Tricorder Collector’s Set, Player’s and Gamemaster’s Guides beam into Modiphius’ Star Trek Adventures!

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Modiphius has announced the pre-order for three awesome new Star Trek Adventures products with the Tricorder Collector’s Box Set, Gamemaster’s Guide, and Player’s Guide all available on Modiphius.net and Modiphius.us as part of their respective Star Trek Adventures Collections.

These pre-orders are currently expected to ship in Q1 2022 and here are the details on these intriguing new entries into the Star Trek Adventures Universe!

Tricorder Collector’s Boxed Set

Tricorder Collector’s Boxed Set

The Tricorder Collector’s Boxed Set opens like the tricorder from the original series, and includes everything you need to play Star Trek Adventures! Featuring updated original era layout and art throughout, this digest-sized boxed set is as charming as James T. Kirk and as practical as Spock!Features:

  • Star Trek Adventures digest edition core rulebook, styled after the original series. Perfect for new players and experienced roleplayers alike.
  • The Keyhole of Eternity: An exclusive and original three-part campaign set during the time of Captain Kirk’s five-year mission.
  • 13 pregenerated characters to play, including the crew of the U.S.S. Lexington NCC-1709, and 8 original series characters: Kirk, Spock, Uhura, McCoy, Scotty, Sulu, Chekov, and Nurse Chapel, as well as game statistics for the U.S.S. Enterprise herself!
  • 5 twenty-sided dice with a custom captain’s tunic design, and 10 six-sided Challenge Dice for use with Star Trek Adventures. Plus 6 Momentum tokens, and 26 Threat tokens.
  • Fabric strap gives you the ability to wear the box as an accessory – perfect for cosplaying and Star Trek Adventures games on the go!
Player’s Guide

Player’s Guide

The Player’s Guide for the Star Trek Adventures roleplaying game presents a wealth of information and advice for gamers new to Star Trek and to Star Trek Adventures, as well as for experienced players looking for additional guidance and new options to enhance their characters and games. This full color, 264 page digest is packed full of player-focused options, advice, tables, and artwork, all designed to enhance your Star Trek Adventures game.
Features:

  • A wealth of new character options, including new non-Starfleet character roles, more than 40 new talents, additional details on existing character roles and insights into using the game mechanics gleaned from 4 years of feedback and development.
  • An overview of key Star Trek setting details and technology to help immerse you and your fellow players into the setting.
  • Definitions of six key Star Trek eras, enabling you to take part in stories anywhere in the Star Trek timeline; and nine distinct play styles, from deep space exploration to close to home, and beyond.
  • Guidance on how to be an engaged, active, and supportive player, and insights on building characters collaboratively with your group.
  • All contents are adaptable for use with groups of pioneering Starfleet officers, fearless Klingon warriors, or daring crews of any polity.

This guide requires a Star Trek Adventures core rulebook to use.

Gamemaster’s Guide

Gamemaster’s Guide

The Gamemaster’s Guide for the Star Trek Adventures roleplaying game presents a wealth of information for new or novice Star Trek gamemasters, as well as for experienced gamemasters looking for additional guidance and new options to enhance their missions and campaigns. This full color, 248 page digest is packed full of gamemaster advice, tables, and artwork, all designed to enhance your gameplay and delight your players.
Features:

  • A primer on the essential elements of Star Trek, setting details, technology, and how Star Trek Adventures enables you to fold those elements into your game experiences.
  • A wealth of optional rules and gamemaster tools, including extended consequences, advanced traits, Stress and Injury variants, and advanced combat rules. Plus, deep insights on effectively using the game mechanics, gleaned from 4 years of feedback and development.
  • A dozen sample encounters and over 20 sample extended tasks you can use to enhance your missions and campaigns and challenge your players.
  • A detailed discussion on how Star Trek stories are structured, and advice on developing scales of stories, from one-shot adventures to multiple-season campaigns.
  • Definitions of six key Star Trek eras, enabling you to set stories anywhere in the Star Trek timeline; and nine distinct play styles, from deep space exploration to close to home, and beyond.

This guide requires a Star Trek Adventures core rulebook to use.

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