Modiphius Entertainment is making available two new sourcebooks for Infinity, the sci-fi space-opera RPG based on the tabletop skirmish universe from Corvus Belli. Infinity: Ships of the Human Sphere, and Infinity: Technology of the Human Sphere are available as PDFs. Both can now be purchased on the Modiphius web store.
Infinity: Ships of the Human Sphere (PDF) Available for purchase at the Modiphius [UK] [US] online store
A complete catalog of all spacefaring vessels in the Human Sphere — human or otherwise — from humble dinghies and tugboats to planet-killer dreadnoughts and space stations! Ships of the Human Sphere includes:
Information on the most powerful warships in the universe, including the majestic flagships of the G5 Nations
A comprehensive guide to gear, upgrades, and customization options for your spaceships and your faithful crew
Rules on how to engage your enemy amid the void, making sure you blow them to bits, be it on a one-to-one campaign or a full-fledged stellar fleet battle!
Infinity: Technology of the Human Sphere (PDF) Available for purchase at the Modiphius [UK] [US] online store
The most inclusive list of equipment, gear, weapons, and vehicles of the Human Sphere with over 100 pages of tables including almost everything available in the galaxy! Technology of the Human Sphere includes:
A comprehensive analysis of the technologies crucial for the well-being of the Human Sphere
An overview of how to acquire, use, and enjoy the material blessings of the Human Sphere
Ideas and rules on living (and surviving!) in a quantronic battlefield
Inspired by Celtic mythology in Roman Britain, Legends of Avallen is a roleplaying game that takes you to a mystical island occupied by faithless invaders. For now, peace has been called but it balances on a sword’s edge as all seek to tame the Otherworld—a parallel realm home to fae, demons, dragons, and gods.
On Avallen, the greatest legends rise from humble beginnings, and yours will be no different. The shepherd ordained as a Druid, the bard reborn as a Fae Touched, the thief who found glory as a Gladiator. What tales will be told of you? Will you mend the rifts between worlds, or delve into their depths for fame, fortune, and power?
This free 43-page PDF Quickstart Guide features:
An introduction to the game world and the mystical island of Avallen
The basic rules of the game where a standard deck of playing cards is used to resolve actions, including tempting fate and complications
A comprehensive rules reference sheet
5 pre-made characters
The complete apprentice-level adventure: ‘Quest for The Sealing Stone’!
In the full version of the game (available here [US and UK link, depending on store]), you’ll find much more, including character creation rules; twenty martial and magic schools; ten legendary paths; as well as rules for magic, rituals, conflicts, chases, journeys, equipment, crafting, and an extensive GM’s guide with a Celtic bestiary!
Modiphius Entertainment has announced a brand new range of tabletop games for its flagship IP“Against the God Themselves”: Cohors Cthulhu. This new cinematic tabletop RPG, narrative co-operative wargame, fiction line, and miniatures range is set in the same universe as the successful Achtung! Cthulhu 2D20 RPG, and expands upon it, this time introducing adventurers to an era of daring gladiators, valiant centurions, and brave Germanic heroes.
Cohors Cthulhu details a secret war being fought on the fringes of the Roman Empire. Far up on the Northern border, Romans and Germanic tribes clash in the dark and forbidden forests that cover these lands. Soon, however, they’ll have to band together to stem the invading forces of an insidious cult and its swarm of abhorrent creatures from the deep cosmos. Modiphius has assembled a rockstar creative team led by Modiphius’ Chief Creative Officer Chris Birch, including Lead Writer Douglas Seacat, RPG Lead Writer Matt Goetz, authors John Houlihan and Nick Brown, Modiphius 2d20 Developer Nathan Dowdell, and artists including Bjorn Barends and Phroilan Gardner.
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
— Marcus Aurelius (Roman Emperor A.D. 161-180 A.D)
Cohors Cthulhu puts players on the front lines of the known world in the 2nd century, using fire, steel, and ancient technology to fight Eldritch horrors!
The first major release for the Cohors Cthulhuroleplaying game will drop players into the Roman frontier town of Laurium, the archetypal walled fort that sits on the border between civilization and the mysterious, foreboding lands. Smoky taverns filled with dangerous vagabonds swirl with gossip and whispers of terrifying creatures, strange ruins, and haunted forests in 2nd century Northern Europe. Barbaric Germanic tribesmen prowl the thick woodland, but are they the only thing the Romans should be worried about? And how do these events relate to ancient Atlantis and the colossal war that would tear Europe apart two millennia in the future?
