Wizkids announced that there’s some exclusives heading to Toys “R” Us for their Heroclix Giant Size X-Men release. Three new versions of some of the colossal figures will be hitting the store shelves starting May 15.
Playable at both the 150 and 300 point values, this version of the Sentinel Mark V is ready to capture and contain the mutant threat! With consistent combat values and an array of offensive and defensive powers and abilities, your opponents will think twice before tangling with thisSentinel Mark V.
The Coordinated Assault trait is definitely an asset when the Mark V is played as part of a larger force: the ability to make a free attack against an opposing figure is never to be underestimated! And be sure to also consider the Mark V’s Capture Coils special power when you’re building your force; re-positioning your opponent’s figures mid-battle via a successful ranged combat attack is extremely advantageous.
And let’s not forget the Indomitable ability!
Like the Mark V above, the Sentinel Mark II can be played at two different point values, 100 and 300 points! The Sentinel Mark II has aggressive combat values and an array of great powers and abilities, as well as a slightly longer range (8 as opposed to the Mark V’s 7) with two targets. Consider also the Indomitable ability and the future’s looking pretty grim for the opposition!
At both point values, the Mark II begins play with the Search and Destroy special power which enables it to not only use Outwit to counter powers on opposing figures, but to also increase its damage dealt with a successful attack by +1 for each action token on the Mark II’s target.
But that’s not all! The Sentinel Mark II also possesses the Coordinated Capture trait which allows it to assist whenever another friendly figure with the Robot keyword makes a successful attack. If the target of that attack is within 8 squares and has no action tokens when it was attacked, the Mark II allows you to place an action token on that hit figure once actions resolve!
At 300 points, Apocalypse is a force to be reckoned with! As you could probably anticipate, Apocalypse begins play protected by Impervious and his Eternal Schemes trait provides some additional incentive for your opponents to not use their Outwit when this ancient mutant is around. Eternal Schemes places an action token on any opposing figure within 4 squares that uses Outwit, even if they didn’t target Apocalypse himself!
Apocalypse also begins play with the Master Manipultor special power which allows him to use Shape Change and Telekinesis. That’s not all though, becuase if Apocalypse uses Telekinesis to move an opposing figure and his (successful) attack roll is doubles, Master Manipulator also deals damage equal to Apocalypse’s damage value!
Apocalypse possesses a wide array of offensive powers to target his foes both near and from afar. With two targets and 7 range, few figures will be able to hide from Apocalypse, and the Indomitable ability allows him to act without fer of pushing damage (so long as he doesn’t already have two tokens on him anyhow)! Mid- and end-dial Regenerate work to keep Apocalypse on the battlefield, while Impervious and Invulnerability absorb some (if not all!) of the damage dealt by your opponent’s figures.
You can find out the locations of some of the stores these are available at at the Wizkids website.