Teenage Mutant Ninja Turtles Dice Masters: Splinter and Splinter
With the next Dice Masters set from Wizkids, Teenage Mutant Ninja Turtles Dice Masters, out next week, I’m going over individual cards to give my thoughts on the various characters and cards within.
We’ve looked at the villains and now it’s time to check out the heroes! We started looking at the heroes with April and Casey Jones, and now we’re moving on to Splinter who has two versions in the set.
Splinter
Hamato Yoshi (cost 5) – When fielded your lightning energy and fist character dice get +1A until end of turn
Father (cost 6) – When fielded, draw a die. If it is lightning energy or fist die you may deal 2 damage to target opposing character die Return it to your bag.
Radical Rat (cost 7) – When fielded target opposing character die can’t block your lightning energy or fist character dice
Thoughts: If you’re focused on Raphael and Michelangelo, this is the Splinter for you to use. The die is level 1 cost 1 5A 4D, level 2 cost 2 6A 5D, and level 3 cost 2 7A 7D. It’s not a cheap die or character so you need to use him pretty strategically. The increase in attack Hamato Yoshi gives doesn’t impress me too much, but the ability to deal two damage just fielding a die or to make characters unblockable, both can be used to great extent, especially the latter. Unfortunately, the high cost will make this a card you don’t see often in games involving just the TMNT set. In constructed I can see Radical Rat being used a lot.
Splinter
Ninja Master (cost 5) – When fielded your Turtle character dice get +2A and +2D until end of turn
Sensei (cost 6) – When fielded, draw a die. If it is a mask or shield die, roll it and place it in your Reserve Pool. Otherwise put it in your Used Pile.
Master Splinter (cost 7) – When fielded, target opposing character die can’t block your mask or shield character dice and your Turtle character dice gain Overcrush this turn
Thoughts: If you’re playing Leonardo or Donatello, this is the Splinter you’ll want to use. The die is level 1 cost 1 4A 5D, level 2 cost 1 4A 7D, and level 3 cost 2 6A 8D. While the die itself is a bit cheaper, it’s also more defensive based on the stats that the other version. Out of the two versions, this is one I like a bit more. All three have their strengths. Ninja Master is really only useful if you’re running with Turtles, but the other two go beyond the set. To not be able to be blocked or gaining Overcrush or gaining a die, both can be very handy. But again, you run into the issue with high cost dice, so each are limited in just using the TMNT set, but I can see both making their way into constructed play.
Check out the full unboxing video below, and join me tomorrow when I take a look at the Turtles themselves.