR’S RIDE WESTWARD OR NORTHWARD AND ONE CROSSED THE BORDER AND WAS AMONG THE HILLS WHERE MEN LIVED BY THE LAW OF THE KNIFE.

Here, for the first time in roleplaying gaming, Kull and his world are described in all their savage, dreamlike glory. This alternate setting for Conan roleplaying is the ultimate reference to the Pre- Cataclysmic Age, in the time when the Atlantean barbarian Kull rose to become King of Valusia, greatest of the Seven Empires. Just as Conan and his exploits defined the Hyborian Age, his predecessor Kull shaped the destiny of the Thurian Age. This period, thousands of years prior to Conan’s own, is a time of mystery and magic, a period defined by antiquity and decline, yet shaken to its core by its savage new king, Kull.

This 120-page full colour PDF features: 

  • The curious gods and myths of the Thurian Age, including rules for magic and even time travel.
  • A gazetteer of the lands of the Thurian Age: the Seven Empires, the untamed Pictish Isles, distant Lemuria, the primitive island of Atlantis from whence came Kull, and the mysterious End of the World.
  • A gallery of non-player characters such as Kull and his court: Brule the Spear-slayer, Counselor Tu, and others — as well as enemies as dangerous as the diabolical sorcerer Thulsa Doom.
  • New archetypes such as the Agent, Ambassador, Counselor, and Gladiator.
  • New player options, from homelands and backgrounds to the enigmatic Elder Race, stories and talents, plus new natures, and war stories.
  • Guidelines for running court-based campaigns and campaigns set in the dreamy, ancient, and mysterious world of Kull.
  • A variety of adventure seeds as well as a ready-to-play adventure, “The Rookery of Umra-Zhul”.

Kull of Atlantis requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of rulebook to use but also serves an invaluable reference for readers of fantasy literature and fans of Robert E. Howard and his incredible barbaric hero, Kull.

Modiphius Releases the Symbaroum Game Master’s Guide

Symbaroum Game Master’s Guide

Modiphius has announced the release of the Symbaroum Game Master’s Guide, a brand new release for the awesome Swedish dark fantasy RPG.

The Symbaroum Game Master’s Guide is available in print and PDF as part of the Symbaroum Collection on Modiphius.net.

Here are the details on this intriguing new release, an essential addition for GMs and one that rounds out the entire Symbaroum core book releases and brings a wealth of additional information and guidance for GMs looking to extend their players’ adventures in the realms of Davokar and Ambria.

It was dead silent in the ranks, so breathlessly tense that the creaking of our leather armor felt deafening; just as silent as our Davokar outpost had been for the past three weeks. Even the sellswords that our Lord had hired in an attempt to tip the scales in his favor seem to appreciate the gravity of the situation – they made up the rear of the column, atypically in line, unusually disciplined. Silent.

We had no idea what to expect. The scouts had not come back, neither the first, nor the second troupe that had left for the outpost. Some homing pigeons belonging to the latter returned, but without information about what had happened. Was it a belligerent branch of Clan Karohar? A raving liege troll or a pack of predators? An ancient or dark contagion, or indeed some roaming abomination?

The truth proved even worse: Iron Pact warriors, backed by Ironsworn barbarians. They attacked without question, without hesitation, without mercy – out of the shadows, from the foliage, from behind root and stem and stone. My advice to you who are to inherit my Lord’s domain is simple: Let yourself settle for what can be harvested under open skies; that which is shadowed by the trees of Davokar is not yours to own or salvage. Accept this, or join the ranks of the dea…

With the Game Master’s Guide, Symbaroum’s collection of core books is complete! Between its covers are three solid sections, meant to inspire and support Game Masters when it comes to everything from the creation of homebrew adventures to managing sessions around the gaming table. No matter if you choose to embrace it all or only pick the goodies out of the cake, the tips and alternative rules presented in this book will certainly help make adventures in Symbaroum’s game world even more spicy, thrilling and memorable.

