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Sand and Dust for the Dune Adventures in the Imperium RPG has Arrived

Dune Adventures in the Imperium RPG Sand and Dust

Modiphius has announced that Sand and Dust, the new Arrakis sourcebook for the Dune Adventures in the Imperium RPG has started shipping, with a simultaneous release of the PDF.

Sand and Dust is available on Modiphius.net in standard printCollector’s, and PDF editions and on DriveThruRPG in PDF only. Both print and Collector’s editions will be shipping from the US store in mid-February, but are available to pre-order and the PDF is also available now. Here are the details on this fantastic new sourcebook which transports you to Arrakis, the home of the Fremen.

ARRAKIS: SOURCE OF THE SPICE.

In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a deadly place, where no drop of rain falls and the people live a sparse existence in the baking cities of the northern pole. But Arrakis is the most important planet in the entire universe, for it is only here that you can find the spice melange.The spice is everything. To some, it is a way to extend life, to others a way to see into the future. It is the key to wealth and power in the Imperium, and many of the noble Houses will stop at nothing to control it in any way they can. The cities of Arrakeen and Carthag are full of agents and spies, all looking to gain advantage for their faction, and ready to kill to maintain the power of their masters. Will Arrakis be the place your characters prove the power of their House, or will their blood be spilled on the unforgiving sands?This sourcebook for the Dune: Adventures in the Imperium roleplaying game, takes you to the desert world of Arrakis and explores the secrets of the spice. Visit the hidden sietches of the Fremen to learn the mysteries of their culture. Walk without rhythm in the great deserts and perhaps see one of the incredible sandworms. Trade secrets with spies and agents in the bustling marketplace of Arrakeen or the alleys of Carthag. Arrakis is a planet of mysteries and danger, and those who underestimate it never leave.

Dune Adventures in the Imperium RPG Sand and Dust

Sand and Dust: The Arrakis Sourcebook contains: 

  • A 156 page US letter size high quality sewn hardback packed with full colour art. 
  • An overview of the planet Arrakis, known as Dune, its history and features.
  • Detail on the mysterious desert Fremen, and their many secrets.
  • A host of new options for Fremen player characters, including new archetypes, talents and rules for riding the great sandworms.
  • An in-depth look at spice harvesting and those who try to smuggle and stockpile it secretly.
  • The secrets of spice revealed, including new spice related talents and abilities.
  • A gazetteer of the cities of Carthag and Arrakeen, including their layout, noteworthy landmarks, and what life is like for the people of each city.
  • Expanded notes on creating your own campaigns on Arrakis, including a host of new NPCs, scenario hooks and story seeds.
  • New campaign options as smugglers, Fremen or merchants instead of agents of a noble House.
  • A complete adventure ‘The water must flow’ that involves the player characters in a deadly plot during a water shortage on Arrakis.

Time Becomes a Narrow Door brings intrigue to the Dune RPG

Dune: Time Becomes a Narrow Door

Modiphius has announced the release of Time Becomes a Narrow Door, a new adventure for the Dune – Adventures in the Imperium RPG.

Dune: Time Becomes a Narrow Door is available in PDF only as part of the Dune Collections on Modihpius.net, Modiphius.us, and DriveThruRPG. Here are the details on this intriguing new scenario.

NOTHING EXISTS WITHOUT CAUSE

A debt owed. A missing heir. A new cult rising in the desert. Trapped between an ageless prophecy and sensitive politics, a delicate path must be walked. What is the truth? With whom will you stand?

In Time Becomes A Narrow Door, the player characters are entrusted with the task of locating the missing heir of an allied House. They must travel to a pyon village beyond the relative safety of Arrakeen, but where the situation is no less complex. Navigating the fine line between ethics and duty may prove difficult, but nothing on Arrakis is easy.

This stand-alone 20-page PDF adventure for Dune – Adventures in the Imperium is a great introduction to some of the core elements at the heart of the game. With multiple possible outcomes depending on player character decisions, Time Becomes A Narrow Door is designed to encourage roleplaying difficult choices.

You will need access to the Dune: Adventures in the Imperium Core Rulebook to run this adventure.

