Tag Archives: warhammer 40000

Unboxing: Half Moon Bay’s Mystery Warhammer Box

Half Moon Bay is offering a “mystery box” filled with their officially licensed Games Workshop items.

There’s content worth “over $65” in each box and is a fun thing to get for fans of Games Workshop and Warhammer.

Retailing for $39.99 plus shipping, you can order yours!

How’s the value? Check out the video of what we got and then below of how it stacks up to the value promised and cost.

  • Warhammer Age of Sigmar Pint Glass – Not on the site – guessing $15.99
  • Warhammer 40,000 Bowl – Blood Angels- $15.99
  • Warhammer 40,000 Heat Changing Latte Mugs – Space Marine – $15.99
  • Warhammer 40,000 A5 Notebook – Battle – $13.99
  • Warhammer 40,000 Pin Badge – Space Wolves – $4.99
  • Warhammer 40,000 Keyring – Purity Seal – $8.99

Retail: $75.94 (ish)

Games Workshop Teases More Kill Team

With the new edition of Warhammer 40,000 having been released, a question is out there as to the future of Kill Team, the skirmish game set in that world. With the new edition of Warhammer 40,000 focused on games of all size and campaigns, is there

In their online preview. Games Workshop teased we’ll be seeing more Kill Team and it’ll possibly tie into the current “Indomitus” storyline.

In a new video we get hints of Space Marines and Necrons in battle. Both factions have been represented in the game with the Necrons having seen “The Exalted Scythe” team expansion and a Cryptek commander.

What might it all mean? We’ll find out soon!

Games Workshop Reveals their Codex Roadmap

Games Workshop has already announced what the next codexes will be but now we know when they’re being released.

In November, Deathwatch and Space Wolves will see their books released followed by Blood Angels and Death Guard in December 2020.

January 2021 will see two codexes, one of which is a xenos race.

That’s a pretty solid pace to get things rolling and sounds like that pace will keep going well into 2021.

Each codex will feature a code to unlock content in the Warhammer 40,000 app.

Warhammer 40,000 Codex Roadmap

Warhammer 40,000: Marneus Calgar #1 Brings Grim Darkness to Marvel

Warhammer 40,000: Marneus Calgar #1

When it comes to “grim dark,” Marvel and Disney are two companies I don’t associate it with. The partnership between Games Workshop and Marvel for comics based on GW’s popular tabletop games might seem odd. When thinking of other recent acquisitions by Marvel, like Conan, Aliens, and Predator, it doesn’t seem odd at all. There might be a broader plan by the House of Mouse and its comic crown jewel. And after reading Warhammer 40,000: Marneus Calgar #1, any apprehension is out the window.

Kieron Gillen handles the duties as scribe for this debut series. The comic centers on Marneus Calgar, the hero of the Ultramarines Space Marine Chapter. For those who might not know their grim dark from their dark grim or Space Marine from Ork, Warhammer 40,000: Marneus Calgar #1 serves as a decent introduction to the world crafted by Games Workshop.

For those unfamiliar, Warhammer 40,000 is a tabletop miniature game that was first published in 1987. It recently launched its 9th edition and is a combination game and model kit hobby. You buy units to build your army. Those units you put together, they’re mostly plastic model kits, arming them as structured by the rules. And if that hobby aspect wasn’t enough, you can paint them up. The game features numerous futuristic armies with the forces of the Imperium of Man taking up the main focus. Mankind is ruled by an immobile Emperor who sits on a Golden Throne and the Imperium has taken over 1000s of worlds across the universe. Their rule is fascist, brutal, and undemocratic. As with expansion such as this, threats exist from all over, both from outside aliens and heretics within.