Featured content:

  • The Adventure section, with chapters on the design of game worlds, chronicles, adventure landscapes and of adventures set in the Underworld, Yonderworld and Spirit World. It also offers tips regarding how to construct scenarios for experienced player characters, and guidelines for Troupe Play in Symbaroum.
  • The Challenges section, containing alternative rules for pitched battles, advanced traps and social challenges. Adding to this are chapters on Ceremonial Magic (including sixteen ceremonies), expeditions in Davokar, exploration of ruins, the design of legendary creatures and rules for handling player characters owning and managing an estate or smaller domain.
  • The Rewards Section, which offers suggestions on different ways of rewarding player characters and their players, aside from Experience and shiny coins. The chapters also present guidelines for designing what in Symbaroum are called Curiosities, Mystical Treasures and Artifacts, after which the book is rounded off with the description of no less than twenty seven artifacts – all of them with a unique adventure set-up.
  • Note that this book requires access to the Symbaroum Core Rulebook, and that it does not come into its own without the Advanced Player’s Guide and the Symbaroum Monster Codex.

Conquest is our purpose as Infinity Combined Army releases!

Infinity Combined Arms Sourcebook

Modiphius has announced the release of the Infinity Combined Army Sourcebook in PDF, a major new resource for Corvus Belli’s awesome interstellar RPG which shows you an entirely new perspective on the conflict.

The Infinity Combined Army Sourcebook is available in PDF on Modiphius.net as part of the Infinity Collection and also on DriveThruRPG as part of its Infinity Collection.

Customers on Modiphius.net will receive a download code with this product which offsets its cost against any future print purchase. Buyers on DTRPG.com should contact support@modiphius.net to take advantage of a similar offer. 

Infinity Combined Arms Sourcebook

We are the Combined Army, Conquest is our purpose and none will stop us.

From the darkest reaches of the galaxy, an implacable tyrant looms slowly and inexorably, searching for intelligent races, studying them, contacting them, and ultimately absorbing them. Behold the Evolved Intelligence, an alien virtual entity bent on achieving the godlike state known as Transcendence.

To reach its objective, the EI will use every tactic and strategy necessary to increase its almost infinite knowledge of the universe. This includes shrewd political alliances, peaceful unification, and where necessary, all-out war.
The Combined Army sourcebook gives players the opportunity to approach the Paradiso conflict from the other side and GMs a vast array of information to better understand the implacable enemy of the Human sphere.

This 112 page PDF features: 

  • History of the Combined Army, the different races composing it, their strategies, armed divisions, and the terrible secrets of this ever growing empire.
  • • Details on the true nature and origins of the Combined Army’s omnipresent leader—the feared and worshipped Evolved Intelligence. Learn about its drives, ambitions, and trepidations!
  • • Rules and guidelines to play several of the Combined Army’s warrior races! From the violent Morat, to the cruel Shasvastii, vengeful Sygmaa, and traitorous humans!
  • • Weapons, equipment, Voodoo Tech, and more! Enough gear to wage war on those who would dare turn their backs to the EI and the Transcendence project!
Infinity Combined Arms Sourcebook

Explore the Southern Kingdoms in Conan the Adventurer!

Conan the Adventurer

Modiphius has announced the release of Conan the Adventurer in PDF a major new sourcebook for the acclaimed Robert E. Howard’s Conan Adventures in an Age Undreamed of RPG.

Conan the Adventurer is available in PDF only on Modiphius.net as part of the Conan Collection and also on DriveThruRPG.com.

Customers on Modiphius.net will receive a discount code with this product which offsets its price against any future purchase of the equivalent print product. Buyers on DriveThruRPG.com should contact support@modiphius.com to take advantage of the same offer. 

THERE ARE HALF A DOZEN POWERFUL FACTIONS PLOTTING AND INTRIGUING AGAINST EACH OTHER — THERE ARE CONTINUAL BRAWLS IN THE TAVERNS AND STREETS, SECRET MURDERS, MUTILATIONS, AND EXECUTIONS. AND THERE ARE WOMEN, GOLD, WINE — ALL THAT A MERCENARY WANTS!

Conan the Adventurer is the definitive guide to the lands south of the Styx River, including serpent-haunted Stygia, Kush, Darfar, Keshan, Punt, Zembabwei, and that vast region known to the folk of the Dreaming West as “the Black Kingdoms”. Rife with mystery and ancient, long forgotten cultures and ruins, this region is brimming with potential for adventure and intrigue. In this 112 page full colour PDF you will find:

