Tag Archives: savage worlds

Pathfinder for Savage Worlds is Coming to Kickstarter in January 2021

Pinnacle Entertainment Group and Paizo have announced Pathfinder for Savage Worlds in a surprise revelation. The project will be launched in January 2021 on Kickstarter with a boxed set and will see a retail release later in 2021.

The Pathfinder for Savage Worlds core rulebook will include an adaptation of the Savage Worlds game mechanics for players to make and evolve characters, and for game masters to create games of their own design, for play in Pathfinder’s world of Golarion. A separate purchase of the Savage Worlds core rules (SWADE) is not necessary to play.

The Pathfinder for Savage Worlds boxed set—as typical for Pinnacle Entertainment Group—will include the core rulebook as well as other elements of game play for Savage Worlds like Bennies, Action Deck, Templates, Game Master Screen with adventure, Powers Cards, and more.

For the Kickstarter planned to launch in January 2021, a Boxed Set for Rise of the Runelords with all six books of the Adventure Path provides starting adventures for many gaming groups who have not yet visited the town of Sandpoint.

Retail release of all items created in the Kickstarter is targeted for Q4 2021.

Pathfinder for Savage Worlds

The Appalachian Horror RPG Holler Comes to Savage Worlds


Pinnacle Entertainment Group, creators of Savage Worlds and Deadlands tabletop roleplaying games has announced plans to develop the Appalachian Horror RPG Holler with Odd Bard Games and author Tim Earley

It’s a land of ghostly, shrouded mountains sealed off from the rest of the world, dominated by the schemes of madcap industrialists and their strange inventions, threatened by ecological collapse in the form of a toxic fog known as the Blight, and beset by a harrowing array of demons, cryptids, haints, and roguish fey.

Author Tim Earley pulls inspiration from Appalachia’s history of labor conflicts—the Battle of Blair Mountain, Bloody Harlan, the textile strikes of the 1930s—and fuses those complex, real world struggles with the folklore, legends, murder ballads and ghost stories that characterize the region’s abiding cultural richness.

Heroes are everyday folks in Holler: miners, moonshiners, granny women, holy rollers, bluegrass pickers, and roustabouts. Outmanned and outgunned by robber baron industrialists, Holler’s heroes must rely on their wits, ingenuity, kinship bonds, and hardscrabble toughness to win the day.

Pinnacle Entertainment Group kicks off interest in the Holler setting with a free online-only game convention, “Hollerween,” for Savage Worlds games October 29th-November 1st. Special livestream games, panels, and more are anticipated. Game Masters and Players can grab your badges now (use discount code “free”) to submit games and get notices when event registration goes live.

Savage Worlds Gets a New Setting in Freedom Squadron

Sean Patrick Fannon, President and CVO of Evil Beagle Games, creator of the epic high fantasy setting of Shaintar, and lead writer/designer and Brand Manager for Savage Rifts from Pinnacle, has yet another major Savage Worlds setting he’s bringing to the world.

Based on the award-winning board game from Spyglass Games, VENOM AssaultFreedom Squadron is a love letter to all the great action and adventure cartoons and comics of the 80s and early 90s, modernized and made even more exciting for Savage Worlds fans.

Featuring Vocation Frameworks, Specialization tables, new Edges, lots of Gear, and so much more, Freedom Squadron is epic, action-driven, and over-the-top as anything you’d expect from SPF. In addition, he’s created the game-changing Plans & Operations rules — a way to run missions, capers, special ops, and investigations that both simplifies the experience for GMs and players alike while encouraging extensive player-driven narrative in a way not yet seen in Savage Worlds.

Sam J. Jones to Write the Foreword to The Savage World of Flash Gordon RPG

The Savage World of Flash Gordon is currently being Kickstarted by Pinnacle Entertainment Group. The Kickstarter features The Flash Gordon RPG (you’ll need a Savage Worlds core rulebook to play), Kingdoms of Mondo supplement, GM Screen, miniatures, and adventures! Both direct and retail versions of the game have been announced.

It has been announced that Sam Jones, star of the much beloved 1980 Dino De Laurentiis Flash Gordon film, has once again boarded a rocket ship to Mongo! The actor, US Marine, and Savior of the Universe has taken a look at all Pinnacle has done with the beloved world of Flash Gordon and agreed to write an exclusive foreword for the core book!

The Savage World of Flash Gordon RPG draws on the original Alex Raymond strips, the Buster Crabbe serials, and the 1980 Dino De Laurentiis film for inspiration. It was written by Scott Woodard and uses the Savage Worlds™ game system.