Gillen has the (un)enviable task of explaining the above to new readers. But, the comic also needs to deliver something new and interesting for long time fans. With over 30 years of material to work from, the comic gives an interesting focused start. Marneus Calgar takes center stage as Gillen has the character reflect on his origin while dealing with modern-day threats. Calgar, for those who might not know, is the Chapter Master for the Ultramarines. That Space Marine chapter is the pride of the Imperium. Many consider them “boy scouts” of the Warhammer 40k world. They’re generally the “default” Space Marine army for Games Workshop featured with releases such as the most recent 9th edition. They follow the rules and are unwavering in their support of the Imperium leading the way.

What’s interesting about the choice is that the comic gives us a well-known character as opposed to a generic marine by which we can explore this new world. It also seems to ignore the current focus of the games on the “Indomitus Crusade”. That battlefront is the current storyline featuring in Warhammer 40,000 9th Edition and some of the books released around it.

The direction of the generic Space Marine has been done before in previous comics published by GW’s Black Library or Titan Comics. What the comic does is reveal the unknown history of Calgar a character who has had a lot of focus throughout GW’s 30+ years with this game. That focus has been on Calgar’s heroics on the battlefield, not what he was like as a kid. The comic gives readers a champion to focus on. In Calgar we get a mythic leader that’s a certain archetype and familiar. It’s a way to ease new readers into the world with something familiar and deliver something new to long-time fans.

And Gillen knows his stuff. As a fan of the game himself, the comic does a solid job of organically introducing the world and concepts of Warhammer 40,000 without being overwhelming. We learn what it takes to be a Space Marine and how difficult it is. We get a sense of the world as a whole. And Gillen nails dialogue that’d seem silly in any other situation.

What’s a bit hit and miss for me is Jacen Burrows‘ art. With color by Java Tartaglia the art doesn’t quite nail the “grim dark” aspect and there’s a slight inconsistency about it. It’s not bad at all, don’t get me wrong but there’s things at times that feel a little cartoonish. This is primarily at the end and I don’t want to spoil it but the design of some characters could be a bit more menacing.

Now, GW has been slowly moving away from their more over the top imagery (some of it would make the comic “adult”). But, there’s still can be a horror aspect about what’s currently produced. And the art GW produces can be jaw-droppingly amazing. But, when a painted miniature Ambull or the art GW has produced feels a bit scarier than what’s in the comic, there’s a slight disconnect in styles. This is definitely a more personal opinion, Burrow and Tartaglia do a solid job, but there feels like there’s a little bit held back. What does work is the detail from GW’s established world that the two nail. There’s weapons, ships, the characters themselves, look fantastic. But, a great example of where things don’t quite click is the flashback as the teacher Crixus looks a bit more gritty than young Calgar, his friends, or the Ambull.

The lettering by Clayton Cowles deserves a shoutout. There’s a lot of subtle changes to the lettering that add flavor to the comic. There’s the normal dialogue from Marneus and his Space Marines but then the lettering shifts with the Adeptus Mechanicus. It really nails down that these are human/cyborg type hybrids and emphasizes their mechanical nature. Then there’s the secret villain at the end who also has different lettering as well and there are spotlights on info about the world that also uses a different font. It’s all subtle but really works at sucking you into the world.

I went into Warhammer 40,000: Marneus Calgar #1 nervous. The cover art didn’t really give me the most confidence and the fact that Marvel has publishing compounded that feeling. But, from the first page which does some anthropomorphism to a bullet round which then explodes its target, that nervousness was settled. While it doesn’t go neck-deep in the grim dark, it does go waist to chest-deep.

As a long time player who has gone deep into game rulebooks and elsewhere I was quite happy with Warhammer 40,000: Marneus Calgar #1. The comic had more than enough new to me and feels like it’d be a solid introduction for those new to the world. There’s a lot packed in and done so in a way that’s not overwhelming and natural. This is one that’s solid sci-fi military action with a bit more depth and thought than we’ve seen from previous volumes.

