Tag Archives: tomas harenstam

Blade Runner The Roleplaying Game Coming December 13

Blade Runner the Roleplaying Game boxed set contents

Walk the mean streets of Los Angeles 2037 in the new tabletop roleplaying game, Blade Runner The Roleplaying Game. Free League has announced that the game will be officially released on December 13. The game is now available for pre-order in the Free League webshop, which gives access to the PDF ahead of the physical release.

The game invites you into an evocative world of conflicts and contrasts that dares to ask hard questions and investigate the powers of empathy, the poisons of fear, and the burdens of being human during inhumane times.

The boxed Blade Runner RPG Starter Set contains everything needed to start playing:

  • A 80-page condensed rulebook.
  • The 56-page booklet Electric Dreams – the first full-length Case File for Blade Runners to crack.
  • Four pre-generated characters to play.
  • A huge full color map of Los Angeles in 2037.
  • 26 full-color evidence handouts for the players, including crime scene photos, data files, documents, maps, and more.
  • A custom manila envelope for the players to keep their evidence in.
  • A Time Tracker Sheet.
  • 70 high quality custom cards for non-player characters, chase maneuvers and obstacles, and initiative in combat.
  • Eight engraved, transparent custom dice – two each of D6, D8, D10 and D12.

Set in the year 2037, your adventure begin shortly after the Wallace Corporation debuts the new Nexus-9 Replicants on Earth. You are a Blade Runner of the Los Angeles Police Department’s Rep-Detect Unit. It’s your job to delve down the darkest alleys, strut through City Hall, and see enough stains on every soul and scumbag to spot one from meters away. 

It doesn’t matter if inside you is a soul or synthetics. Because when you pull that blaster, you’re nothing but a Blade Runner. The closest thing this city’s got to a fighting chance. And you’ve got a job to do.

Other than that, it’s just a normal day on the force, so get to work and grab some noodles on the way. That stack of cases won’t crack itself. It’s a shame you won’t live long enough to solve them all. But then again, who does?

Beyond the core casework, the game showcases the key themes of Blade Runner – sci-fi action, corporate intrigue, existential character drama, and moral conflict.

The rules of the game are based on the Year Zero Engine, used in award-winning games such as the official ALIEN RPG, Vaesen – Nordic Horror Roleplaying, Tales From the Loop and Forbidden Lands, but further developed and uniquely tailored for the world of Blade Runner.

Tomas Härenstam, Free League co-founder and lead game designer of the ALIEN RPG, fills the same role for the Blade Runner RPG. Original artwork comes from lead ALIEN RPG artist Martin Grip, with Joe LeFavi of Genuine Entertainment serving as the lead setting writer, brand manager, and producer on the game series.

The Walking Dead Universe Roleplaying Game launching Fall of 2023

The Walking Dead Universe Roleplaying Game

As the groundbreaking TV series The Walking Dead comes to its climactic conclusion, AMC Networks has announced a long-term alliance with Free League Publishing and Genuine Entertainment to continue expanding The Walking Dead Universe with The Walking Dead Universe Roleplaying Game, an official tabletop roleplaying game. The Walking Dead Universe Roleplaying Game will debut on Kickstarter in Spring 2023, offering early access to the Core Rulebook, a Starter Set, and other premium accessories and limited-run exclusives long before its Fall 2023 retail release.

A co-production between AMC Networks and the award-winning tabletop publisher, which is working closely with key forces behind the franchise, including Chief Content Officer of The Walking Dead Universe, Scott M. Gimple, and Head of AMC Networks Publishing Mike Zagari, the ongoing RPG series will introduce new story elements while drawing inspiration from the current series and upcoming spin-offs.

The game is directed by Free League co-founders Tomas Härenstam and Nils Karlén, with Nils Hintze as lead writer, Gustaf Ekelund and Martin Grip as lead artists, and Genuine Entertainment’s Joe LeFavi as producer and brand manager on the game series.