The Kickstarter for The Savage World of Flash Gordon funded within the first hour and has busted through several stretch goals, adding miniatures, maps, and cards.

The top tier reward levels include:

  • a Collector’s Box Set,
  • Flash Gordon™ RPG in Limited Edition hardcover,
  • a supplement book The Kingdoms of Mongoalso in Limited Edition hardcover,
  • a Game Master Screen and adventure Journey to the Center of Mongo,
  • two double sided combat maps which are wet– dry– and permanent marker–erasable,
  • two decks of playing cards,
  • Bennies (including five Conviction chips),
  • and a Cliffhanger token to invoke a new setting rule!
  •  And there’s a Princess/Prince of Mongo reward level to get the Box Set, a RARE Sunday Newsprint strip from 1935, and join the PEG crew for dinner and play in a game at Gen Con 2018 hosted by author Scott Woodard!

A new reward level for metal miniatures was just added to the campaign. Backers can Add-On sets of miniatures including Flash, Dale, Dr. Hans Zarkov, Emperor Ming, Princess Aura, Prince Barin, Prince Vultan, Prince Thun, and three Imperial Soldier poses.

The Kickstarter ends on Monday, December 4th at 10pm Eastern. Don’t miss out—Back it today!

Savage World RPG’s The Monster Hunters’ Club Now On Kickstarter

The Monster Hunters’ Club is a licensed setting for the Savage Worlds Roleplaying Game set in the 1980’s and inspired by kids’ adventure and horror films, television, and novels like E.T. The Extra-TerrestrialThe GooniesThe Monster SquadThe Lost BoysFright Night, ItSuper 8Stranger Things, and many more. Players take on the roles of children, growing up in the 80’s, who become heroes.

The roleplaying game expansion by CSS Games is currently raising funds on Kickstarter.

The Monster Hunters’ Club book features:

  • 18 detailed, customizable archetypes
  • New Edges and Hindrances
  • 4 Arcane Backgrounds (Belief, Gadgetry, Psychokinesis, and Storytelling)
  • New Powers
  • A Bestiary of new creatures
  • The detailed town of Gulf Haven, Alabama as it appears in the mid-1980’s
  • A complete plot point campaign with savage tales
  • An adventure generator
  • Setting Rules to help capture the feel of 80’s Kids’ adventure movies.

Stretch goals include short “one sheet” adventures from some of the biggest names in the Savage Worlds community, including Preston DuBose, Danny James Walsh, Eric Lamoureux, and Jason L. Blair. In addition, brand new floorplans from Fabled Environments, a custom character sheet from Karl Keesler, and a mini-campaign from Tommy Brownell are also available as stretch goals.

The campaign is slated to run for 30 days on Kickstarter with digital, print, and various other reward opportunities available.

Jump in your Starfighter for Era: Balam – A Project Of Earth Campaign for Savage Worlds, FATE & Era d10!

On the 20th August 1977 Voyager 2 was launched from Cape Canaveral in Florida. Sixteen days later, on  5th September, its twin, Voyager 1, followed. Their mission was to study the outer Solar System, primarily the planetary systems of Jupiter and Saturn, with Voyager 2 also studying Uranus and Neptune. Both missions were a resounding success and the Voyager probes have since been tasked with exploring interstellar space as they continue to collect and relay useful scientific data back to Earth.

On August 25th 2012 Voyager 1 became the first human-made object to enter interstellar space. When the probes power eventually gets so low that they’ll ceases transmissions back to Earth the probes will drift, endlessly, in space… going onward to the stars…

2017 is the 40th anniversary of their launch and to celebrate Kickstarter is running ‘A Project Of Earth’. A series of campaigns that are inspired by the Voyager probes.

Shades of Vengeance, a British based games publisher, is taking part in this Kickstarter initiative with a twist. Era: Balam takes a look at what might happen if a probe is discovered by, or arrives on, an alien world. What reaction would these aliens have to it? How would they respond to this thing appearing?

The bad news for us is it looks like they invade in Shades of Vengeance’s Era: Balam. The good news is that Shades of Vengeance are not only releasing Era: Balam in their signature Era d10 system but also for FATE and Savage Worlds.

Shades of Vengeance recently became an officially approved Savage Worlds developer and are working with veteran writer Dave Blewer on the Savage Worlds edition of the game whilst Era designer, and company owner, Ed Jowett is writing both the Era d10 and FATE versions of the book.