Story: Kieron Gillen Art: Jacen Burrows
Color: Java Tartaglia Letterer: Clayton Cowles
Story: 8.5 Art: 7.5 Overall: 8.4 Recommendation: Buy

Marvel provided Graphic Policy with a FREE copy for review

Purchase: comiXologyKindleZeus Comics

Warhammer 40,000: Marneus Calgar #1 (of 5) Preview

Warhammer 40,000: Marneus Calgar #1 (of 5)

(W) Kieron Gillen (A/CA) Jacen Burrows
Parental Advisory
In Shops: Oct 14, 2020
SRP: $4.99

In the grim darkness of the far future there is only war…
The saga of WARHAMMER 40,000 comes to Marvel Comics!

MARNEUS CALGAR, the legendary Chapter Master of the Ultramarines, leads his elite Space Marines against humanity’s greatest threats in a galaxy engulfed in endless war.

Kieron Gillen (UNCANNY X-MEN, JOURNEY INTO MYSTERY, The Wicked + The Divine) spearheads the initiative with this introductory miniseries, illustrated by Jacen Burrows (PUNISHER: SOVIET, MOON KNIGHT, Crossed)–and we’re just getting started!

Now, witness Marneus Calgar’s never-before-told origin story, from his beginnings on Nova Thulium, to his campaigns in the Black Crusades, and to the unfolding mystery of the BLACK ALTAR, as a deadly threat from his past reemerges to threaten the present of the Ultramar system.

This all-new tale is essential reading for 40K aficionados, as well as the perfect primer to the world of WARHAMMER 40,000 for those new to the universe.

See the Ultramarines in glorious combat, the strife between the worlds of the Imperium, and witness the larger than life characters who preside over it all!

This is but the first foray into the larger darkness that is to come from Warhammer and Marvel Comics.

Be prepared.

Warhammer 40,000: Marneus Calgar #1 (of 5)

Green Wolf Studios’ 1:6 Warhammer 40K Cadian Officer Comes to Kickstarter October 6

You may have painted them in miniature scale, you’ve seen them fighting the enemies of the Emperor in countless tabletop games, and you’ve seen them come to life in video games. Now for the first time, you’ll have the opportunity to see the Astra Militarum produced as lifelike 1/6th scale collectible action figures.

Over the past year, Green Wolf Studios has worked relentlessly with the Warhammer creative team to produce the first in their new line of Warhammer 40,000 licensed figures.

The first figure is an iconic Cadian Officer which has been meticulously rescaled to a height of 30 cms to provide a faithful representation of the famous fighting force – with the finest of details taken into account.

The figure launches on Kickstarter on Tuesday, October 6th at 1pm BST.

McFarlane Toys Second Wave of Warhammer 40,000 Action Figures Include a Sister of Battle and Unpainted Necron

The first wave of McFarlane ToysWarhammer 40,000 action figures hasn’t arrived yet but we got a look at the next two releases in the line of figures.

While we hoped we’d see one, we didn’t think it’d happen. But, our prayers have been answered as a Sister of Battle enters the toy battlefield. With the focus on the faction with the launch of the 9th edition of Warhammer 40,000, it isn’t a total surprise but it is still awesome to see.

The figure is painted in the colors of the Order of Our Martyred Lady and features a lot of detail throughout.

McFarlane Toys Sister of Battle

And, not surprising, the Sister of Battle is joined by an “Artist’s Proof” edition Necron Warrior. The unpainted figure will allow collecters to paint their own!

Artist's Proof Necron Warrior

Both will launch next year with the Sister of Battle being available in multiple shops and the Artist’s Proof Necron Warrior being exclusive to Walmart.

The first wave of figures should be released soon.

Warhammer 40K Chronicles Part 1: A Return to the World of the Grimdark

It was 1993 or 1994. I was a freshman in high school and found my group of friends. We were the geeky guys enjoying our Monty Python, anime,and two games that stuck with a few of us for quite a while, Magic: The Gathering and Warhammer 40,000.

I remember entering the grimdark world of Warhammer 40,000 liking the idea of this miniature game mixed with hobbying. “Board games” were fairly “basic” to me only really having regularly played Monopoly, Chess, and at that point my favorite Risk. The world of Avalon Hill and roleplaying games were in my orbit before all of this but I never tried any of them but had often looked through and wondered what they were like. The explosion of board games we know today was years away but I was aware there were other more complicated games out there and loved to play the games I already had (though not often enough).

