Tag Archives: twilight: 2000

Roleplay the WW3 That Never Was with the Twilight: 2000 RPG

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Twilight: 2000

Survive in mankind’s most desperate hour. The World War III that never was is here. Free League Publishing has released the new edition of the Twilight: 2000 roleplaying game, published in partnership with Game Designers’ Workshop (GDW) and Amargosa Press.

The launch includes both a massive boxed set as well as a PDF version on DrivthruRPG and a Virtual Tabletop edition on Foundry VTT. The new retro-apocalyptic edition of Twilight: 2000 goes back to the roots of the franchise with open-world roleplaying in the devastation of World War III. Just like the original 1984 edition, this new game is set in a year 2000 devastated by war – now in an alternate timeline where the Soviet Union never collapsed.

Even in this bleak world, there is still hope. In the midst of utter destruction, you take on the role of a survivor in the aftermath of World War III – soldier or civilian.  Your goal, beyond surviving for another day, can be to find a way back home, rally people to your ranks, and find out more about the mysterious Operation Reset. And maybe, if you live long enough, you have a shot at turning the tide.

Twilight: 2000 boxed version includes:

  • A 152-page Player’s Manual, including rules for character generation, skills, specialties, combat, base building, and travel
  • A 112-page Referee’s Manual, describing a world at war and including 52 ready-to-play encounters and four complete scenario sites
  • A huge 864 x 558mm double-sided full-color hexagon travel map
  • 15 engraved custom dice, including ammo dice and a hit location die
  • 16 modular battle maps, designed to create an endless variety of battlefields.
  • Four battle maps for specific scenario sites
  • 108 cardboard tokens for fighters, vehicles, conditions, and more
  • 52 encounter cards
  • 10 initiative cards
  • Five blank character sheets ready to be filled in
Twilight: 2000

The core gameplay uses a “hexcrawling” system established in the post-apocalyptic Mutant: Year Zero and survival fantasy Forbidden Lands RPGs (both Silver ENNIE winners for Best Rules, in 2015 and 2019).

The core rules are built on the Year Zero Engine used in those games (as well as in the ALIEN RPG, winner of the Gold ENNIE for Best Game 2020), but heavily adapted to fit Twilight: 2000 and its focus on gear and realism.

The virtual tabletop modules of Twilight: 2000 on Foundry are fully integrated with the VTT platform with online maps and diagrams, player handouts ready to share, and more. The modules are available as stand-alone digital products as well as in print & virtual bundles in the Free League webshop. A Foundry base license is required to use the VTT modules.

Twilight: 2000 By Free League Coming to Kickstarter on August 12

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Twilight: 2000

The new edition of the classic roleplaying game Twilight: 2000 will come to Kickstarter on August 12, Free League Publishing has announced. The new edition of Twilight: 2000 goes back to the roots of the franchise with a boxed set for sandbox roleplaying in the devastation of World War III.

Fans can sign up to be notified at the pre-launch page on Kickstarter.

Twilight: 2000 will be released in the first half of 2021, in partnership with Game Designers’ Workshop and Amargosa Press. This will be the fourth edition of the classic apocalyptic RPG, the first being released by Game Designers’ Workshop in 1984. Just like the original version, the new edition is set in a year 2000 devastated by war – now in an alternate timeline where the Moscow Coup of 1991 succeeded and the Soviet Union never collapsed.

In the game, players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again.

The core gameplay uses a “hexcrawling” system established in the post-apocalyptic Mutant: Year Zero and survival fantasy Forbidden Lands RPGs (both Silver ENnie winners for Best Rules, in 2015 and 2019), developing it further to fit the gritty world of Twilight: 2000. The core rules are built on the Year Zero Engine used in those games (as well as in the ALIEN RPG), but heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism.