To immerse fans in this new extension of The Walking Dead Universe, AMC Networks, Free League, and Genuine Entertainment will also produce a limited Liveplay series, where real players will roll the dice at the game table and play an actual TWDU RPG campaign filmed in real-time. Featuring original events pulled from the series’ writers’ room, the Liveplay series will follow new characters who intersect with core story elements and cross paths with a familiar face or two. Kevin Dreyfuss, SVP of AMC Networks’ Digital Content & Gaming Studio, and Genuine Entertainment’s Joe LeFavi will serve as executive producers on the limited Liveplay series.

In TWDU RPG, players are challenged to enter the unforgiving, post-apocalyptic sandbox and learn how to survive and thrive in this new world order. No matter what, expect the stress and stakes to be high. Boasting a new spin on Free League’s award-winning Year Zero engine, players must not only hone their physical skills, but deeply explore what makes them tick – confronting how the hardships of this world naturally impact what they’re capable of, in the best and worst of times.

Free League Announces Zone Wars – Multiplayer Skirmish Mayhem in the Mutant: Year Zero Universe

Free League has revealed Zone Wars, a fast and furious game of tabletop skirmishes set in the Mutant: Year Zero universe, beloved by RPG gamers for almost 40 years, coming to Kickstarter on November 1. A pre-launch page for the campaign is live.

Designed to be played by up to four players, Zone Wars embraces mayhem and an emergent narrative to create a fun and fast-flowing experience. The Kickstarter will feature two packed boxes with miniatures, paper terrain, rules, cards, dice, and more. No assembly, glue, or paint is needed.

A free and playable print-and-play PDF of Zone Wars will be available to download via the Kickstarter page at launch on November 1.

Zone Wars is compatible with the Mutant: Year Zero tabletop RPG – players can bring their favorite roleplaying character onto the battlefield, or continue the Zone Wars scenarios in the RPG.

Zone Wars was designed by Andy Chambers with Tomas Härenstam and the Free League.

Free League Publishing Announces a New Edition of the Classic RPG Twilight: 2000

Twilight: 2000

A new edition of the classic roleplaying game Twilight: 2000 was announced today by Free League Publishing, makers of the ALIEN RPG, in partnership with Game Designers’ Workshop and Amargosa Press. The new edition goes back to the roots of the franchise with a boxed set for sandbox roleplaying in the devastation of World War III. It will come to Kickstarter in August, to be released in early 2021.

The new edition of the apocalyptic RPG Twilight: 2000 will be the fourth in the series, the first being released by Game Designers’ Workshop in 1984. Just like the original version, the new edition is set in the year 2000 devastated by war – now in an alternate timeline where the Moscow Coup of 1991 succeeded, and the Soviet Union never collapsed. 

Also part of the project are Amargosa Press (who have recently announced the new Dark Conspiracy 4th Edition RPG), Polish RPG publisher Black Monk Games (who will act as a consultant on Poland in 2000 AD game setting as well as publish a Polish edition of the game), and Far Future Enterprises (who publishes the fifth edition of the Traveller science-fiction roleplaying game).

Twilight: 2000

The design team is led by Tomas Härenstam (ALIEN RPGForbidden Lands, Mutant: Year Zero), with setting and scenario writing by Chris Lites (Conan, Over the Edge), editing by Angus Abranson (Doctor Who, The One Ring), interior art by Niklas Brant (Forbidden Lands), cover art by Martin Grip (ALIEN RPGSymbaroum), and maps by Tobias Tranell (Forbidden Lands). Several active and retired servicemen from the U.S. military are assigned to the project as consultants.

Just like the original game, the new edition of Twilight: 2000 is set in a Poland devastated by war, but the game also offers an alternative Swedish setting, as well as tools for placing the game anywhere in the world.

In the game, players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again.

The core gameplay uses a “hexcrawling” system established in the post-apocalyptic Mutant: Year Zero and survival fantasy Forbidden Lands RPGs (both Silver ENnie winners for Best Rules, in 2015 and 2019), developing it further to fit the gritty world of Twilight: 2000. The core rules are built on the Year Zero Engine used in those games (as well as in the ALIEN RPG), but heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism.

Twilight: 2000