I don’t remember how I brought up the game to my parents but they were nice enough to get me my first Warhammer 40,000 figures. My entry into the world featured a box of plastic Goff Orks (I believe you got ten of them) and a metal Goff Nob. I still have that Nob 26 years later, I may have the plastic figures. My army expanded with all of the plastic figures from my friends and the cardboard Ork dreadnaught. Armed with the basic rules from the 2nd edition starter box, I built and happily played with my army of plastic Ork death (the Squid Catapult was the next big purchase and it’s another figure I still have).

I eventually went on to work at game shops for about 7 years and even a short stint with Games Workshop retail itself. To say I collected a lot over the years is an understatement and of course, most is not built. It is an amazing collection of the history of GW and its evolution over the decades. Those are articles for another day.

I had to take a break. Due to a rather tight income and limited space, I stopped playing and mostly watched from the sidelines, a bit sad about the loss of the community I really loved and a hobby I enjoyed.

Now, with a home of my own providing space to game and hobby, the hope I’ll eventually be able to pass along and enjoy my hobby with my daughter, and the recent release of Warhammer 40,000 9th Edition, it’s the perfect time to dive back into the world I love and get back to some gaming.

But where to start?

I have my force of Orks, more than enough to play but this is an opportunity to start a new army… or at least begin to go through the numerous ones I have.

Going through my collection after a recent reshuffle of its storage, I have quite a few options I can go with.

  1. Continue to expand my Ork army
  2. Build an Adeptus Sororitas force (a mix of new and old)
  3. Death Guard/Nurgle ( mostly new figures from recent box sets)
  4. Space Marines… there’s a massive amount sitting around

It’s been years since I “hobbied.” My painting is likely rusty and putting together and converting figures is something I haven’t done in quite some time.

My Orks are special to me and with so many options, I really want to think through what direction to go with them. So, eventually I’ll come back but that is a project for another day. It’s honestly overwhelming and I heavily converted my Orks. That absolutely is going to get some articles as I love what I did with them.

Space Marines… I’m tempted to start with them but the repetition of the painting isn’t something I really want to do. My thought is to eventually put together a small force to start testing out a color scheme that’ll eventually expand to my Adeptus Sororitas. Paint up the 8th and 9th edition Primaris Marines and go from there likely switching gears to the…

The Adeptus Sororitas are an interesting part of my collection. I had built up a small force of metal figures throughout the years from people selling their collections. There are maybe 6 or 10 squads of various troops in metal plus a few characters. I was going to start the force for the 8th edition and bought the special edition box when it was released. Then life got in the way and they’ve been sitting there. While they have a lot of personality, I really want to do a very cool force of them and think beyond Orks, this is one that can become a long term army for me.

So, that leaves my Death Guard and Nurgle. I had played Chaos in the past and sold off most of my army years ago. I really have wanted to do an Astral Claw force, loving the obscure Renegade Marine/Chaos history, and have a squad and some characters painted up. Nurgle, out of all of the Chaos gods, was the one that always stood out to me for a force. With their push by GW within recent years, I picked up items here and there upon release. The Age of Sigmar box with some daemons, the 8th edition starter, start collecting, and the special edition Nurgle Marines all stood out to me as buys and have been sitting around.

And, this is where I think I’ll start in this regular column focus on my building an army. But, why Death Guard?

To me, doing a Death Guard/Nurgle force allows me to:

  1. Continue my work with green paint. I’m somewhat skilled with that for Orks, so it’s a group of colors I’m familiar with.
  2. While the colors will be pretty common and standard, a Death Guard allows me to vary the green a little and I’ll be able to focus on small details to practice other colors. It’s not so regimented like Space Marines where everyone should be the same.
  3. Most of the figures are mono-pose so my converting will be a minimum. I can start with the basics and go from there slowly and not feel the pressure.

