Tag Archives: strange and grim

Gen Con 2022: Evil Genius Productions launches a 3rd party licensing program

Evil Genius Productions
Evil Genius Logo

Evil Genius Productions, the maker of the Everyday Heroes tabletop roleplaying game, has announced at Gen Con that it is launching a 3rd party licensing program allowing game publishers to create their own roleplaying adventures utilizing the Everyday Heroes rules system.

The program allows licensees to take advantage of the company’s Product Identity, published and in-development rules mechanics, and gives publishers the right to label their products as compatible with the Everyday Heroes system. There is a one-time application fee of $50.

This program aims to recreate the expansive publishing ecosystem that was based on d20 Modern. Over the years, d20 Modern spawned hundreds of amazing games such as Adamant’s Thrilling Tales (2005-2007) and Mars (2006-2007) line, Green Ronin’s varied d20 Modern rules and settings, which culminated in Damnation Decade (2006), and Mongoose’s new editions of the classic Macho Women with Guns (2003, 2005).”

Gaxx Worx, a new games publisher launched by Luke Gygax, has signed up to use Evil Genius’ 3rd party license to launch Strange & Grim. According to game designer, Matt Everhart, “Strange & Grim will be a campaign setting that combines the adventure and wartime elements of Hellboy/Indiana Jones plus the horror elements like the Void, Event Horizon.” The Kickstarter will launch in October 2022.

As part of this program, publishers can also opt into a co-marketing agreement. If elected, Evil Genius will promote its partner’s adventures to the Everyday Heroes customer base and sell the products on the e-commerce platform. Similar to other online marketplaces, Evil Genius will keep 30% of the sales price and offer the rest to the publisher. The application for the program can be found here.

Today, Evil Genius Productions also announced today it’s hiring of Owen KC Stephens as Editor-In-Chief. Mr. Stephens is a well-known developer who has worked at Wizards of the Coast, Paizo Publishing, and Green Ronin Publishing and worked extensively on the d20 Star Wars, d20 Modern, Everquest d20, Pathfinder, Starfinder, Freeport, and Fantasy AGE game lines. In addition to being Editor in Cheif, Owen KC Stephens will also be the lead writer for Kong: Skull Island.