Tag Archives: tiny battle publishing

Tiny Battle Publishing Launches the D-Day and Beyond Pre-Order

D-Day and Beyond

D-Day and Beyond is Tiny Battle Publishing‘s largest game ever. Covering a 36″ x 28″ game surface, it features 352 counters and comes in a 9″ x 12″ box. The game is by John Stafford and Jim Balorighi.

The game is now available for pre-order and is scheduled to ship in November of 2020. Any in-stock games ordered with D-Day and Beyond will not ship until D-Day and Beyond ships.

D-Day, the largest amphibious invasion in history, opened the final chapter of the war in Europe with the landings on four Normandy beaches. For almost a year, General Eisenhower balanced Allied resources and clashing subordinates as he slowly drove back Field Marshal Karl von Rundstedt’s forces, who struggled with Hitler to command his theater forces. In late January 1945 the Rhine was breached and the end of the Third Reich drew nearer.

D-Day and Beyond is a tense, two-player operational board game covering the European theater from the French Atlantic and Mediterranean coasts to the dense German forests, the Siegfried line, and the Rhine River. The Allied player faces the tough decision about where and when to land troops, what scarce air and naval resources to employ on offense or defense, and struggles to keep a coherent supply line to his forward troops. The German player has to throw the landing(s) off the beach, if able, and failing that, fight a retrograde war that requires balancing holding key terrain, slowing the Allied advance, and preserving units. Additional rules showcase the Resistance, rail movement, airborne operations, carpet bombing, the release of German reserves, and the infamous Wacht Am Rhein offensive known as Autumn Mist.

Tiny Battle Publishing is Now Shipping A Matter of Honor

Matter of Honor

A Matter of Honor is an action-packed two-player tactical board game using a simple but effective area impulse activation system. The game captures the dramatic intensity of the Battle of Le Bourget during the Franco-Prussian War and its desperate house to house fighting. Added chromes include random event cards featuring historical events players may use to influence the outcome of the battle. Units are companies of elite Prussian Guards, facing determined French Regulars and National Guardsmen in a fight to the finish and for a matter of honor.

The game by Jacques Rabier, developed by Art Bennett, features game art by José Ramon Faura.

The game comes with a rulebook, 24 event cards, three double-sided player aids, a game map, and 120 counters.