The beginnings of an army

So, it’s best to take stock of what I have. With a few box sets already and some blisters, it feels like there’s a good amount of variation of units to change things up. Is this a “playable” army? That I haven’t looked at or figured out. Going over the Death Guard codex, there seem to be almost 2,000 points at least between everything.

The collection so far (pretty sure) with rough point costs:

Death Guard

1x Typhus – 9 power/175 points
1x Lord of Contagion – 7 power/120 points
1x Noxious Blightbringer – 4 power/63 points
1x Malignant Plaguecaster – 6 power/110 points
13x Plague Marines – 18 power/247 points
1x Foetid Bloat-drone – 8 power/99 points
26x Poxwalkers – 9 power/156 points
1x Festus The Leechlord (use him as a Plague Surgeon) – 4 power/59 points
1x Nurgle Sorcerer – 6 power/90 points

Total: 71 power/1,119 points

Nurgle Daemons

1x Nurgle Palanquin/Epidemius – 5 power/100 points
1x Horticulous Slimux – 9 power/165 points
1x Herald of Nurgle (Poxbringer) – 4 power/70 points
20x Plaguebearers – 8 power/140 points
6x Plague Drones 12 power/204 points
6x Nurglings – 6 power/108 points

Total: 44 power/787 points
Grand Total: 115 power/1,906 points

There may be more hidden in corners and there’s old Cultists to convert into worhippers of Nurgle too but the above feels like a good start. With less than 90 models too, this feels like a doable thing. It’ll allow me to do something I’ve never done, “finish” an actual army.

Where I go from here is pretty clear. There’s absolutely more Chaos around allowing me to expand the force with more Chaos Marines or Daemons, plus adding more of Nurgle’s chosen. A Realm of CHaos boxset is tucked away allowing me to add some Khorne and Slaaneesh. There’s also clear gaps in the army as well. Terminators, Deathshroud, Blight-hauler, and Crawlers are all missing right now. Each are easy additions to allow me to try new units and different types of strategies.

There’s also the Indomitus box set staring at me and begging me to relearn the rules and army building which feels much more complicated than when I last played the game. So, in between putting models together, I’ll dive into that with general thoughts about my return to the tabletop instead of just hanging out on the sidelines watching.

With just “starting out,” I’m not sure what my goal is right now or even how I’ll tackle the army. I’d love to have all of these done by the end of the year and if even sooner, all the better! But, the main goal is to have fun again, no pressure, and make this the relaxing fun hobby that I have loved all these decades.

Suggestions as to what to get after this initial batch? Words of encouragement? Sound off in the comments below!

Space Marines and Necrons invade Games Workshop Next Week

With the 9th Edition of Warhammer 40,000 here, the new releases for the “starter” armies are beginning to trickle out. Next week’s pre-orders from Games Workshop have been revealed and Space Marine and Necron players have a lot to look forward to. Check out below as to what you’ll be able to pre-order starting next weekend.

Codex: Space Marines is here! The latest codex features lots of background and history, rules for narrative-driven Crusades, rules for building your own Successor Chapters, and 98 datasheets! This codex covers every First Founding Chapter, successors, and even the Deathwatch! It’s everything you need to play the Adeptus Astartes.

Codex: Space Marines also comes in a “Collector’s Edition” which comes with a ribbon marker, soft-touch cover with foil blocking, and printed page edges.

Each new codex comes with a unique digitally printed code inside the back cover. This code unlocks the codex’s full contents in Warhammer 40,000: The App.

Datacards: Space Marines will help you keep your army organized. Place a datacard next to a friendly or enemy unit affected by a psychic power, Stratagem or Litany of Battle as a reminder that its effects are active.

Datacards: Space Marines

The Primaris Invader ATV is a maneuverable buggy that features a gatling cannon or multi-melta as well as a twin auto bolt rifle. It’s mobile fire support perfect to help out your Outriders.

