Tag Archives: rob dougherty

White Wizard Games’ Epic Digital App Launches for Free on February 18

Epic Card Game Digital app

White Wizard Games has announced that on Tuesday, February 18, 2020, they will be rolling out the much anticipated Epic Card Game Digital app! And it will be FREE!

Epic Digital is a fast-paced card game of fantasy combat designed by Hall of Fame Magic players Rob Dougherty and Darwin Kastle. The App will feature multiple ways to experience the game such as Single Player Campaign Mode, Online Real-time Play vs. other players, Dark Draft, Constructed, Limited and Ranked Heads-up Games. We are welcoming players new and old to come battle with the four factions Good, Evil, Sage, and Wild. Which will you choose?

Casual play in Epic Digital, including owning unlimited copies of every card in the game, will be COMPLETELY FREE!

  • No cost to download the app.
  • No cost to get new sets.
  • No cost or restrictions on online or offline casual play.
  • Every player will have every card in the game and be able to build any deck, any time.

Players will be able to play the campaign, play games vs the AI, and even play unlimited Sealed, Draft, and Constructed online games ALL FOR FREE! The only things players pay for are cosmetics (like digital foils), extras (like extra deck slots) and competitive play (like Arena and Tournaments). 

Epic Card Game Digital app

White Wizard Games Announces $100,000 Epic Card Game World Championship

Epic World ChampionshipWhite Wizard Games has announced their new $100,000 Epic Card Game World Championship. They launched Epic Card Game last year with a half-million-dollar Kickstarter and nearly 12,000 backers. The biggest piece of feedback they have gotten from their community is that they want more players to know about this awesome game! What better way to get players excited about a new game than giving away $100,000? Epic Card Game was designed and developed by Rob Dougherty and Darwin Kastle, two Magic the Gathering Hall of Famers and Pro Tour champions who want to provide large organized play events and big prizes to grow a strong player community.

Epic was designed to provide a full trading card game style experience at a fraction of the cost. The one thing Epic was missing was high-end events to inspire players to build the best-possible constructed decks and to push their strategies in awesome limited formats like dark draft. This high-end play doesn’t just benefit the competitive tournament player, it also provides a wealth of internet content like cool deck lists that casual players can build and try at home or in a local casual event.

Qualifiers for the Epic World Championship will be taking place throughout the year at major gaming conventions and large game stores. Players will have a chance to compete and win one of 64 coveted entries to the Epic World Championship in November 2016, where everyone will receive a cash prize and one person will win $25,000 and the title of World Champion! All told, $100,000 in cash will be awarded at Epic Worlds. There will be plenty of fun events open to the public as well. Epic World Championship Qualifiers will start at SXSW Gaming in March, and continue with events at Origins Game Fair, Connection, GenCon, PAX Prime, Dragon Con, and more.

The World Championship will be held in the Boston area (Framingham) on Nov 18-21. Running alongside the Epic World Championship Series, they will also be running the new Star Realms Legend Series Tournaments where winners will be become characters in future expansions of the super popular space combat deckbuilding game.

Game Review: Star Realms Deckbuilding Game

20131229-143517.jpgFully funded after a wildly successful Kickstarter run, sci-fi deckbuilding game Star Realms hit backers’ mailboxes  just in time for the holidays. In a refreshing change of pace, the White Wizard Games team maintained a receptive and transparent crowdfunding campaign that exceeded expectations by delivering decks, promos, and merchandise within their estimated delivery date. Designed by Magic the Gathering Hall of Famers Darwin Kastle and Rob Dougherty, Star Realms combines the addictive deckbuilding of Dominion with the offensive nature of MTG to create an original, fast-paced, and highly entertaining card game.

In this corner of the universe there exists four factions: Star Empire, Trade Federation, Machine Cult, and the Blobs. Through trade and combat, each faction acquires ships and bases to further its defensive or offensive posture and establish intergalactic dominance. The 128-card deck consists of 18 Authority cards (double-sided numerical cards that represent life), 16 ‘Scout’ cards, 4 ‘Viper’ cards, 10 ‘Explorer’ cards, and 80 trade deck cards (various ships and bases). Starting with 6 Scout cards (representing trade) and 2 Viper cards (representing combat), two players take turns drawing five-card hands, purchasing ships and bases, and attritting their opponent’s Authority from 50 to 0.

20131229-143642.jpg

The game mechanics and design decisions as a whole set Star Realms apart from other games in the same genre. For example, playing two cards of the same faction (i.e. two Star Empire ships or one Blob ship and one Blob base) triggers their ally ability which activates a second set of instructions on the card that can generate additional trade or combat. Another unique concept is the trade row, which consists of five cards placed face up that enables players to purchase ships and bases and build their decks (cards are immediately replaced once purchased). Lastly, credit must be also be given to Vito Gesualdi‘s graphic design and the exceptional artwork from various artists. Their vibrant bases, outposts, and locales breathe life into the factions.

This game is great…but it isn’t perfect. A few more openings and closings and I’ve got a feeling the card case is going to go over the rainbow. It appears to be standard card stock compared to similar games, but wear and tear appears imminent (I would have paid more for a better holder). Next, while the instructions come in a nicely folded sheet, after two read throughs, I still had to turn to the internet for a gameplay video. Fortunately, Mr. Gesualdi, the aforementioned designer, posted a thorough 20 minute gameplay video utilizing a beta version of their digital game. Finally, my biggest criticism…the Blob is too strong. In the first three games, the player that chose the Blob faction and all its offensive glory won every time. Maybe it was a shuffling issue or a haven’t-seen-the-whole-deck issue, but we got so frustrated we almost removed the entire faction from the next game. I’m not sure what the solution is (remove some of the most powerful ships?), but hopefully it can be addressed.

I don’t know when this game is supposed to hit shelves, but I do know those I played with are begging to borrow my Kickstarter copy. Star Realms is a near perfect example of what’s right, not just in science fiction gaming or deckbuilding, but in how to successfully conceptualize, launch, fund, and distribute a worthy product to the masses.

Designers: Darwin Kastle, Rob Dougherty
Overall: 9 Recommendation: Buy