Modiphius Expands its Support for 3D Printing with New Print at Home Terrain for Fallout: Wasteland Warfare

Modiphius Entertainment is expanding its support for at-home 3D printing and has made available several new Fallout: Wasteland Warfare terrain models via their online storefront. Each product is available as a digital STL file, suitable for printing on most consumer and professional 3D resin printers. Modiphius is one of the few tabletop gaming companies that offer significant support for print-at-home, and is the only publisher doing it for licensed games such as Fallout. The latest model release consists of:

  • Bottle and Cappy: No trip to Nuka World would be complete without a photo with these two beloved mascots! Grab these STLs, which allow you to print nine versions of this dynamic fizzy duo! $15.99 USD
  • Pick ‘R Up Truck: This adaptable little vehicle found uses as a workhorse in pre-war America. From mechanic’s pickup truck to delivery driver’s run around, the flatbed and two-person capacity made it a mainstay of hardworking tradesfolk. $10 USD
  • Boston Bus: Scattered throughout Boston, from the soaring flyovers to the school districts, and even rusting in the parking lots of Nuka World, the towering remains of buses provide risk and reward. Industrious wastelanders may even salvage their remains to make impromptu shelters or more permanent features within their settlements. $31 USD
  • Nuka World Parking Lot: This set of STLs allows you to print the key elements you will need to represent the various parking lots that surround the six zones in the Nuka World park, including a damaged (or preserved!) bus, a bus shelter, trash bins, and a Pick ‘R Up truck! $62 USD

For those looking to try out some wasteland-themed 3D printing, a free sample pack is available.

Devil’s Run Player’s Primer tears up the freeway! Modiphius Announces a New Resource

Devil’s Run Player's Primer

Modiphius has announced the release of the Devil’s Run Player’s Primer, a brand new resource for players looking to experience the post-apocalyptic 2d20-driven game of vehicular mayhem.

The Devil’s Run RPG Player’s Primer is available in PDF only on Modiphius.net and Modiphius.US and be sure to check out Modiphius.net and Modiphius.US Devil’s Run collections to see the full range of RPG books and accessories.

In the meantime, here are the details of this new PDF release.

When the gangs tear up the freeway, choose a side!

A handy player introduction to the Devil’s Run RPG for the 2d20 system, including a brief history, an introduction to the factions, plus all the character creation and equipment tables required to create a player character for the game.

Features:

  • History of the Devil’s Run post-apocalyptic setting.
  • A rundown of the factions available for this zany post-apocalypse.
  • Full character creation breakdown.
  • Gear & Merch tables.

Infinity Nebula of Mirrors Unleashed in Print from Modiphius

Infinity Nebula of Mirrors

Modiphius has announced the release of the Infinity Nebula of Mirrors campaign in print which is available on Modiphius.net. The PDF is already available on Modiphius UKModiphius US, and DriveThruRPG.com. Here are the details on this awesome campaign!

OLD SECRETS, NEW LIES.

This pulse-pounding espionage campaign draws the PCs deep into the darkest secrets of the Human Sphere. Betrayed by their friends, and with their enemies turning into strange allies, can they untangle their twisted triangle of allegiances before the Code Infinity unleashes its destructive force?

A terrifying sequence of events is set in motion when a simple “babysitting” operation fails catastrophically on a Dawn caravanserai. Burned by O-12, can the PCs track down the traitors responsible and learn the truth about the O-12’s shadowy Charon Committee?

From the bitter majesty of Dawn to the oppressive battlegrounds of Paradiso, they will soon learn that not all threats to the Human Sphere come from the Combined Army, and the enemy without pales to the enemy within!

In this book, you’ll find:

  • A deep dive into the shadowy past of the O-12 where the ends always justified the means.
  • New conflicts with Ikari Company and Druze society mercenaries.
  • A fully detailed caravanserai and story hooks.
  • Maps and actions scenes including a docking bay and a bar shootout.
  • New adversaries such as Amaunet, Ziad Arslan, the Bellerophon Corporation, and Spiral Corps.
  • A return to one of the pivotal locations in the Infinity universe’s history.
  • Information on the Charon Committee, a sinister O-12 think-tank, whose members are not to be trusted.
  • A Combined Army a ack on Runenberg where the PCs must hold the line!
  • A powerboat chase through flooded ruins

Battle Dragons, Draugr, Trolls, and More as You Fight to Save Skyrim in The Elder Scrolls V: Skyrim – The Adventure Game from Modiphius Entertainment!

