Portal Games has announced their publishing plans for 2021 at this past weekend’s PortalCon. The biggest announced was a trilogy of Dune-themed cooperative adventure games using the Detective system. The first game will be released in the fall of 2021. The games come as a partnership between Gale Force Nine, Legendary Entertainment, Herbert Properties, and Genuine Entertainment.
Using the cooperative game system from Detective: A Modern Crime Board Game, Dune: House Secrets has players taking on the roles of rebels. They must solve a series of missions with a finite amount of time and resources. Players must cooperate and decide on what regions to explore, follow leads, leverage allies, and overcome oposition. They’ll use a variety of physical and digital components to drive the narrative.
The experience begins with a Prologue meant to introduce players to the world of Dune and then from there are three adventures, each taking two to three hours to complete. Players will level up their characters and unlock new options in future gameplay. Each adventure can be played as standalone experiences. But, if players complete all three episodes, they will unravel a master game narrative that will have a lasting impact on the two future games in the trilogy.
Dune: House Secrets is designed by Ignacy Trzewiczek and written by Przemysław Ryme.
Eleven: Football Manager Board Game
Eleven is the number of players on the pitch at any given time. To be the best in the league, it takes a lot, like an incredible manager. Eleven: Football Manager Board Game is a strategy game where players manage and grow their own football club.
During the game, players hire staff members, including trainers, physical therapists, PR specialists, and directors. They acquire sponsors, expand the stadium infrastructure, and take care of your club’s position in social media. Among many tasks on the list are also transfers of new players, and choosing the right tactics for each of the upcoming matches.
Eleven is a scenario-drive game featuring six different scenarios to challenge players with different starting situations and goals for the season.
The game is designed by Dutch author Thomas Jansen. It’s made for 1-4 players and the game lasts 60-120 minutes, depending on the number of players.
Dreadful is a set collection game where players attempt to create the most successful circus. Over the course of the game, players buy cards that have special final scoring rules. As the game progresses, and more cards are gained, each player develops their own final scoring rules. The result is where every game is unique and no player scores the same way.
Dreadful Circus – designed by industry icon Bruno Faidutti – is for 4-8 players and plays in 30-40 minutes. Gamers will love this extremely clever card game.
Empires of the North: The Wrath of the Lighthouse
Empires of the North: The Wrath of the Lighthouse is a story-driven solo campaign for the award-winning engine-building card game: Empires of the North.
The expansion comes with 15 unique solo scenarios played in the order corresponding with the story included in the Campaign book. When playing the campaign mode, players gain access to the new type of cards including Event cards, Legacy locations cards that last from one game to another, and Lighthouses cards that are shuffled to Island decks. Additionally, each of the scenarios can be played individually, just like the scenarios in the base game.
In story mode, you will play alongside a Campaign book and slowly discover how the plot unfolds. Why is the number of lighthouses on the coast increasing? Why do the people so strongly oppose the cathedral being rebuilt? And those seas constantly assaulted by storms…
Empires of the North: The Wrath of the Lighthouse is designed by Joana Kijanka, co-designer of the base game and all previously released expansions to the game. The expansion includes 55 cards, a Scenario booklet with 15 unique scenarios, and a Campaign book with more than 50 story branches.
Neuroshima Hex: Beasts
Neuroshima Hex: Beasts is a new faction expansion to the best-selling Portal Games evergreen title Neuroshima Hex. The new army represents various animal species that survived Moloch’s attack. These beasts are fierce, and they have but a single goal: to protect their territory. They spare no one, including their own. The expansion introduces a new game concept – friendly fire. Ferocity and wrath are unstoppable and units in the new army can damage their own friendly tiles.
Neuroshima Hex: Beasts was designed by Joanna Kijanka and developed by Michał Walczak, both names highly respected by fans and well known for their work on previous expansions for Neuroshima.