Primaris Invader ATV

Primaris Chaplain on Bike can help lead the charge or stick with your bike contingent for some extra damage in the quick strike.

Primaris Chaplain on Bike

The Firestrike Servo-turret adds some fire support delivering cover to advancing forces or punching holes in tough targets. The gun batteries can be fielded in units up to three and feature either accelerator autocannons or twin las-talons.

Firestrike Servo-turret

It’s not all Space Marines, Codex: Necrons is out too! This is the most detailed tome for the Necrons ever tellin gthe full story of the Silent King for the first time. There’s also Crusade rules, a brand new roster of units, and the ability to assemble a Dynastic Code of your own.

There’s also a “Collector’s Edition” which features a ribbon marker, soft-touch cover with foil blocking, and printed page edges.

The new codexes also features printed codes to activate access to rules in the Warhammer 40,000 app.

Keep track of your force with Datacards: Necrons. This will help you manage your forces during battle.

Datacards: Necrons

The Szarekh, the Silent King is back! The build-up has been impressive but you’ll be able to field the mighty Szarekh, the Silent King and see your opponent kneel before your forces.

Szarekh, the Silent King

The Lokhust Heavy Destroyer is a big gun adding some firepower with an infantry-shredding enmitic exterminator or a tank-busting gauss destructor.

Lokhust Heavy Destroyer

Stalk with battlefield with the Canoptek Doomstalker. These warmachines are equipped with a carapace-mounted doomsday blaster, which increases in power the further away its target is.

Canoptek Doomstalker

Get your dice on! There’s not just new dice for Necrons but also dice for Iron Hands, Raven Guard, Imperial Fists, and Salamanders.

Not sure where to start? Games Workshop has you covered with a new “Getting Started with Warhammer 40,000.” The new book breaks down every aspect and the fundamentals for those new to the hobby. That includes how to collect, build, paint, and play! The book also comes with a Primaris Assault Intercessor and Necron Warrior too!

Getting Started with Warhammer 40,000

But it’s not all Warhammer 40,000! Forge World has new Necromunda releases as well. House Escher gets new weapon options for the gang. Combi-weapons, blades, whips, and even a massive hammer are yours to arm your gang.

In between getting your forces ready, you can also get new releases from Black Library. Robert Rath’s Warhammer 40,000 novel, The Infinite and the Divine, tells a tale of discord between Trazyn and Orikan from their awakening around the time of the Horus Heresy, to the present day. Yes, learn more about the mysterious Necrons!

The Infinite and the Divine

War of the Orks, book 4 of Cavan Scott’s Warped Galaxies series of Warhammer Adventures, is coming your way as an MP3 audiobook. This tale, read by David Tennant, sees Zelia, Talen and Mekki continuing their search for the Emperor’s Seat. But shortly after arriving on the jungle planet of Weald, they find themselves inadvertently embroiled in a war between two rival tribes of Orks!

War of the Orks

Marvel’s Warhammer 40,000: Marneus Calgar Gets a Trailer

The Space Marine hero, Marneus Calgar, heads to war next month in a brand-new series! Warhammer 40,000: Marneus Calgar #1, the first release of the exciting collaboration between Marvel Comics and Games Workshop, will tell the untold origin of the legendary chapter master including his upbringing on the world of Nova Thulium, his bloody campaigns in the Black Crusades, and the unfolding mystery of the Black Altar, a deadly threat from his past that threatens the entire Ultramar system.

This exciting venture into the iconic Warhammer tabletop gaming universe is brought to life by a superstar creative team: writer Kieron Gillen and artist Jacen Burrows. Together, these incredible talents have crafted an action-packed tale that will delight both Warhammer aficionados and newcomers to the thrilling battles of the 41st millennium. Get a sneak peek at the glorious combat that awaits in this high-octane trailer, featuring never-before-seen artwork from the debut issue!

Warhammer 40,000: Marneus Calgar #1 brings grim darkness to comic shelves on October 16th!

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