Modiphius Entertainment is taking the wraps off their latest project, The Elder Scrolls V: Skyrim – The Adventure Game. This new solo/cooperative (up to four players) game of adventure and exploration invites aspiring adventurers to return to the frost-covered lands of Skyrim. Take up arms against dragons, Daedra, trolls, and many more wretched creatures to help the common folk sleep a little easier at night as you battle for glory. It’s a dangerous time, so the party brave enough to charge head-first into danger best have each other’s backs. The Elder Scrolls V: Skyrim – The Adventure Game will arrive in summer 2022 and is currently taking pre-orders via Gamefound. So scarf down that Eidar cheese wheel and don some Nord armor — there’s a kingdom that needs saving! 

In The Elder Scrolls V: Skyrim – The Adventure Game, players are surviving members of the Blades, a legendary group who long protected the Empire of Tamriel, and must band together to thwart a plot that threatens the whole of Skyrim.

In the world of The Elder Scrolls, select from one of the races of Tamriel; a Nord, Dunmer, Imperial, Altmer, Khajiit, or Orsimer. Equip your character with a wide range of weapons, spells, and armor. Travel across the Holds of Skyrim to places like Riften, Solitude, Falkreath, and Whiterun. Attempt a huge range of evolving quests that change the game with each decision, explore the wilderness and meet NPC’s. Fight dangerous foes like Draugr, Frostbite Spiders, Daedra, and Dwemer Constructs in the ancient ruins and tombs of Skyrim. Gain experience and amazing treasures, upgrade and enchant your gear, level up your character, and play through six chapters of two huge campaigns in this endlessly replayable board game. 

Your quests will lead you across Skyrim – sometimes in short side ventures, others in connected storylines that change with your choices and with your successes or failures! Gain powerful weapons, armor, and spells, amazing treasure, experience points, and of course, followers. But watch out! If you ignore the growing threat across Skyrim, the Strongholds may fall and you’ll be faced with increasingly dangerous crises.

The Elder Scrolls V: Skyrim – The Adventure Game contains two major narrative-driven campaigns, each made up of three chapters. Each chapter can change depending on your choices, following your own quests in the main storyline or meeting up for key events and exploring dungeons together. Save your character’s progress at the end of a chapter, or even mid-game, and start again from where you left off the next time you play. 

You can try a stripped back demo of the first Chapter of the first Campaign on Tabletop Simulator (you will need a copy of Tabletop Simulator software).

Key Features of The Elder Scrolls V: Skyrim – The Adventure Game

  • Tamriel’s Tiny Faces: Choose from one of six several lavishly detailed plastic miniatures based on iconic Elder Scrolls races like the Khajiit, High Elf, and Nord as an in-game avatar (with more options in the Dawnguard expansion)
  • Compatible with Call to Arms: Fearsome foes like dragons, Daedra, and trolls will be available as miniature upgrades and are scaled to be compatible with Modiphius’s The Elder Scrolls: Call to Armsminiatures game — meaning they can be used in this game and vice versa
  • Gear-Up: What adventure doesn’t involve a bit of treasure hunting? There are loads of weapons, armor, and ancient artifacts for players to find that increase their power as you upgrade or enchant your gear to customize your abilities.
  • Gather Your Party: Go it alone, or bring up to three other players on a journey to explore Skyrim’s secrets that might save its people from certain doom
  • Skills, Swords, and Spells: Be it a greataxe, bow, or spells, players will be able to tailor their combat style as they like, matching their choices with a variety of different skill upgrades that will give them advantages in different quests
  • There and Back Again: With each chapter offering roughly 90 to 120 minutes of core questing, an initial playthrough with no diversions for sidequests or exploration should last about 12 hours. Yet thanks to a plethora of story choices, character options, and play styles, there are practically hundreds of hours worth of content to uncover in subsequent playthroughs.
  • Familiar Friends and Foes: The core box includes the Nord, Dunmer, Imperial, Altmer, Khajiit, and Orsimer characters and their 32mm scale pre-assembled miniatures

Dovahkiin eager to get their hands on The Elder Scrolls V: Skyrim – The Adventure Game can has an expected delivery in Summer 2022.

Tricorder Collector’s Set, Player’s and Gamemaster’s Guides beam into Modiphius’ Star Trek Adventures!

Modiphius has announced the pre-order for three awesome new Star Trek Adventures products with the Tricorder Collector’s Box Set, Gamemaster’s Guide, and Player’s Guide all available on Modiphius.net and Modiphius.us as part of their respective Star Trek Adventures Collections.