Modiphius Entertainment has multiple projects planned for this universe, including:
A cinematic RPG driven by the 2d20 system also seen in Modiphius’ Dune, Star Trek, Dishonored, and Fallout roleplaying games. This is based on the Achtung! Cthulhu edition of 2d20 and will feature new systems to help groups start playing the moment they open the book.
A narrative wargame designed from the ground up to be playable solo and cooperatively. The game will also get you on the table playing from page 1, while a campaign will unveil the full story of this epic secret war.
A complete miniatures line scaled for 28mm to be compatible with other major historical lines will provide plenty of heroes, creatures, and strange factions battling for the ancient world.
A fiction series including a complete COHORS CTHULHU novel and an anthology of short stories following the exploits of a host of key characters seen throughout the products.
Key Features of COHORS CTHULHU:
Et Tu, Cthulhu?: A rich setting based in real history, real locations, and real cultures meets the fantastical mythology inspired by H.P. Lovecraft
Explore, Investigate, Interact: Fight deep in the misty forests, on foundering galleys, explore dangerous Atlantean ruins, or run the gauntlet of Roman society as you uncover vast conspiracies and contend with ancient mysteries that threaten the fabric of the universe itself!
2-Tali-20: Modiphius’ patented 2d20 in-house tabletop roleplaying game system keeps gameplay smooth and the cinematic action rolling with an innovative set of narrative-driven rules and mechanics
By Spear or Gladius: Whether players prefer the strict discipline and rigid organization of the Legions or the wild bravery and berserker brutality of the many tribes throughout the empire, they’ll need to work together to defeat a sinister cult and its mythos allies.
Unreality Beckons: Tap into powerful magics, ancient lost technologies, and eldritch powers – the heroes will need to draw on many resources to help them hold out versus the vast cosmic forces arrayed against them.
The Empire Must Expand: Major setting expansions will follow the stories of the ever-growing threat of the Outer Gods as they infect other parts of the Roman Empire like Brittania, Aegyptus, Byzantine, and the Eternal City of Rome herself.
Journey to the Mythic North and investigate bone-chilling cases that will test your abilities to the fullest. This book contains four standalone mysteries for Vaesen – Nordic Horror Roleplaying, playable on their own or as a part of a longer campaign.
In these pages you will find:
The Silver of the Sea – The death of a preacher leads the characters to the rocky western archipelago, where something strange is afoot on Wrecker Isle.
A Wicked Secret – Travel to the deep forests of northern Sweden and investigate rumors of a murderous beast in a remote village. What ancient evil lurks there?
The Night Sow – Welcome to beautiful Mölle,a city by the sea, known to many as “the heart of sin” – and now also for cold- blooded murder.
The Song of the Falling Star – A cursed child, a strange instrument and a desperate aristocrat. Travel to Arensburg on the island of Oesel and discover the horrible truth about what has happened there.
Modiphius has announced the release of the pre-order for the Star Trek Adventures Star Trek: Discovery Campaign Guide which is available in both standard and collector’s editions, plus the Star Trek Adventures Discovery S2 Crew Pack in PDF.
All are available as part of the Star Trek Adventures Collections on Modiphius.net and Modiphius.US and here are the details on these marvelous new products, with shipping expected to start in June for the print editions and final PDFs for pre-order customers reporting for duty as soon as they become available.
Star Trek Adventures Star Trek: Discovery Campaign Guide
DISCOVER YOUR DESTINY “And if there is a greater hand leading us into an uncertain future,I can only hope it guides us well.” – Michael Burnham
The Star Trek: Discovery (2256-2258) Campaign Guide presents an all-new time period for telling dramatic Star Trek Adventures stories based on the first two seasons of Star Trek: Discovery. Engage in desperate battles, investigate scientific wonders and strange alien constructs, participate in post-war recovery, and join the search for the mysterious Red Angel.The divided Klingon Empire unites under one banner. Total war breaks out between the Federation and Klingon Empire. Scientists and explorers are forced to become soldiers. Independent traders and civilians everywhere struggle to survive and thrive. How do you join the fight for the future?
This guide requires a Star Trek Adventures core rulebook to use.
The 228-page hardcover Star Trek: Discovery (2256-2258) Campaign Guide contains:
A detailed sandbox sourcebook focused on the intense events of 2256-2258, with additional information covering the years between Star Trek: Enterprise and the original series.
Five new playable alien species, including the Kelpiens and Saurians, and additional lifepath options for player characters.
A daring 3-part campaign set during the crucial final months of the Federation-Klingon War.
Gamemaster guidance on how to create your own stories, mission briefs, and plot hooks for this era.
