Wizards of the Coast promises a “Working Conversation” about the Open Game License

One D&D

Wizards of the Coast and Dungeons & Dragons have been experiencing a lot of backlash based on a leaked early draft for the next iteration of their Open Game License. After a stretched-out period of silence, the company finally addressed the issue last week addressing the goals for the update and some more details. Kyle Brink, the Executive Producer on D&D, has taken to the web to give a further update and promise a period of feedback from the community.

In addressing the path forward, Brunk apologized for how things were handled and the initial language for the updated OGL.

The company is switching gears focusing on being more transparent with the community and allowing for surveys and feedback about the update.

A new proposed OGL documentation will be released on or before Friday, January 20th at which point a survey and period of feedback will begin for two weeks.

Directly from the post, the new updated OGL will have no impact on at least the below:

  • Your video content. Whether you are a commentator, streamer, podcaster, liveplay cast member, or other video creator on platforms like YouTube and Twitch and TikTok, you have always been covered by the Wizards Fan Content Policy. The OGL doesn’t (and won’t) touch any of this.
  • Your accessories for your owned content. No changes to the OGL will affect your ability to sell minis, novels, apparel, dice, and other items related to your creations, characters, and worlds.
  • Non-published works, for instance contracted services. You use the OGL if you want to publish your works that reference fifth edition content through the SRD. That means commissioned work, paid DM services, consulting, and so on aren’t affected by the OGL.
  • VTT content. Any updates to the OGL will still allow any creator to publish content on VTTs and will still allow VTT publishers to use OGL content on their platform.
  • DMs Guild content. The content you release on DMs Guild is published under a Community Content Agreement with Dungeon Masters Guild. This is not changing.
  • Your OGL 1.0a content. Nothing will impact any content you have published under OGL 1.0a. That will always be licensed under OGL 1.0a.
  • Your revenue. There will be no royalty or financial reporting requirements.
  • Your ownership of your content. You will continue to own your content with no license-back requirements.

You can read the full statement here.

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