These pre-orders are currently expected to ship in Q1 2022 and here are the details on these intriguing new entries into the Star Trek Adventures Universe!

Tricorder Collector’s Boxed Set

Tricorder Collector’s Boxed Set

The Tricorder Collector’s Boxed Set opens like the tricorder from the original series, and includes everything you need to play Star Trek Adventures! Featuring updated original era layout and art throughout, this digest-sized boxed set is as charming as James T. Kirk and as practical as Spock!Features:

  • Star Trek Adventures digest edition core rulebook, styled after the original series. Perfect for new players and experienced roleplayers alike.
  • The Keyhole of Eternity: An exclusive and original three-part campaign set during the time of Captain Kirk’s five-year mission.
  • 13 pregenerated characters to play, including the crew of the U.S.S. Lexington NCC-1709, and 8 original series characters: Kirk, Spock, Uhura, McCoy, Scotty, Sulu, Chekov, and Nurse Chapel, as well as game statistics for the U.S.S. Enterprise herself!
  • 5 twenty-sided dice with a custom captain’s tunic design, and 10 six-sided Challenge Dice for use with Star Trek Adventures. Plus 6 Momentum tokens, and 26 Threat tokens.
  • Fabric strap gives you the ability to wear the box as an accessory – perfect for cosplaying and Star Trek Adventures games on the go!
Player’s Guide

Player’s Guide

The Player’s Guide for the Star Trek Adventures roleplaying game presents a wealth of information and advice for gamers new to Star Trek and to Star Trek Adventures, as well as for experienced players looking for additional guidance and new options to enhance their characters and games. This full color, 264 page digest is packed full of player-focused options, advice, tables, and artwork, all designed to enhance your Star Trek Adventures game.
Features:

  • A wealth of new character options, including new non-Starfleet character roles, more than 40 new talents, additional details on existing character roles and insights into using the game mechanics gleaned from 4 years of feedback and development.
  • An overview of key Star Trek setting details and technology to help immerse you and your fellow players into the setting.
  • Definitions of six key Star Trek eras, enabling you to take part in stories anywhere in the Star Trek timeline; and nine distinct play styles, from deep space exploration to close to home, and beyond.
  • Guidance on how to be an engaged, active, and supportive player, and insights on building characters collaboratively with your group.
  • All contents are adaptable for use with groups of pioneering Starfleet officers, fearless Klingon warriors, or daring crews of any polity.

This guide requires a Star Trek Adventures core rulebook to use.

Gamemaster’s Guide

Gamemaster’s Guide

The Gamemaster’s Guide for the Star Trek Adventures roleplaying game presents a wealth of information for new or novice Star Trek gamemasters, as well as for experienced gamemasters looking for additional guidance and new options to enhance their missions and campaigns. This full color, 248 page digest is packed full of gamemaster advice, tables, and artwork, all designed to enhance your gameplay and delight your players.
Features:

  • A primer on the essential elements of Star Trek, setting details, technology, and how Star Trek Adventures enables you to fold those elements into your game experiences.
  • A wealth of optional rules and gamemaster tools, including extended consequences, advanced traits, Stress and Injury variants, and advanced combat rules. Plus, deep insights on effectively using the game mechanics, gleaned from 4 years of feedback and development.
  • A dozen sample encounters and over 20 sample extended tasks you can use to enhance your missions and campaigns and challenge your players.
  • A detailed discussion on how Star Trek stories are structured, and advice on developing scales of stories, from one-shot adventures to multiple-season campaigns.
  • Definitions of six key Star Trek eras, enabling you to set stories anywhere in the Star Trek timeline; and nine distinct play styles, from deep space exploration to close to home, and beyond.

This guide requires a Star Trek Adventures core rulebook to use.

Sons of Vidarna and the Dwellers Below arrive in Conan’s Shining Kingdoms!

Modiphius has announced the release of two new standalone Shining Kingdoms PDF adventures for the Conan: Adventures in an Age Undreamed of RPG, as Sons of Vidarna and The Dwellers Below make their debut in PDF. Conan: Shining Kingdoms Sons of Vidarna and Conan: Shining Kingdoms The Dwellers Below are available as part of the Conan Collection on the Modiphius UK and US stores and on DriveThruRPG.com.

Conan: Shining Kingdoms – Sons of Vidarna

Welcome to the Shining Kingdoms – lands of riches and beauty, but also of intrigue and great danger.

