We’ve looked at the villains and now it’s time to check out the heroes! We started looking at the heroes with April and Casey Jones, Splinter, and the Turtles themselves.
Now, we wrap up this break down of the set with a look at the Basic Action Cards.
Here’s the cards included in the set:
Cowabunga – Cost 4 – If you have exactly one character die in the Field Zone, it gets +4A and Overcrush until end of turn. If you have more than one character die in the Field Zone, instead all of your character dice get +1A.
Enraged – Cost 4 – Up to two of your target character dice get +1A and Overcrush until end of turn.
Give Me a Break! – Cost 3 – Target non-[Teenage Mutant Ninja Turtles] character die can’t block until end of turn. Global: Pay [1 Bolt]. Until end of turn, when a character die is assigned to block, deal it 1 damage.
Heroes in a Half-Shell – Cost 2 – Target character die gets +2A until end of turn. If it is a [Teenage Mutant Ninja Turtles] character, it also gets +2D.
Lethal Blow – Cost 5 – Move target level 1 character die from the Field Zone to the Prep Area. * Instead, target any character die in the Field Zone. ** Instead, move any target character die to the bag.
Pizza! – Cost 1 – Gain 1 life. You may not use this Basic Action Die if you have 15 or more life. Global: Pay [1 Shield]. Once during your turn, if you have less than 10 life, gain 1 life.
Reckless Abandon – Cost 3 – Deal 1 damage to each character die (including your own). * Instead, deal 1 damage to each player. ** Instead, deal 1 damage to each player and each character die.
Special Delivery – Cost 4 – Draw two dice from your bag and roll them (place them in your Reserve Pool).
Tactical Cover – Cost 3 – Your character dice get +2D. */** Also, target character gets +3D. Global: Pay [1 Shield]. Target character die gets +1D (until end of turn).
Turtle Van – Cost 2 – Continuous: You may send this die to the Used Pile to prevent all damage to target blocking character.
Thoughts: Much like with the characters, there’s a little something for everyone when it comes to the Basic Action Cards in this set. There’s quite a few different Basic Action Cards here that improve the attack or defense of dice, and that’s a bit common in the Dice Masters world. So, what stands out is the other cards.
Give Me a Break! – Stopping a character die from blocking is interesting, but the global to deal one damage to a blocking character could be interesting. While it may only help once a while, it could be rather helpful.
Lethal Blow – Probably my favorite action in the set. To be able to just move characters from the field zone is amazing and could be a game changer. While you may get hit once, this die alone can shut down a lot of the Team that are out there currently.
Pizza! – I saw it a lot, but there’s not much that allows you to gain life in this game. But, what I think is really interesting in the cost of 1. You’re now going to get 2 energy down the road for the 1 you spent which creates a new venue to quickly purchase costly dice.
Reckless Abandon – Throwing damage around to everyone!? A suicide mechanic like this is rare and if you’re tactic also includes gaining life, it gets even more interesting. Combo this with Pizza! and it can make a difference and becomes really interesting.
Special Delivery – Anything that allows you to draw dice quicker is interesting and very helpful.
Turtle Van – If this stops Overcrush, it’s huge.
Check out the full unboxing video below!