Free League Publishing Heads to Cyberspace with Gen Con Online

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From the deep Nordic forests, Free League Publishing travels virtually to Gen Con Online this week with a host of games, news, and releases. Every day from July 28 to Aug 1, Free League will present a new release or announcement. Free League RPGs will also be available to play online, and the Free League YouTube channel will host actual plays of the new RPG Vaesen and recent hit games ALIEN and MÖRK BORG.

Due to the Corona pandemic, Gen Con Indy is sadly canceled this year. It’s replaced by Gen Con Online, a virtual convention featuring a slate of events and programming you can attend from the safety of your devices and in the comfort of your favorite quarantine sweatpants!

Free League’s main release at Gen Con this year is Vaesen –  Nordic Horror Roleplaying, presenting a dark Gothic setting steeped in folklore and the old myths of Scandinavia. Here is the full schedule of Free League Gen Con activities as of now. More might be added later:

  • July 28: Official release day of Vaesen – Nordic Horror Roleplaying, the next major game line from Free League Publishing.
  • July 29: Release announcement about Destroyer of Worlds, the upcoming new Cinematic scenario for the official ALIEN RPG.
  • July 30: Official release day of Crypt of the Mellified Mage module for the Forbidden Lands RPG, winner of four ENnie Awards 2019.
  • July 30, 9 pm EDT: Actual Play of The Shadow King’s Lost Heir for the MÖRK BORG RPG on the official Free League YouTube channel.
  • July 31: Kickstarter announcement and content reveal for the upcoming new edition of the classic Twilight: 2000 RPG.
  • July 31, 9 pm EDT: Actual Play of The Dance of Dreams for the new Vaesen RPG on the official Free League YouTube channel.
  • Aug 1: 3 pm EDT: Actual Play of Hope’s Last Rest for the ALIEN RPG on the official Free League YouTube channel.

Free League Publishing Announces a New Edition of the Classic RPG Twilight: 2000

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Twilight: 2000

A new edition of the classic roleplaying game Twilight: 2000 was announced today by Free League Publishing, makers of the ALIEN RPG, in partnership with Game Designers’ Workshop and Amargosa Press. The new edition goes back to the roots of the franchise with a boxed set for sandbox roleplaying in the devastation of World War III. It will come to Kickstarter in August, to be released in early 2021.

The new edition of the apocalyptic RPG Twilight: 2000 will be the fourth in the series, the first being released by Game Designers’ Workshop in 1984. Just like the original version, the new edition is set in the year 2000 devastated by war – now in an alternate timeline where the Moscow Coup of 1991 succeeded, and the Soviet Union never collapsed. 

Also part of the project are Amargosa Press (who have recently announced the new Dark Conspiracy 4th Edition RPG), Polish RPG publisher Black Monk Games (who will act as a consultant on Poland in 2000 AD game setting as well as publish a Polish edition of the game), and Far Future Enterprises (who publishes the fifth edition of the Traveller science-fiction roleplaying game).

Twilight: 2000

The design team is led by Tomas Härenstam (ALIEN RPGForbidden Lands, Mutant: Year Zero), with setting and scenario writing by Chris Lites (Conan, Over the Edge), editing by Angus Abranson (Doctor Who, The One Ring), interior art by Niklas Brant (Forbidden Lands), cover art by Martin Grip (ALIEN RPGSymbaroum), and maps by Tobias Tranell (Forbidden Lands). Several active and retired servicemen from the U.S. military are assigned to the project as consultants.

Just like the original game, the new edition of Twilight: 2000 is set in a Poland devastated by war, but the game also offers an alternative Swedish setting, as well as tools for placing the game anywhere in the world.

In the game, players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again.

The core gameplay uses a “hexcrawling” system established in the post-apocalyptic Mutant: Year Zero and survival fantasy Forbidden Lands RPGs (both Silver ENnie winners for Best Rules, in 2015 and 2019), developing it further to fit the gritty world of Twilight: 2000. The core rules are built on the Year Zero Engine used in those games (as well as in the ALIEN RPG), but heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism.

Twilight: 2000