Era: Balam is a tabletop roleplaying game set in a far-off solar system. When our space probe arrived on an alien world, it crash-landed on one of their power stations and the resulting disaster rendered their world uninhabitable. Seeking revenge, and a new world to live on, the aliens escaped from their world on a massive ship and set a course along the path of the probe…

They encountered Humanity at a remote outpost many years later, in a system known as HX-7371. More recently, it’s come to be known as the “Killing Fields”, as the war between the aliens’ superior forces and the fighters the Humans have been able to cobble together has now lasted two years.

The main colony in the system, Balam, is well-hidden, but if the aliens were ever to find it, they would be able to find their way to Earth… and that might mean extinction.

You’ll have the chance to explore various planets and the space around them: Fly over icy plains to track down an important salvage opportunity, brave the depths of space for scouting missions and land on the moons of a spectacular Gas Giant as you explore and attempt to stop the aliens from completing their mission…

The Goon and Fear Agent Come to RPGs

Pinnacle Entertainment Group has launched two Kickstarters running simultaneously for the pulp scifi setting Fear Agent and “zombie Noir” The Goon comics. Both were funded in less than 90 minutes and have already passed numerous stretch goals!

The Goon RPG for Savage Worlds

Multiple Eisner-award winning comic The Goon pulls no punches when Goon starts swingin’—usually at the chug-heads, changelings, and snake-riddled rival gangs what get in his way. Now your strangers, weirdos, and ne’er do wells can join his crew, make Lonely Street a bit less zombified, and even save the Town in the dramatic Plot Point Campaign “From Hell’s Heart We Bite at Thee!”

The Goon was created by Eric Powell and published by Dark Horse Comics.

Fear Agent RPG for Savage Worlds

The Earth is decimated in an alien invasion—then the “backwards” survivors are invited to join the United Systems as a sort of half-hearted apology. Just like the star of the comics, the “Last Fear Agent” Heath Huston, your heroes are stuck cleaning up the mess in a planet-hopping, time-traveling, conundrum-unravelling journey against the strangest and weirdest aliens the Deep has to offer. And all with a few twists worthy of this phenomenal series!

Fear Agent was created by Rick Remender, Tony Moore, and Jerome Opeña, and published by Dark Horse Comics.

The Goon RPG and the Fear Agent RPG for Savage Worlds Kickstarters each offer a core book, GM Screen with adventure, Bennies, dice, and amazing miniatures sculpted by Bronze Age Miniatures. A copy of the Savage Worlds core rules is required to play ($10 at www.peginc.com).

If you are new to Savage Worlds, Pinnacle announced an Un-Stretch Goal: PDFs for Deadlands, Rippers Resurrected, The Last Parsec, and East Texas University. Digital or higher level backers on either Goon RPG or Fear Agent RPG Kickstarter get these PDFs for FREE after the Kickstarter. That’s a terrific way to get a feel for the variety of genres Savage Worlds can handle.

Gen Con 2015: Pinnacle Announces Fear Agent, Goon, and Flash Gordon RPGs

Pinnacle Entertainment Group Gen ConAt Gen Con 2015, Pinnacle Entertainment Group, the makers of Savage Worlds, Deadlands, and many other games, previewed its upcoming releases for 2015 and beyond.

Pinnacle previewed previously announced properties such as Deadlands Lost Colony, Necessary Evil 2, and Weird War I, as well as several new surprise licenses.

The first announcement was for Fear Agent, a comic series by Rick Remender, Tony Moore, and Jerome Opeña. Fear Agent was published by Dark Horse Comics, and tells the tale of Heath Huston, a cynical Texan who ventures into space to battle the aliens who destroyed the Earth. Fear Agent is a high-action, thrill-filled race through space and time.

Pinnacle’s second announcement was for another Dark Horse Comic series, Eric Powell’s The Goon. This long-running, award-winning, tongue in cheek pulp crime series is laced with horror and humor.

Pinnacle’s most unexpected announcement was for the Flash Gordon roleplaying game. The design team played the iconic music by Queen and then displayed the well-known Flash Gordon logo to massive fanfare from the assembled crowd. No other information was released about the project, but Pinnacle handed out buttons to the attendees and afterward sold retro-style Flash Gordon t-shirts at their booth.

Rifts is Coming for Savage Worlds!

RiftsPinnacle Entertainment Group has announced the development of Rifts for Savage Worlds, their award-winning tabletop roleplaying game system.

Pinnacle released a mock cover, using art from Palladium’s 2005 Rifts Ultimate Edition with permission. The cover artist for the book was Scott Johnson.

Rifts is an exciting multi-genre post-apocalypse game that began publishing in 1990. Featuring elements of everything from cyberpunk and fantasy to mecha and mythology, Rifts has always been Siembieda’s vision of a game with everything for everyone, tied together with a strong narrative.