A selection of NPCs relevant to this time period, including Federation, Klingon, and other characters.
Ten new Starfleet spaceframes, eleven new Klingon spaceframes, and an assortment of NPC starships.
Historical excerpts, personal logs, and intercepted communications, providing fresh perspectives on this era of play.
Adaptable for use with crews of brave Starfleet officers, fearless Klingon warriors, or independent characters of any kind.
Star Trek Adventures Discovery S2 Crew Pack PDF
This 22-page PDF contains player character statistics for the crew of U.S.S. Discovery NCC-1031 as seen in season 2 of Star Trek: Discovery. The PDF includes Captain Christopher Pike, Commander Saru, Lieutenant Commander Paul Stamets, Commander Michael Burnham, Ash Tyler, Ensign Sylvia Tilly, Philippa Georgiou, Lieutenant Spock and Commander Jett Reno. It also includes player rules for Kelpiens, statistics for several supporting characters, and game statistics for U.S.S. Discovery.
Access to a Star Trek Adventures core rulebook is required to use these characters and rules in play. There is no print version of this product.
From Ivan Sorensen and published by Modiphius.net through their VIA Modiphius imprint, Five Leagues From the Borderlands, the solo and cooperative adventure wargame, is now available for pre-order. The latest series of games in the “Five X from the X” franchise, Five Leagues From the Borderlands features procedurally generated experiences mixing dungeon delves and overland explorations, all set in a harsh, battle-torn fantasy world plagued by monsters and malice that threaten to overtake everything.
Perfect for those new to fantasy or miniature gaming, Five Leagues From the Borderlands can be played on a 2x2ft or 3x3ft space, with any miniatures you own, a handful of six-sided dice, a pair of percentile dice, and paper and pens. The game is designed from the ground up with solo-play in mind, but it is suitable for co-op gameplay as well. Five Leagues From the Borderlands features over 100 different enemy types, 17 unique foes, and six scenario types that can play out in many ways.
Can your band of hardened heroes reclaim the land from the darkness, or will they be just another group of fallen warriors, forgotten to time? Head over to the Modiphius store [UK/US] to pre-order Five Leagues From the Borderlands, and begin your fight against the encroaching darkness!
Five Leagues From the Borderlands Features:
Fast-moving miniatures agnostic rules, developed specifically for solo & co-op adventure wargaming with a procedurally generated campaign world
Create a Warband of hard-as-nails adventurers, whether human or one of five other origins, and follow their story! Develop their skills, gain spells and magical weapons!
Explore and map out the game world, meet people on the road, delve into ancient ruins, discover strange villages and brooding lairs — all the while engaging in desperate battles
Undertake epic quests, face off against fearsome monsters and foil your enemy’s plans as they are revealed to you
A host of random tables and systems provide unexpected challenges and fodder for new adventures in a living, breathing world that will unfold before your eyes
Several options to tailor the game difficulty to your tastes, as well as mechanics to add your own narrative elements
Modiphius has announced that pre-orders for the Solo Game Master’s Guide are now open and this awesome book from the ghost of the Geek Gamers YouTube Channel, is now available on Modiphius.net and Modiphius.com.
Shipping is expected to start in late May for .NET customers and July for .US and all pre-orders will receive a full PDF on purchase to start playing right away.
Here are the details on the intriguing new book for Solo GMs.
Create immersive solo RPG experiences with this dedicated guide from the acclaimed ghost of the Geek Gamers YouTube channel. This long-awaited solo GM guide is a crash course in solo storytelling: a toolkit to help your solo sessions shine as brightly as hers do.
Inside this 180-page full-colour royal-sized (15.6cm x 23.4cm) hardback book, you’ll discover:
System-neutral tricks for wondering “what happens next?”
How to avoid the dreaded ‘yes/no’ dead end (and making oracles work for you)
The biggest mistake most new GMs make… and what to do instead
The 10 mindsets of a successful solo GM
70+ pages of essential random tables Step-by-step examples of soloing many popular rule sets including Achtung! Cthulhu, Scarlet Heroes, Index Card RPG, Mutant Crawl Classics, and the world’s most popular tabletop roleplaying game–along with the principles that make these sessions work.
Modiphius Entertainment has shared the results of some of their recent charitable activities. Through a massive sale of their original Achtung! Cthulhu products and a Star Trek Adventures Humble Bundle, Modiphius raised $35,000 for National Park Rescue, a charity devoted to supporting African national parks and the wildlife they protect.