Sons of Vidarna is a stand-alone adventure for Conan: Adventures in An Age Undreamed Of, designed to send players into far off lands in search of adventure and new challenges.

Written Jonathan Breese, with additional content from Jason Brick, Sons of Vidarna sees the players recruited as guards for House Sattari as their blood feud with a rival house reaches its peak and the violence of the conflict spills out into the surrounding streets. Players must use might and diplomacy in equal measure in order to help keep the peace.

Conan: Shining Kingdoms – The Dwellers Below

The Dwellers Below is a stand-alone adventure for Conan: Adventures in An Age Undreamed Of, designed to send players into far off lands in search of adventure and new challenges.

Written by Nathaniel Torson, The Dwellers Below sees a cursed species awakened and released from their earthly tomb by a huge earthquake. Players will be forced to face the horrors head on, as they descend into the depths and come up against the patron god of the Dwellers.

These PDF adventures require the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.

Modiphius Releases a Star Trek Adventures tie-in for IDW Publishing’s Star Trek: Year Five

Modiphius has announced the release of the Star Trek Adventures IDW Year Five Tie-in supplement, a Star Trek Adventures crossover with the fantastic comic series Star Trek: Year Five published by IDW Publishing. The comic series wraps up its run today. Star Trek Adventures IDW Year Five Tie-in is available in PDF only on Modiphius.net, Modiphius.US, and DriveThru RPG.

STAR TREK ADVENTURES IDW YEAR FIVE TIE-IN

This 26-page digital supplement features content drawn from the pages of IDW’s imaginative Year Five comic book series, adapted for use with Star Trek Adventures, and ready to be added to your ongoing missions and campaigns.

You don’t need to have read the comic book series to use this new supplement in your Star Trek Adventures games. The Year Five series showcases many of the central tenets of Star Trek storytelling: diversity, exploration of the human condition, and relevant social commentary. If your game leans on any of those themes, then you should be able to find something useful in this supplement.

The IDW Year Five Tie-In supplement includes:

  • Details on two new factions
  • Three new player character lifepath options (including the Tholians and I’Qosa)
  • Twelve non-player characters (including Harry Mudd and Gary Seven)
  • Five starships to use as allies or adversaries

Star Trek: Year Five goes beyond the canon established in the Star Trek television series and films to tell the story of the final year of the U.S.S. Enterprise’s five-year mission under the command of Captain James T. Kirk. All the classic characters are in a state of transition. They know the end of an era is approaching and are making plans for what they’ll do after the conclusion of the mission. The series features imaginative new elements as well as putting new spins on some classic species and characters.

STAR TREK ADVENTURES IDW YEAR FIVE TIE-IN

Infinity Nebula of Mirrors Unleashed in PDF

 Infinity Nebula of Mirrors

Modiphius has released the Infinity Nebula of Mirrors campaign in PDF which is available on Modiphius UK, Modiphius US, and DriveThruRPG.com. Here are the details on this awesome brand new campaign!

OLD SECRETS, NEW LIES.

This pulse-pounding espionage campaign draws the PCs deep into the darkest secrets of the Human Sphere. Betrayed by their friends, and with their enemies turning into strange allies, can they untangle their twisted triangle of allegiances before the Code Infinity unleashes its destructive force?

A terrifying sequence of events is set in motion when a simple “babysitting” operation fails catastrophically on a Dawn caravanserai. Burned by O-12, can the PCs track down the traitors responsible and learn the truth about the O-12’s shadowy Charon Committee? From the bitter majesty of Dawn to the oppressive battlegrounds of Paradiso, they will soon learn that not all threats to the Human Sphere come from the Combined Army, and the enemy without pales to the enemy within!

In this book, you’ll find:

  • A deep dive into the shadowy past of the O-12 where the ends always justified the means.
  • New conflicts with Ikari Company and Druze society mercenaries.
  • A fully detailed caravanserai and story hooks.
  • Maps and actions scenes including a docking bay and a bar shootout.
  • New adversaries such as Amaunet, Ziad Arslan, the Bellerophon Corporation, and Spiral Corps.
  • A return to one of the pivotal locations in the Infinity universe’s history.
  • Information on the Charon Committee, a sinister O-12 think-tank, whose members are not to be trusted.
  • A Combined Army a ack on Runenberg where the PCs must hold the line!
  • A powerboat chase through flooded ruins
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