  • New archetypes like the Adventurer, Griot, Tomb Guardian, and Witch-finder, including talents, war stories, educations, equipment, and other background elements to bring them to life.
  • Important characters high and low: King Ctesphon of Stygia, Ageera the Witch-finder, Tananda of Shumballa, the sorcerer Tuthmes, Thalis of Xuthal, Amalric, King Sakumbe of Tombalku, King Zehbeh of the Aphaki, Gorulga of Kheshan, the roguish Stygian adventurer Thutmekri, and others.
  • Stunning art and maps produced by a variety of new and renowned Conan artists.
  • A guide to the countries of Stygia, Kush, Darfar, Keshan, Punt, Tombalku, Zembabwei, and the other Black Kingdoms, describing their histories and their cultures, and cities lost to human ken.
  • Conan described during his period as a war-chief in the Black Kingdoms.
  • Terrifying beasts and monsters: giant scorpions; the pig devil; the Crawler in the Dark; the immortal vampire queen Akivasha; and the dreaded Ollam-onga and its devil riders.
  • Myths and magic, such as the infamous cabal of sorcerers called the Black Ring, timeless Ghazal, the lost women of the flowery vale, the cults of Ajujo and Jhil, and more.
  • Developed with leading Conan scholars, this is the place for Hyborian Age adventure, just as Howard created it!
Conan the Adventurer

This book requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.

Due to the nature of its source material, this sourcebook may not be suitable for some readers and discretion is advised. Please ensure you discuss any potential issues before using this material.

Pax Londinium for the Liminal RPG Brings Dark Fantasy to the Modern UK

Pax Londinium

Modiphius has unveiled Pax Londinium a major new adventure for the acclaimed Liminal RPG which brings dark fantasy to a modern day UK setting.

Liminal: Pax Londinium is available in PDF on Modiphius.net as part of the Liminal Collection and also on DriveThruRPG.com.

Modiphius purchasers will receive a code with their download which offsets the price the future print release and DTRPG customers should contact support@modiphius.com to take advantage of a similar offer. Now on with the exciting details.

You’ve witnessed the Hidden World, how it touches the landscape and cities of the United Kingdom. Now it is time to plunge deep into the heart of London and explore its diverse culture and historical strangeness.

Within these pages, meet the hidden who dwell in London’s forgotten places; an ancient vampire, fae courts and ghost realms, a statuesque dragon, the pig-headed lady, and many more beings both malevolent and benign, all intertwined with everyday people and places. But no matter what you do, do not breach the Pax Londinium over the Thames.
Pax Londinium is a sourcebook for Liminal.

  • Liminal is a self-contained roleplaying game about those on the borders of the everyday and magical worlds in the modern day United Kingdom.
  • 90 page full colour PDF, Royal size
  • Liminal uses its own system, based on rolling 2d6 and adding character skills, with the option to spend Will to boost results.

Enhance your games with the Infinity RPG Card Decks!

Modiphius has released four cards decks in PDF for the Infinity RPG, a raft of additional resources amd ideas to help you run end enhance games in Corvus Belli’s awesome sci-fi universe.

The AdversaryLocationGM Plot, and Wilderness of Mirrors Decks are available now on Modiphius.net as part of the Infinity Collection and also on DriveThruRPG as part of its Infinity Collection. Here are the details:

Adversary Deck

Friends and Enemies Everywhere! The rich history and diversity of the Infinity setting allows for a vast array of unique NPCs from all walks of life. The 54 PDF portrait cards of this deck each contain a gorgeous image, stats, and unique plot hooks to quickly include a random encounter in your games of Infinity the Roleplaying Game.

Adversary Deck

Location Deck

Explore the Human Sphere! Explore the beautiful, terrifying, and deadly sites of the Human Sphere with these 54 PDF landscape cards. With an amazing vista of each location, plus sample Heat spends and optimal placements on the back, you’ll be able to truly reflect the dangers and delights on offer within Infinity the Roleplaying Game.

Location Deck

GM Plot Deck

Infinite Possibilities! Create new scenarios or launch entire adventures set within the Infinity universe with these 54 PDF landscape cards. With a unique piece of art to portray each plot, plus example objectives, locations, obstacles, and adversaries on the back, you’ll be able to instantly offer intriguing plots for your games of Infinity the Roleplaying Game.

GM Plot Deck

Wilderness of Mirrors Deck

Infinite Reflections! Delve into the dizzying machinations of the Wilderness of Mirrors with these 54 PDF landscape cards. The rich array of intrigues on offer will allow you to quickly delve into the manoeuvrings of the G5 nations during your games of Infinity the Roleplaying Game.

Wilderness of Mirrors Deck
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