In November of 2021, Modiphius put the last of their stock of older Achtung! Cthulhu products on sale in order to make room for the new, 2D20 version of the game and product line. All proceeds from this sale were donated to National Park Rescue and as part of this, Modiphius matched sales of the final stocks of the books dollar for dollar. In total just over $18,000 was raised which Modiphius topped off to $20,000.
An additional $15,000 was raised through the Star Trek Adventures RPG Humble Bundle that was offered from December 17, 2021, until January 14, 2022. With the total amount adding up to $35,000, Modiphius and National Park Rescue will be putting the donation towards a range of key projects that will have a major impact on the ground. First off, important repairs to the facilities will bring the vehicle bay and workshop back to working order to better service the fleet of patrol vehicles and ranger equipment. A new park entrance will help bring pride to the people of the surrounding communities, many of whom work in the park providing essential services, and Modiphius is working with the team to identify key needs in the communities for further funds.
National Park Rescue differentiates themselves from many high-profile conservation organizations by being a direct action organization. The organization designs and implements their own projects, and holds themselves accountable for any results. This includes being responsible for maintaining and repairing all equipment; such as vehicles, GPS units, radios, and equipment used by their Wildlife Authority partners. The structure of their organization, lack of any permanent office, and minimization of any overhead, ensures all donations actually make it to the front line.
National Park Rescue works with Zimbabwe Parks and Wildlife Management Authority (ZimParks), who own and are responsible for the management of the parks. They are almost exclusively staffed by people that live close to their operations, with more than 75% of staff coming from villages literally bordering the park.
Here are the details on this new encounter, which sees more studious agents given their chance to shine, as they confront a notorious cult and an ancient horror during the terror of the Blitz.
A Race Against Time Versus the Enemy Within!
At the height of the Blitz, mysterious coded radio messages are drifting across London’s airwaves, and Section M’s analysts at Clemens Park want to know why.
With no front-line troops readily available, a group of more academically-minded agents are drafted in to investigate. The signals are traced to an anonymous North London terraced house and a daring raid reveals the presence of an ancient anti-monarchical cult, who are using the confusion of the Luftwaffe’s nightly bombing raids to further their own dark agenda.So begins a desperate race against time, as Section M’s studious operatives trace radio signals to their source, employ code and cipher breaking, and embark on a desperate chase across London to piece together the evidence, which leads to the terrifying discovery that the cult intend to conduct eldritch rites in the capital itself.
As the Luftwaffe’s bombs start to rain down during another night raid, can the agents find the rite’s location, foil the plans of this sinister cult, and prevent the return of a native horror which has lain dormant down the ages?
Operation Wallace is a 29-page PDF adventure for 4-6 players in both standard and printer-friendly formats. It can be run as one-off adventure or easily incorporated into an ongoing campaign
Comprises a thrilling domestic adventure made for less combat-oriented agents
Explore the mysteries of London during the height of the Blitz
Battle the malevolent order of Saint Cailtram and face an ancient horror from the long dark
Requires the Achtung! Cthulhu 2d20 core books to run.
From the Empire of the Isles to your tabletop, fans of the critically acclaimed pen and paper title Dishonored: The Roleplaying Game will soon have even more of the game world to enjoy! In case you missed the announcement, Modiphius Entertainment has opened pre-orders for theDishonored Gamemaster Toolkit, which contains setting information, location details, exciting NPCs, additional rules, and GM advice for running your players through a world of adventure and intrigue.
The Dishonored Gamemaster’s Toolkit is available for pre-order via the Modiphius US and UK web stores, shipping to US customers in May, and other customers in March.
The Dishonored Tabletop Roleplaying Game transports players to the Empire of the Isles and beyond, to the conspiracies and intrigues of its political class, religious sects, and populist factions.
The Dishonored Gamemaster’s Toolkit includes advice, details, locations, NPCs, and new rules to help start an exciting campaign and to keep players on the edge of their seats! You will need the Dishonored: The Roleplaying Game Core Rulebook to fully utilize the toolkit.
Key Features of the DishonoredGamemaster’s Toolkit include:
A 51-page Gamemaster’s booklet, a Gamemaster’s Mat with key rules and a dedicated area to track Chaos, reference sheets for your players, and a set of Chaos and Momentum tokens
Gamemaster advice includes alternative ways to start your campaigns and use Chaos to its full potential
A whole host of new Dunwall locations to explore, as well as a short adventure set in the Roseburrow Ruin, and unique NPCs that can serve as valuable allies or dangerous adversaries for your players
New optional rules for crafting, inventing, and tinkering, allowing you to follow in the footsteps of Dishonored’s greatest inventors